Hearthstone Blackrock Mountain Adventure Guide

Hearthstone Blackrock Mountain Guide

The Hearthstone cards for Blizzard’s latest adventure, Blackrock Mountain, have been unleashed. Blackrock challenges players to fight through the molten depths of the fiery mountain itself, stopping iconic and villainous characters, while claiming powerful rewards in the form of new and exciting cards.

Thing is, these foes won’t give up their spoils – often allowing of completely fresh and whacky decks – without a good fight. Fortunately for you adventurers, we have the know how and the tactics to give each and every boss a run for their money cards. Read on for our guide to beating Blackrock Mountain.

Update: we’ve added the guide to the final wing – the Hidden Laboratory!

Wing 5 – Hidden Laboratory

While the following decks are very unique and specific, often tailor-made to deal with a certain boss in particular, there’s nothing stopping you from altering it and still attaining success. It may be that you are simply missing some of the cards listed, or even you have some better ideas of your own.

Omnotron

Omnotron Defense System

This quadruple robotic golem encounter is interesting to say the least, but thankfully, easily overcome. Their hero power will cycle between summoning four different minions, each with an effect that affects both yourself and Omnotron. Arcanotron will cause you both to gain +2 spell damage. Toxitron will deal one damage to all minions at the start of Omnotron’s turn. Electron reduces the cost of all spells by a total of three mana. Finally, Magmatron deals two damage to a player whenever they play a card. After Omnotron has summoned each one in the above order, they’ll shift to a random cycle.

Not counting the fact that each of these minions are annoying in their own right even without their additional effects, the trick to defeating Omnotron is removal. Dealing with each minion as it appears correctly is paramount, and knowing when you can take advantage of their effects will seal your victory. Due to Electron’s lovely spell reduction effect, I’ve picked Mage for this encounter, with the sole goal of flinging fiery spells of death into Omnotron’s face.

1 x Sorcerer’s Apprentice

2 x Cone of Cold

1 x Ice Block

2 x Frost Nova

2 x Arcane Explosion

2 x Big Game Hunter

2 x Gadgetzan Auctioneer

2 x Frostbolt

2 x Ice Lance

1 x Archmage Antonidas

2 x Blizzard

2 x Acolyte of Pain

2 x Novice Engineer

2 x Arcane Intellect

2 x Fireball

2 x Polymorph

1 x Dragon’s Breath

In the early game, use your removal to take care of the board. Once Electron is summoned, keep that damn golem alive at all costs – it is going to be your key to victory. Wait until you get your hands on a Gadgetzan Auctioneer, and then start spamming spells to dig for your mighty Archmage Antonidas and crafty Sorcerer’s Apprentice.

Once those two are out on the board as well, you can effectively fling infinite Fireballs into Omnotron, and win the game.

Maloriak

Maloriak

Maloriak is quite the sadistic fellow: his hero ability swaps the health of any minion you (or him) summons. What’s worse, is that he has a card in his repertoire which for only two mana, summons three Aberrations – all with 1/1 and charge; if you’re playing heroic, they’ll be 3/3’s. If he casts this within a couple of turns, you may as well just concede and hope RNG Jesus blesses you with better odds next time.

You’ll need to be able to clear the board when needed, but also rely on taunt minions to stem the bleeding. Remember that their health will be swapped, so taunt minions with high health will in fact be quite squishy (but pack a punch in return). A variation of the Demonlock will do this job quite nicely.

1 x Sylvanas Windrunner

2 x Big Game Hunter

2 x Hellfire

2 x Voidwalker

2 x Mind Control Tech

1 x Lord Jaraxxus

1 x Shadowflame

2 x Zombie Chow

2 x Voidcaller

2 x Sludge Belcher

2 x Annoy-o-Tron

2 x Kezan Mystic

2 x Mistress of Pain

1 x Mal’Ganis

2 x Darkbomb

2 x Imp-losion

2 x Imp Gang Boss

Hellfire will be your go to mass removal, dealing the perfect amount of damage to get rid of any Aberrations. Kenzan Mystic deserves a special mention, as it will give you the ability to steal Maloriak’s Duplicate and Counterspell secrets, which can cause huge amounts of issues if left unchecked. If you manage to get Mal’Ganis out early from a Voidcaller, this fight can actually be quite trivial. But remember: if he plays Summon Aberrations too early, don’t waste your time trying to pull ahead. It’s not going to happen.

