Clouds everywhere: OnLive will be available on Philips Android-powered TVs

Payday 2 DLC finds Overkill "tipping our hats" to Battlefield and DICE

From Software call Dark Souls II's message system a success: "The majority are helpful"

Epigenesis

Make Something Unreal Live 2013: Day 1 - Epigenesis by Dead Shark Triplepunch

Epigenesis is a future ballsport made by disciples of Quake III and Unreal Tournament. It’s one of four prototype games designed to win Make Something Unreal - Epic Games’ annual UDK challenge in which hundreds of teams of European students compete for a commercial Unreal Engine 4 license. Four teams remain, and must iterate furiously on their genetics-themed prototypes in the runup to their final judging this Sunday. All aim to wear the code-crown previously donned by the nascent teams of Tripwire and Coffee Stain Studios, and we’ll be at Gadget Show Live all this week to capture their last steps for posterity.

When I sit down to play Epigenesis, the first thing I think is: Cor! Floodlights! The first thing I feel, though, is the blood of ancient multiplayer shooters running betwixt my fingers. If Dustforce follow-up Spire has stuffed Breakneck Speed into its basket at the Quake III Closing Down Sale, Dead Shark Triplepunch are already at the tills with Floaty Jumping and Uncompromising Precision.

Epigenesis is no minimalist murder-sim, though. It’s an abstract ballsport, played out across platforms suspended in an implied stadium. A ball drops onto the middle platform, and two teams of five compete to punt it into their opponents’ goal. That’s the idea, anyway. More often than not they’re utilising their compressed-air attack to knock other players off their feet and into the nothing that awaits below, or plummeting there themselves after a missed jump.

Of the four games I’ve played today, it’s by far the easiest to imagine carving out a steady Steam niche for itself alongside the likes of Killing Floor and Sanctum (both made by former MSU winners, incidentally). And I don’t even have to squint to see it: the Swedish team have already built a robust alternative shooter, bold in its neon-simplicity and every bit as deep as its falls.

It’s not quite there yet. The team acknowledge that accessibility has been their biggest headache, and my first game is spent mostly beneath the platforms I’m supposed to be frequenting. Jumping is charged up via a held spacebar, which takes some getting used to.

What’s more, it’ll likely take several matches more to get my head around the game’s one concession to genetics - a score system that sees winning players plant seeds on the platforms along the way to their opponents’ goal. I think. I’ll work it out.

It’s brilliant, though. Whether or not Epigenesis wins come the weekend, expect to see its tag used again on PCGamesN.

In the Paul Greengrass-directed video below, I chat to DST’s Tobias Johansson about Quake, Tribes, and what lies ahead:

Login or Register
0
+0
-0
avatar

Awesome! Can't wait to play this game. I hope these guys win!!

Alienware - Game VictoriousNvidia Shield - Titanfall
The Journey Down: Chapter Two review

The Journey Down: Chapter Two

The Journey Down: Chapter Two review

Gratuitous Space Battles 2 puts on quite the light show

Gratuitous Space Battles 2 puts on quite the light show

Campo Santo reveal first trailer for Firewatch at PAX

Campo Santo reveal first trailer for Firewatch at PAX

Facepunch Studios announce Arcade: want to

Facepunch Studios announce Arcade: want to "let players design their own arcades"

Maia 0.44 ramps up the danger with catastrophic earthquakes and suspicious aliens

Maia 0.44 ramps up the danger with catastrophic earthquakes and suspicious aliens

Prison Architect alpha 24 turns prisoners into snitches

Prison Architect alpha 24 turns prisoners into snitches

How the indie community united to save survival game Duskers, a studio, and a dream

Duskers

How the indie community united to save survival game Duskers, a studio, and a dream

Not going to PAX Prime? There are bundles for that

Not going to PAX Prime? There are bundles for that

S.W.A.P is a first-person shooter with body-swapping and no guns

S.W.A.P is a first-person shooter with body-swapping and no guns

StarCrawlers makes dungeons out of spaceships

StarCrawlers makes dungeons out of spaceships

Titan Souls trailer shows off delicious, demanding gameplay

Titan Souls trailer shows off delicious, demanding gameplay

Heat Signature: surviving in space for as long as you can

Heat Signature

Heat Signature: surviving in space for as long as you can

Screencheat is a game that encourages you to be

Screencheat is a game that encourages you to be "that friend" who, well, screen cheats

Belle of the brawl: Cannon Brawl launches in September

Belle of the brawl: Cannon Brawl launches in September

Script Kiddies: PvP hacking with a hint of tower defence

Script Kiddies: PvP hacking with a hint of tower defence

Renowned Explorers: International Society trailer sets the scene for globetrotting and artifact theft

Renowned Explorers: International Society trailer sets the scene for globetrotting and artifact theft

Gamescom 2014: The Indie Games Roundup

Verdun

Gamescom 2014: The Indie Games Roundup

Puppygames co-founder: customers

Puppygames co-founder: customers "are worthless to us"

Kholat is a horror game inspired by a 55-year-old mystery

Kholat is a horror game inspired by a 55-year-old mystery

Enemy Starfighter will be at the PAX Indie Megabooth, so let's watch a lovely trailer

Enemy Starfighter will be at the PAX Indie Megabooth, so let's watch a lovely trailer

No Man's Sky won't be infinite, but it might as well be

No Man's Sky won't be infinite, but it might as well be