A full-blown sequel to excellent Eye of the Beholder-alike Legend of Grimrock is as much news to its team as it is to us, developers Almost Human having only decided to go ahead with the thing in a meeting this afternoon.
And yet they’ve been working on it for some time. Elucidations below.
Almost Human released rodent-themed screenshots of something Legend of Grimrock-y last month, which we speculated might signal a conservatory or converted garage off the existing dungeon. But apparently we’re in for something more spacious than that, for reasons explained in a lengthy blog post.
“Creating a mere DLC or expansion to Grimrock simply would not have felt right,” wrote Almost Human co-founder Petri Häkkinen. “As today’s meeting proved, we still have a lot of ideas we’d like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works. Simply put, a DLC would have limited too much what we can do. With a full blown sequel we can raise Grimrock to the next level.”
“I’m sure you had all this figured out for a while already, but announcing a project is something we don’t take lightly, so we had to be really sure that this is the thing we want to blow our hearts and souls into,” he added.
We’re in for regular development updates from now on, as the tiny team gets to work devising a new set of their delicious logistical puzzles, and ever more intricate wall textures.
Did you ever get around to dancing the 90-degree dance of death that was the original Legend of Grimrock? You really ought to. It was wonderful.