Atramedes

Atramedes

I remember battling this epic blind dragon within World of Warcraft: you had to ring special bells to disorientate him as he relied on sound alone to dispatch you and your allies. Luckily, he employs the same sort of tactic in his Hearthstone encounter. His hero ability will summon him a weapon, which seems harmless at first. It isn’t until you start to play cards when the danger is realised: for every card you play, the weapon will gain one attack, and with a total of six health, it proves to be quite bothersome. If you’re playing on normal, you’ll be given three cards that will automatically destroy it, making the fight rather simple. Heroic on the other hand must defeat Atramedes without that aid, and that is quite the task.

For this fight, we’ll be employing the talents of the OTK (One Hit Kill) Priest.

2 x Circle of Healing

2 x Thoughtsteal

2 x Acidic Swamp Ooze

1 x Lightwell

2 x Inner Fire

2 x Shadow Word: Pain

2 x Sen’jin Shieldmasta

2 x Power Word: Shield

1 x Mind Vision

2 x Shadow Word: Death

2 x Divine Spirit

2 x Northshire Cleric

2 x Sludge Belcher

2 x Deathlord

2 x Velen’s Chosen

2 x Light of the Naaru

Cards such as Acidic Ooze (and Harrison Jones if you have it) can be a huge help in dealing with Atramedes’ weapon, while also building up a board presence. Use healing to sustain your minions and your own life when necessary. The aim of your deck is to get a huge minon, usually that of Deathlord, and kill Atramedes in one or two turns. Divine Spirit combined with Inner Fire is your key to success with that. It will be quite the satisfying kill – trust me.

Nefarian Undead

Nefarian (and Onyxia)

Wait a second, didn’t we dispatch of this nefarious foe in the last wing? Yes, but the best foes don’t stay dead – at least when Blizzard is concerned. Nefarian is back and he’s got a new and improved ability to try and beat down your face. His hero ability is Bone Minions, which summons two 2/1 Bone Constructs. They can be quite a pain when you’re low on removal and minions, quickly overwhelming you if left to their own devices.

But there’s more. When you finally break the armour of Nefarian, he’ll bugger off into the sky and let his half-dead sister, Onyxia take over. You’ll need to battle her and defeat her if you want to proceed with dispatching Nefarian. What’s worse, is that for each turn she’s alive, Nefarian will blast your hero with ever growing flames. Take too long, and he’ll one-shot you. Even if you defeat Onyxia, Nefarian will cleanse the board with fire, destroying all minions upon his return.

Sounds terrifying, right? Well, don’t worry – we’ll be employing yet again the use of the OTK Priest to not only defeat Nefarian, but skip Onyxia altogether.

2 x Circle of Healing

2 x Lightwell

2 x Inner Fire

1 x Temple Enforcer

2 x Mind Control Tech

2 x Holy Smite

2 x Power Word: Shield

1 x Shadow Word: Death

2 x Divine Spirit

2 x Earthen Ring Farseer

1 x Sea Giant

2 x Holy Nova

2 x Dark Cultist

1 x Kel’Thuzad

2 x Deathlord

2 x Velen’s Chosen

2 x Light of the Naaru

Here’s how it works. If you managed to take Nefarian down from having any number of armour points, straight down to lethal damage, he’ll instantly explode. This will mean that Onyxia won’t have time to trigger, effectively skipping her entirely. The trick is to get him down to as low armour as possible, without knocking the remainder off until you have enough to kill him in one hit.

Start developing your board early, and start chipping off his armour. Once you get Kel’Thuzad out on the board, you can keep sacrificing minions to defeat his own, only for yours to be resurrected each turn. This will buy you the time needed to get a Deathlord on the field and buff it twice with Divine Spirit and a single Inner Fire. Being a 32/32, it will have enough damage to instantly kill a Nefarian with 30 health and up to two armour. Don’t be afraid to concede if you don’t draw into either Kel’Thuzad or the Deathlord combo cards early, as it’ll only save time.

And there you have it – you’ve defeated the entire of Blackrock Mountain. If you’re missing any of the previous wings, you can flick through the previous pages of this guide to learn the best ways of defeating each and every boss. Otherwise, why not check out of best Hearthstone decksto get some good ideas for ranked play.

