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H1Z1

H1Z1 is a post-apocalyptic MMO from SOE where you can burn everything down

H1Z1 MMO

Sony Online Entertainment’s newest title, H1Z1, is a post-apocalyptic MMO that’s lousy with the walking dead. SOE president John Smedley made the reveal on the Game Talk Live podcast, which goes live later today. 

"H1Z1 is an MMO that allows players to take on the role of an apocalypse survivor who is in a world that is filled with zombies," Smedley said on the podcast. "A world! Not just a little tiny server."

H1Z1 will be playable soon, said Smedley on Twitter. “[A]nd by play, I mean play fully,” he clarified. He’s possibly hinting at a soon to be announced beta.

It sounds like zombies will only be one of the threats in the MMO, with players presenting a much more devious enemy. “But here is something you’re gonna be able to do that you can't do in these other games: Light things on fire,” said Smedley. “We are in the middle of putting that in so you are gonna be able to burn down trees, burn down stuff, and that's gonna be a lot of fun. The idea is that these players [are] building these forts and all of the sudden these other guys coming in lighting it on fire and waiting till they come out of the fortress ... is awesome.”

A day and night cycle will have an impact on how players get through the environment, as nightfall will bring with it greater risks. “"[I]n this game it [the day and night cycle] matters a lot more than in others because it gets really dark at night and you need to have a torch and you will be ganked by other players, zombies,” Smedley explained. Vehicles will make traversing the devastated world a tad easier, and aircrafts could even be introduced.

“Our goal is to build out this entire massive massive world that is this apocalypse of the United States.”

Although zombie exhaustion has surely set in by now, the prospect of a huge, well-realised post-apocalyptic MMO is a tantalising one. And it might not be the only one in development. A State of Decay MMO is also likely in the works

Cheers, Polygon.

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Shriven's picture
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Zombies? Still? When this game releases they will be deader than tamagotchis.

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TenClub's picture
292

It's too bad that after all of these zombie games there has not been one open world survival single player game. State of Decay came close but it ended up being a buggy mess, highly repetitive, and the zombies were incredibly lame.

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Dog Pants's picture
836

One day someone will release a zombie survival game that doesn't involve players being dicks to each other, and when they do consider me interested.

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TenClub's picture
292

This, 1000x this. All I want is a open-world zombie survival game that is SP. Not an MMO where anything goes. This is why I will not touch DayZ and don't care about this game.

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Belimawr's picture
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was reading on another site that said different servers would have different rules so a PVE server or two would make sense, to make it purely PVP would instantly alienate a lot of people more so if they are aiming at the SWG player base since TEF's and being overt or even in a faction was entirely optional.

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TenClub's picture
292

Thanks for the info! If that's the case then count me in =) Would love to play this in a PvE server.

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Incinerate | Rather Ripped's picture
35

"hey, supplies are scarce, i'm almost dead by hunger, and i haven't slept in a week. wanna trade and not kill each other to survive?"

No. Zombie apocalypse games are about trust and not knowing what happens. It's all about the fact that the person that you are interacting with could kill you as easy as one mouse click or will not.

Stop trying to make every game easier than it has to be.

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Belimawr's picture
387

it's not making games easier, it's about understanding the player base has more people in it than just you.

you may enjoy screwing over other players and getting screwed over by other players, but there is a large portion of the player base that doesn't, this is why in the majority of MMO's PVE population massively out numbers the PVP population.

if games like DayZ had an option for PVE servers they would actually be a lot bigger than they are now, but the question is if days already does that play style and you are happy with it why would you wan't another game to do exactly the same when instead you could have a different game with a different play style?

too many games are getting to the point where they are just the same, so really all your comment is doing is showing you are happy with developers just basically releasing the same thing again and again with a different name.

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Dog Pants's picture
836

How does single player or co-operative equate to easy? Who are you to dictate what a zombie apocalypse game should be? We already have DayZ for what you're describing, and Rust if you want it without the zombies. Why are you demanding all survival games follow the same formula?

In the majority of zombie fiction the story revolves around a group of people working together to survive, their social dynamic, and their inevitable failure as pressure causes a mistake. See any of George Romero's films for that (apart from maybe Diary, where soldiers mug the protagonists) - they're mainly social commentaries about capitalism deep down, but the stories revolve around groups surviving.

Even DayZ was originally about surviving against the zombies. All the early stories I heard about the Arma mod was of people desperately trying to survive for a few hours before they found themselves under a pile of zombies. Now everything seems to have gone the way of The Walking Dead, which puts the zombies as bit part actors to the human cruelty that seems to be its focus.

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Max_11's picture
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I am incredibly tired of zombies.

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Ocid's picture
180

Hoping this isn't the one SWG fans are supposed to be excited about.

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TenClub's picture
292

It is.

SOE has turned into the "let's copy what's popular but make it a lot more polished" developer.

Yeah I like Everquest Landmark a lot but with that game and now this it's clear they're just following current trends. First Minecraft and now Day Z.

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