EA are giving Shadow Realm’s team “the ability to fail”

Riot's plan to ensure relegated LCS teams "don't just disappear from the business"

Ataarrghi: Alone in the Dark and Haunted House reboots due on PC this Autumn

Epigenesis

Make Something Unreal contest winners announced

All four teams took to the Gadget Show stage before the winners were announced.

After months of development the winners of this year’s Make Something Unreal contest have been chosen by a panel of five judges - NVIDIA’s Phil Wright, UKIE CEO Jo Twist, T3 man Matt Hill, the Wellcome Trust's Iain Dodgeon and Epic's European territory manager Mike Gamble - with a little help from one Peter Molyneux.

First place went to the Quake-inspired Epigenesis, which Gamble described as a "potential eSport". Creators Dead Shark Triplepunch go on to receive a license to use Epic's Unreal Engine 4, allowing them to commercially produce games with the much-vaunted future-gen tecch.

In first place, winning a commercial license for both Unreal Engine 4 and Unreal Engine 3, were Dead Shark Triplepunch with their game Epigenesis:

Our man on the ground, Jeremy Peel, described Epigenesis as “an abstract ballsport, played out across platforms suspended in an implied stadium. A ball drops onto the middle platform, and two teams of five compete to punt it into their opponents’ goal. That’s the idea, anyway. More often than not they’re utilising their compressed-air attack to knock other players off their feet and into the nothing that awaits below, or plummeting there themselves after a missed jump.”

In second place, earning themselves an Unreal Engine 3 license, were Kairos Games with their project Polymorph:

Jeremy said: “The nine-student squad formerly known as Team Polymorph are building a 3D platformer with the help of Ninja Theory and James Floyd, a statistical geneticist who in his day job attempts to identify the genome mutations of individuals with rare genetic diseases. Here, he’s consulting on the adventure of a “brave amorphous character”, who will envelop and adopt the evolutionary traits of the game world’s native species.”

Then, in third, we have Team Summit with Beings:

Jeremy described Beings as “very much like one Nintendo game in particular: Pikmin, the game of procreation. But where Miyamoto's mob of protagonists are parasitic, converting their kills into comrades, Beings' are all love and kisses. In Beings, breeding produces eggs, which the player carries to a nearby nest for hatching. The offspring of the doe-eyed woodland creature of the demo, for instance, picked up the dominant trait of its red-hued mate - flame-retardant skin. The player was then able to select a flameproof child from their roster and walk it confidently across the coals to the level's exit.

Then, finally, in fourth, were Static Games with Mendel’s Farm:

“Old man Mendel had a farm, and ran it in a manner befitting the founder of classical genetics - very badly,” wrote Jeremy. “That’s the premise of Mendel’s Farm, which sees the player step in to put the good friar's financial affairs back in order. Thankfully, they’ll have a distinct advantage down the market - a working knowledge of the dominant and recessive genes of their livestock, and the likely effects of inter-breeding.”

Jeremy’s enjoying some after show drinks at the moment but when he’s sobered up you can expect a full report from the event. Check out his backdated coverage of the week's developments over at the Make Something Unreal Live 2013 tab.

Login or Register
0
+0
-0
Vector's picture

WOW I can't believe you guys won it I was at the gadget show live today playing it for ages on end, I had a fun time getting to know some of you guys, and I hope it will be released as in indie game on steam or something and I would like to see some new maps that can introduce now types of team play. I rate the game 100/100 it's a amazing game with a lot of teamwork involved. Epigenesis shows you don't need a huge blockbuster game to make people have fun. PS: I was the one in the grey Adias hoodie with three of my other friends we all had a great time and want to see it again. Many thanks- Team Purple Haze

Alienware - Game VictoriousNvidia Shield - Titanfall
The Journey Down: Chapter Two review

The Journey Down: Chapter Two

The Journey Down: Chapter Two review

Campo Santo reveal first trailer for Firewatch at PAX

Campo Santo reveal first trailer for Firewatch at PAX

Facepunch Studios announce Arcade: want to

Facepunch Studios announce Arcade: want to "let players design their own arcades"

Maia 0.44 ramps up the danger with catastrophic earthquakes and suspicious aliens

Maia 0.44 ramps up the danger with catastrophic earthquakes and suspicious aliens

Prison Architect alpha 24 turns prisoners into snitches

Prison Architect alpha 24 turns prisoners into snitches

Not going to PAX Prime? There are bundles for that

Not going to PAX Prime? There are bundles for that

How the indie community united to save survival game Duskers, a studio, and a dream

Duskers

How the indie community united to save survival game Duskers, a studio, and a dream

S.W.A.P is a first-person shooter with body-swapping and no guns

S.W.A.P is a first-person shooter with body-swapping and no guns

StarCrawlers makes dungeons out of spaceships

StarCrawlers makes dungeons out of spaceships

Titan Souls trailer shows off delicious, demanding gameplay

Titan Souls trailer shows off delicious, demanding gameplay

Heat Signature: surviving in space for as long as you can

Heat Signature

Heat Signature: surviving in space for as long as you can

Screencheat is a game that encourages you to be

Screencheat is a game that encourages you to be "that friend" who, well, screen cheats

Belle of the brawl: Cannon Brawl launches in September

Belle of the brawl: Cannon Brawl launches in September

Script Kiddies: PvP hacking with a hint of tower defence

Script Kiddies: PvP hacking with a hint of tower defence

Renowned Explorers: International Society trailer sets the scene for globetrotting and artifact theft

Renowned Explorers: International Society trailer sets the scene for globetrotting and artifact theft

Gamescom 2014: The Indie Games Roundup

Verdun

Gamescom 2014: The Indie Games Roundup

Puppygames co-founder: customers

Puppygames co-founder: customers "are worthless to us"

Kholat is a horror game inspired by a 55-year-old mystery

Kholat is a horror game inspired by a 55-year-old mystery

Enemy Starfighter will be at the PAX Indie Megabooth, so let's watch a lovely trailer

Enemy Starfighter will be at the PAX Indie Megabooth, so let's watch a lovely trailer

No Man's Sky won't be infinite, but it might as well be

No Man's Sky won't be infinite, but it might as well be

Surgeon Simulator: Anniversary Edition pits surgeons against teeth and eyeballs

Surgeon Simulator: Anniversary Edition pits surgeons against teeth and eyeballs