Wing 4 – Blackrock Lair

While the following decks are very unique and specific, often tailor-made to deal with a certain boss in particular, there’s nothing stopping you from altering it and still attaining success. It may be that you are simply missing some of the cards listed, or even you have some better ideas of your own.

Razorgore

Razorgore the Untamed

Eggs! Razorgore loves eggs! But you don’t. You will need to crush them all if you want to survive his encounter. With his hero ability, he’ll not only summon an additional Corrupted Egg, but will give any existing ones +1 health. Once any of them reach four HP, they’ll hatch into a Chromatic Drake, which will be considerably harder to deal with.

With this fight, you will need to keep the eggs under control right from the start, as well as his other minions and spells. Using a cheap Warlock deck focused on cheap minions, you can start the encounter running.

2 x Flame Imp

1 x Hellfire

2 x Power Overwhelming

2 x Dire Wolf Alpha

2 x Voidwalker

2 x Mind Control Tech

2 x Knife Juggler

2 x Argent Squire

2 x Defender of Argus

2 x Abusive Sergeant

2 x Sea Giant

1 x Shadowflame

2 x Nerubian Egg

2 x Haunted Creeper

2 x Imp-losion

2 x Imp Gang Boss

The trick is to not get over-confident – destroy the eggs at every opportunity. Razorgore can quite easily flood the board with minions, which can turn deadly with a simple use of Bloodlust, often spelling your doom. If he does do this, you may be able to recover by dropping down an inexpensive Sea Giant, or taking control of one of his minions with Mind Control Tech.

Regardless, keep a lid on the plague of eggs, and this fight should be a win on your first try.

Vaelastrasz

Vaelastrasz the Corrupt

Vaelastrasz won’t be such a pushover, at least at first. His hero ability is simple, but can ruin your life if you don’t prepare yourself before hand. On each of his turns, he’ll cause you and himself to draw two additional cards (three on heroic). This seems like a benefit at first, that is until your hand gets full, destroying any additional draws. Before you know it, you’re out of cards and running into fatigue damage. Good game.

So how do you beat him? Well, the easiest is to give him taste of his own medicine: mill him back! We’re going to use the Druid class, filling our deck with cheap minions to ensure we can dump our excessive hands, and also mill him of cards in the process to get him into fatigue first.

1 x Stonetusk Boar

2 x Young Priestess

2 x Naturalize

2 x Power of the Wild

2 x Wild Growth

2 x Savage Roar

1 x Mark of the Wild

2 x Leper Gnome

2 x Innervate

2 x Abusive Sergeant

2 x Young Dragonhawk

2 x Zombie Chow

2 x Undertaker

2 x Haunted Creeper

2 x Nerubian Egg

2 x Clockwork Gnome

There’s no real special tactic to employ here to guarantee success. Use every card at your disposal to bolster your board and start hitting his face. Save your Naturalizes for any big threats that he plays, as it will also force him to draw two additional cards. Just be careful as he has the same card, and will use it against you. Just make sure you have room in your hand for the huge card draw that comes your way.

Chromaggus

Chromaggus

Nefarian’s perfect creation is quite the sight to behold. Chromaggus is going to give you a headache or two, as his hero power seems absolutely ridiculous at first. Every turn he will put one of five spells into your hand, each giving him a new and stacking benefit. The only way to prevent this is to use your own mana to remove the spells from your hand. Ouch.

The Green Affliction will restore health to Chromaggus at the start of your turn. Red will damage you at the the start of your turn. Blue reduces the costs of his spells, while Bronze reduces the cost of his minions. Finally, the Black Affliction card causes him to create an additional copy of any card he draws.

On top of all that, Chromaggus has a wealth of dragon minions at his disposal, who are formidable in their own right. We’ll be using a Priest deck to try and silence his buffed minions, while keeping ourselves alive to be able to start dispensing his horrible affliction cards from our hands.

