ArenaNet’s postmortem on The Lost Shores: “We’re aware that there were certain aspects of the event that could have worked better than they did.” | PCGamesN

Guild Wars 2

ArenaNet’s postmortem on The Lost Shores: “We’re aware that there were certain aspects of the event that could have worked better than they did.”

Last weekend’s The Lost Shores event was a biggie for Guild Wars 2, and a first. And although it came and went as planned, it didn’t exactly go off without a hitch. As ArenaNet well know. They also know exactly what they'll be working on over the next few months, so read on for that too.

“We’re very excited about the new content, and from the reactions we have seen, so are many of you,” wrote production team head Chris Whiteside. “Players have already spent an incredible amount of time in the new Fractals dungeon, and their reaction to it has been phenomenal. A lot of players really enjoyed the trailblazing aspect of unveiling the new Southsun Cove map, specifically the feeling of discovery and being part of the land grab.”

“Having said that, we’re also aware that there were certain aspects of the event that could have worked better than they did,” he continued.

“At ArenaNet, we always try to push the boundaries of how we build online worlds, and we thank you for your patience and collaboration as we pioneer into unknown territories. We’ve seen people saying that they really liked the principle of using events to unveil new content, but we need to tighten up the methods by which they are deployed. We take these comments to heart, as it is our goal to always deliver content of the highest quality.”

Whiteside also took the opportunity to lay out ArenaNet’s plans for the coming months:

  • Revamping all of our existing dungeons (Story and Explorable versions) through rebalance and overhauled encounters.
  • Adding new dungeons to the Fractal of the Mists.
  • Adding more variation to creatures, enhancing our open world scaling system, as well as evolving many events and experiences across Tyria.
  • Fixing and improving existing content throughout the game, and better tying it into the overall sense of player progression within Guild Wars 2.
  • Building on the Southsun Cove’s persistent content.
  • Adding new Guild content and Guild progression features.
  • Continuing to evolve PvP into an E-sport
  • Adding brand new content to World vs. World as well as adding new reward progression.
  • Continuing to build upon the story and adventures of Guild Wars 2.

That’s about everything they could feasibly be working on, isn’t it? What have they missed?

Hear more about GW2 PvP as eSport here.

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