Julian Gollop’s Chaos Reborn to have both synchronous and asynchronous multiplayer; work-in-progress screenshot revealed | PCGamesN

Prison Architect Update 27 fixes the problems caused by teleporting food

Maia Update 0.46 video squishes bugs, adds botany and body bags

Path of Exile Content Update 1.3.0 hits, brings new challenge leagues and PvP revamp

Chaos Reborn

Julian Gollop’s Chaos Reborn to have both synchronous and asynchronous multiplayer; work-in-progress screenshot revealed

The wizard models *are* quite funny.

X-Com creator Julian Gollop has multiplayer Chaos Reborn functioning already. He’s got login, logout, join game, leave game, map initialisation and deployment of wizards. He’s got ‘end turn’. Now all he needs is the game bit to go in the middle.

“Before I get onto that I need to figure out how to make both synchronous and asynchronous games work properly,” writes Gollop on his prolific new devblog.

“The underlying functionality is basically the same,” he says. “Synchronous games operate under tighter rules - you have a relatively short time limit for your turn. If you fail to respond in time your turn is ended automatically. If you get disconnected your wizard will be taken over by the AI, but I want to allow players a chance to reconnect to the game if they just experiencing internet glitches.

“Asynchronous games are played over a much longer period of time, but still with a time limit. This will most likely be some modified chess clock style of timer, where you have a total time limit for completing all your turns, and the time counter counts down while it is your turn.”

The above screenshot shows a three player game set-up from the client’s point of view. “The final game will not look like this,” adds Gollop. “So please don't make fun of my little wizard models!”

Post-Frozen Synapse, I’m not sure I could state a preference for either asynchronous or synchronous turn-based games. Not even with a neon blue shotgun pointed at a nearby doorway. What your view?

Login or Register
Alienware - Game VictoriousTurtle Beach
Embrace the Chaos: X-Com creator Julian Gollop on independence and the trouble with Ubisoft

Chaos Reborn

Embrace the Chaos: X-Com creator Julian Gollop on independence and the trouble with Ubisoft

Nobody is buying Unity:

Nobody is buying Unity: "it is best for us to be an independent company"

Crowdfunding games is

Crowdfunding games is "much more difficult now than it was even a year ago", says Gollop

Call the midwife: Chaos Reborn has been successfully Kickstarted, and then some

Call the midwife: Chaos Reborn has been successfully Kickstarted, and then some

Why X-COM creator Julian Gollop left handheld gaming behind and came back to the PC

Why X-COM creator Julian Gollop left handheld gaming behind and came back to the PC

The Chaos Reborn demo lets you command vicious unicorns and illusory beasts

The Chaos Reborn demo lets you command vicious unicorns and illusory beasts

Julian Gollop: “AI should be a lot better now”

Julian Gollop: “AI should be a lot better now”

X-Com creator Kickstarts

X-Com creator Kickstarts "nail-biting" turn-based tactics game Chaos Reborn

XCOM father Julian Gollop announces Chaos Reborn

XCOM father Julian Gollop announces Chaos Reborn

Chaos Reborn multiplayer demo available “Soon”

Chaos Reborn multiplayer demo available “Soon”

Julian Gollop’s Chaos Reborn multiplayer detailed: “indeterminate” match ends and victory points

Julian Gollop’s Chaos Reborn multiplayer detailed: “indeterminate” match ends and victory points