2 x Circle of Healing

2 x Lightwell

2 x Inner Fire

2 x Shadow Word: Pain

2 x Mogu’shan Warden

2 x Power Word: Shield

2 x Silence

1 x Shadow Word: Death

2 x Divine Spirit

2 x Zombie Chow

2 x Dark Cultist

1 x Kel’Thuzad

2 x Deathlord

2 x Velen’s Chosen

2 x Antique Healbot

2 x Light of the Naaru

At the start of the fight, Chromaggus will always give you the same coloured affliction cards in the same order, until you’ve been given on of each. From then on, it’ll be random. You can use this initial order to plan ahead, and alter your decisions accordingly. Save your Silence cards for Twilight Drakes primarily, but use them on other buffed minions if you’re forced too.

There’s also a strange bug with this encounter, that you can use to your advantage. If you manage to get both a taunt minion out along with Kel’Thuzad, Chromaggus will cease attacking you entirely. It’s not certain if this is intended or not, but it’s still yet to be fixed. If you find yourself being able to recreate that situation, then you’ve already won.

Nefarian

Lord Victor Nefarius

Seems harmless at first, right? That’s before he transforms into his true form, giving himself a healthy ten mana crystals, and 50 additional armour. Whoa – talk about a fair fight. But it gets worse: his hero ability will allow him to randomly create a spell from your chosen class, and put it into his hand for his own benefit. You’re going to need to be extra aware that he might just top-deck an answer to your assault at any time, from your own arsenal.

Before you give up, there is one sliver of hope. Your good old buddy Ragnaros is back from being vanquished, and would very much like for you to give him some payback. At the start of each turn (only the first on heroic), Ragnaros will give you a powerful card which costs zero mana. It certainly evens up the playing field against Nefarian – so much so that beating him on normal mode is a doddle.

As for heroic mode however, you might want to try this Warrior deck.

2 x Shield Slam

1 x Gorehowl

2 x Whirlwind

1 x Arcanite Reaper

2 x Execute

2 x Brawl

2 x Cruel Taskmaster

2 x Mortal Strike

2 x Shield Block

2 x Fiery War Axe

2 x Upgrade!

2 x Armorsmith

2 x Revenge

1 x Bouncing Blade

1 x Death’s Bite

2 x Crush

2 x Shieldmaiden

It’s teeming with removal, which will be key in battling his inevitable huge board presence thanks to his massive mana pool on turn one. The use of weapons might seem reckless, but with the Warrior’s ability to armour up, you can stem the bleeding quite aptly. And with such few minions of your own to field, his incredibly annoying Flamestrike will most likely hit a paltry board.

It may take a few tries to bring Nefarian down, but with a bit of luck on your side, taking the dragons head should be possible. Just make sure to mount it up in Orgrimmar or something.

Come back next week for the fifth and final wing of the Blackrock Mountain adventure – the Hidden Laboratory. Only one encounter seemingly resides in there, but you can be sure that it’ll be no push over. If you missed any of the previous wing guides, just flick back through the pages until you find the one you need.

While the following decks are very unique and specific, often tailor-made to deal with a certain boss in particular, there’s nothing stopping you from altering it and still attaining success. It may be that you are simply missing some of the cards listed, or even you have some better ideas of your own.

With that out of the way, lets get onto the guide.

Wing 3 – Blackrock Spire

Hearthstone Highlord Omokk

Highlord Omokk

This oaf of an ogre isn’t all that smart, but his hero ability has an irritating knack for destroying your minions; especially ones that are damaged. He’ll cast this whenever he can, so keeping up a board presence is your number one priority. The best way I found to do this is with a cheap aggro Paladin deck – use weapons and a horde of minions to beat his face into next week.

2 x Humility

1 x Bluegill Warrior

1 x Truesilver Champion

1 x Dire Wolf Alpha

2 x Blessing of Might

2 x Loot Hoarder

2 x Leper Gnome

2 x Abusive Sergeant

2 x Divine Favor

2 x Redemption

2 x Avenge

2 x Nerubian Egg (can be swapped for Arcane Golem)

2 x Haunted Creeper

2 x Annoy-o-Tron

1 x Clockwork Gnome

2 x Muster for Battle

1 x Coghammer

1 x Quartermaster

Paladins have some great spells that will help you sustain Omokk’s onslaught. Muster for Battle and Quartermaster is a great combo which can deal a lot of damage quickly. Use your Truesilver Champion and Coghammer to dispatch threats, or if in doubt, hit him in his face.

Redemption will help protect your minions from Omokk’s TIME FOR SMASH spell, which deals five damage to a random minion. Avenge on the other hand will waste his minions attacks. He often will have a pretty decent hand size throughout the match, and since your deck is quite cheap in mana, you might run out of cards. Divine Favour will take advantage of that fact, and replenish your hand to fuel your war efforts.

Hearthstone General Drakkisath

General Drakkisath

Good news! This fight can be a complete joke if you have a some legendaries; Alextrasaza being able to end this fight by turn three if you draw her in your opening hand. The reason for this is due to his hero power: it restricts you to only one mana crystal per turn for the entire match, but on the flip side, each card in your deck costs one mana. Due to this, you can really use any class you’d like – just dump as many powerful spells and legendaries as you can. Here’s a Mage for example.

1 x Gruul

1 x Cone of Cold

1 x Sylvanas Windrunner

1 x Hogger

2 x Flamestrike

2 x Frost Nova

2 x Molten Giant

1 x Archmage Antonidas

1 x Malygos

2 x Mountain Giant

2 x Blizzard

1 x Alexstrasza

1 x Ysera

1 x Ragnaros the Firelord

2 x Counterspell

2 x Polymorph

1 x Kel’Thuzad

1 x Dr. Boom

1 x Sneed’s Old Shredder

1 x Foe Reaper 4000

2 x Force-Tank MAX

1 x Troggzor the Earthinator

As I mentioned before, Alextrasaza is the key legendary for making this fight a doddle. With her, you can cut his huge 50 health down to just 15. This puts him in perfect range to burn him quickly with high damage spells, or to try and beat him down with weapons and minions. Feel free to restart the match if you don’t like your opening hand, it’ll likely save you a lot of time.

Hearthstone Rend Blackhand

Rend Blackhand

Mr Blackhand is quite the manic of an Orc. All he craves is your head on a pike, and he’ll do a bloody good job of attempting it. His hero ability is quite unique: it rotates every time he uses it, giving him new set of minions to summon.

He’ll start off being able to summon three 1/1 Whelps. His other pool of abilities are as follows: Blackwing will summon a 3/1 Dragonkin, Old Horde will summon two 1/1 Orcs with taunt. His final ability is Gyth, which will summon a mighty 7/6 Dragon for four mana. Watch out for this one, deal with it as soon as possible.

For this fight, I found a aggro Hunter deck was effective at quickly dismantling Rend’s defences.

1 x Hunter’s Mark

2 x Arcane Golem

2 x Wolfrider

2 x Unleash the Hounds

2 x Explosive Trap

2 x Eaglehorn Bow

1 x Doomsayer

2 x Kill Command

2 x Glaivezooka

2 x Quick Shot

2 x Animal Companion

2 x Abusive Sergeant

2 x Leper Gnome

2 x Annoy-o-Tron

2 x Haunted Creeper

2 x Mad Scientist

The best course of action is to eliminate all his minions from his hero ability as they appear. The only time you can ignore this is when you can ensure lethal damage in the next turn. Gyth can be a pain – if it is too much, consider subbing in some Big Game Hunters to take care of it, while also expanding your board presence.

Unleash the Hounds and Explosive Trap do a good job at clearing his board if it gets too full. Hunter’s Mark can turn his biggest threats into puny meat bags too. Everything else wants to be going directly to his face; he seems to have the same idea, so don’t be surprised if he ignores your minions in favour of your own face.

Come back next week where we’ll have the guide on defeating Wing 4 – the Blackwing Lair. You’ll be going up against the mighty dragon Nefarian, whose greatest pleasure is to have you for dinner.

Wing 2: Molten Core

Garrr

Garr

This fight looks a lot harder than it actually is. You’ll start the fight off against a full board of Firesworn; they look harmless, but you’ll note their deathrattle ability can get out of control if something isn’t done about it. Garr’s hero power will damage ALL minions for one damage. You see where this is going?

At first, it may seem reasonable to race the clock and try and destroy Garr before they all blow. Don’t do that. Instead, start to knock off the Firesworn one or maybe two at a time to minimise the inevitable wave of incoming damage. To crush Garr into dust, you’ll want to equip yourself with a Warrior deck, taking advantage of minions with enrage effects.

2 x Warbot

2 x Heroic Strike

2 x Battle Rage

2 x Fiery War Axe

2 x Rampage

2 x Armorsmith

2 x Frothing Berserker

2 x Warsong Commander

2 x Death’s Bite

2 x Mortal Strike

2 x Kor’kron Elite

2 x Amani Berserker

2 x Acolyte of Pain

2 x Raging Worgen

1 x Grim Patron (obtained via clearing Wing 1)

1 x Gurubashi Berserker

Your tactic, regardless of your opening hand, will be to stagger the deaths of the Firesworn. Minions such as Armorsmith will give you a huge surplus of armour for the entire fight if you build a big enough board presence. Battlerage and Acolyte of Pain can be used to sustain your card draw, and give you the cards you need to achieve victory. The rest is fairly straightforward: plonk down minions with powerful damage increasing enrage effects, and smash Garr to pieces.

Geddonn

Baron Geddon

Geddon’s fiery presence holds no mercy for those who are wasteful with their mana. Translation: if you find yourself with any remaining unused mana crystals at the end of your turn, you’re going to receive a world of hurt, directly into your heroes face. Lets face it – this fight will be more affected by RNG than probably any other; draw well and you’ll get through it without a hitch. Draw poorly, and, well, you know how it goes. I found a slightly altered variation on the Demonlock to be the most effective; the mana curve also provides you with plenty of opportunities to empty your mana.

2 x Flame Imp

2 x Void Terror

1 x Felguard

1 x Gelbin Mekkatorque

2 x Sacrificial Pact

1 x Lord Jaraxxus

2 x Ironbeak Owl

2 x Siphon Soul

2 x Shadow Bolt

1 x Bane of Doom

2 x Voidcaller

2 x Clockwork Gnome

1 x Demonheart

2 x Floating Watcher

2 x Mistress of Pain

1 x Mal’Ganis

2 x Darkbomb

2 x Imp-losion

Sometimes, you might just need to soak five damage to the face (ten on heroic), in order to not waste a potentially good play. But be careful – Baron Geddon holds a lot of burn cards in his hand, and can hit you with a nasty surprise if you take too many risks. If you can hold your own until the late game, you can jump into the loving arms of Mal’Ganis, which turns Geddon’s hero ability into a harmless afterthought.

Majordomomo

Majordomo Executus

Just like Thaurissan, this fight is actually quite tough, and can bite you if you go into it with too much confidence with having dealt with the previous two quite easily. His hero ability will summon relatively weak 1/3 Flamewalker Acolytes, and he’ll most likely do it on most of his turns. They’re actually not too bad, especially if he floods his entire board with them, but we’ll get onto that later. For this fight, I actually found that a Shaman deck using Murlocs worked quite efficiently; these tiny sea dwellers can pack a punch in the right hands.

2 x Earth Shock

2 x Rockbiter Weapon

2 x Murloc Tidecaller

2 x Bluegill Warrior

2 x Flametongue Totem

2 x Murloc Tidehunter

2 x Puddlestomper

2 x Coldlight Oracle

2 x Coldlight Seer

2 x Mana Tide Totem

2 x Murloc Warleader

1 x Old Murk-Eye

2 x Doomhammer

2 x Bloodlust

1 x Neptulon

1 x Al’Akir the Windlord

1 x Kel’Thuzad

It’s quite easy to just burn Majordomo down as fast as possible, but like Garr, there’s a hidden and deadly threat in taking that approach. First of all, his hand is usually full with Molten Giants, which he can start slapping down once you get him under twenty health. If you’re not careful, you’ll find yourself facing a full board of them, which will usually spell your doom. Build your board with Murlocs, and then pop a Bloodlust to kill him in one go.

But it doesn’t end there. Once Majordomo is defeated, he’ll summon the Firelord Ragnaros in one last bid to obliterate you. Ragnaros has eight health and armour, totalling for sixteen total HP. He can also randomly hit your hero or one of your minions for eight damage with his hero power; hopefully with a flooded board, he’ll hit your minions and not your face. If you’re lucky, you can actually kill Ragnaros on the same turn you defeat Majordomo. I had the pleasure of ending his life with his little brother, Al’Akir the Windlord, which I found quite fitting.

Come back next week for the guide on defeating Wing 3, where you’ll climb the Blackrock Spire against a new and secret threat. Or, if you’re still stuck on Wing 1, check out our guide for it on the next page.

While the following decks are very unique and specific, often tailor-made to deal with a certain boss in particular, there’s nothing stopping you from altering it and still attaining success. It may be that you are simply missing some of the cards listed, or even that you have some better ideas of your own.

With that out of the way, lets get onto the guide.

Wing 1: Blackrock Depths

Grim Guzzzler

Grim Guzzler

Coren Direbrew is a crafty dwarf indeed. With his hero power, he can pull out a minion from both your deck and his, placing them on the battlefield. But we can abuse that very ability by stuffing our decks full of expensive, and powerful minions, to try and ensure that we’ll always come out on top. I use Rogue for this deck, as it has great removal in the form of Sap, Assassinate and Betrayal.

2 x Deadly Poison

2 x Shiv

2 x Betrayal

2 x Sinister Strike

2 x Blade Flurry

2 x Preparation

2 x Fan of Knives

2 x Eviscerate

2 x Sap

2 x Backstab

1 x Ysera

1 x Ragnaros the Firelord

1 x Baron Geddon

2 x Assassinate

1 x Kel’Thuzad

1 x Sneed’s Old Shredder

1 x Troggzor the Earthinator

2 x Tinker’s Sharpsword Oil

It should be a very easy fight, but RNG can always abandon you to your doom. Don’t forget that when you get Coren low, he’ll start to cast “Get ‘em” to flood his board with taunts. He’ll also cast Dark Iron Bouncer, and Brawl soon after, which will clear the entire board in his favour.

Dark Iron Areena

Dark Iron Arena

High Justice Grimstone has a deck jam-packed with legendary minions, while his hero power will summon a 1/1 taunt just about every turn. He also has a headstart in terms of mana crystals, so you’ll likely be facing deadly adversaries very early on. For this fight, I run a Mage with lots of burn spells and Ice Block. Doomsayer will help clear the board in an emergency when combined with Frost Nova. Finally, you can steal his minions when he had a full board using Mind Control Tech, and Faceless Manipulator.

2 x Ice Block

2 x Flamestrike

2 x Frost Nova

2 x Frostbolt

2 x Ice Lance

1 x Archmage Antonidas

2 x Blizzard

1 x Alexstrasza

2 x Mind Control Tech

2 x Faceless Manipulator

2 x Doomsayer

2 x Arcane Intellect

1 x Pyroblast

2 x Fireball

1 x Bloodmage Thalnos

2 x Mirror Entity

2 x Mad Scientist

Sometimes RNG can smile upon you. In my encounter, I was faced with Lorewalker Cho quite early on, allowing me to rack up clones and clones of important spells such as Ice Block and Fireball. By removing his big threats, he eventually was left with a full board of 1/1 taunts, which could easily be dealt with. And I’d never fear dying, as I always had an Ice Block in hand.

Emproror Thuar

Emperor Thaurissan

Thaurissan is no joke – let me at least tell you that. His hero power will outright one-shot (unless you manage to score some armour), and there’s only one, delicate thing stopping him from using it. His Wife begins on the board, fighting for him, and being a 3/1, she packs a punch early, while being extremely easy to accidentally kill. And because Thaurissan runs minions such as Unstable Ghoul and Abomination, he will often kill her himself if left unchecked. Using the power of the Priest, we’ll take care of that wife of his by buffing her for him, and even taking control of her altogether.

2 x Cabal Shadow Priest

1 x Alexstrasza

2 x Shadow Word: Pain

2 x Holy Smite

2 x Power Word: Shield

2 x Shadow Madness

2 x Silence

2 x Shadow Word: Death

2 x Divine Spirit

2 x Northshire Cleric

2 x Crazed Alchemist

2 x Dark Cultist

2 x Shrinkmeister

2 x Antique Healbot

2 x Light of the Naaru

1 x Emperor Thaurissan (can be swapped)

The priority from turn one is to get a Crazed Alchemist in your hand. Using this, you can swap the Wife’s health and attack to turn her into a less deadly, and more robust 1/3. Don’t be afraid to throw a heal on her when needed, or to buff her maximum health with Power Word: Shield. At the earliest opportunity, take control of her with a Cabal Shadow Priest, and then focus on dealing with his other threats, and whittling his health down. Alexstrasza can help you even the playing field when his armour begins to rack up.

Come back next week for Wing 2 of Blackrock Mountain, where you’ll be going up against the Firelord himself: Ragnaros.