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This is what a 100-player game of Galactic Civilizations 3 looks like

Planetary Annihilation

Say ‘Hello’ to Galactic War: the first part of Planetary Annihilation’s single player

planetary annihilation uber entertainment

Galactic War puts you in the shoes of a freshly awoken commander. Now, while Planetary Annihilation’s commanders may be generals that lead entire armies of robots, command fleets, and, hell, can even turn planets into weapons, they, like us, forget things when they’re sleeping.

The Galactic War mode starts you off with a limited tech tree, the bulk of it forgotten while you were napping, and it’s on you to collect technology through conquest.

“Today, we’re releasing the first iteration of Galactic War, Planetary Annihilation’s single-player experience,” writes developer Uber Entertainment. “Available now as a free update, Galactic War tasks you with taking over a dynamic galaxy by scouring the stars for tech and special perks.

“In Galactic War, you’ll be placed in control of a reawakened Commander with access to a limited tech tree. As you explore and battle across the galaxy’s procedurally generated systems, you’ll collect random technology and find perks that boost your manufacturing and fighting capabilities.”

This isn’t Planetary Annihilation’s campaign but, instead, a replayable skirmish-style micro campaign. “We designed Galactic War to be replayable, and for every playthrough to feel different. We also want you to decide the scale and intensity: each of Galactic War’s sizes change how many systems are in the galaxy and introduce different loadouts.”

Uber see this is as just the start of the mode. “You can expect updates that will add new features, mechanics, and more.”

Galactic War should be a great introduction to the technology and units available in Planetary Annihilation. I can’t wait to have a go.

Cheers, RPS.

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Apocalypsy's picture
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It better be free, the game still isn't released and as a backer I don't expect to pay for content before the base game (with campaign) is released. Across the board this game is a bummer for me, I expected it to be the spiritual sequel to supreme commander, but I find myself playing supreme commander a whole lot more just because of the different tech trees and experimentals. This game just skimmed all the depth of supreme commander and set the game on spherical maps. It's a pain in the ass to navigate yourself on different planets and there isn't a decent minimap.

I don't recommend this game to anyone.

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subedii's picture
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Not to disagree with the sentiment, but I feel a couple of things need pointing out:

- The game is a spiritual successor to Total Annihilation, the style of gameplay is faster paced, and with more emphasis on macro-economy and expansion (especially since there are no such things as Metal Makers).

- The strategy comes in on a more meta- scale as a result where things like late-game interplanetary nukes and planet smashing come into play. Mid-game it's more about economy, positioning (there's a reason that Teleporters are a relatively cheap T1 tech), with things like drops, raids and surprise teleporters being pretty valuable. And the shift between basic and advanced tiers feels way more drastic than T1-T2 (or T2-T3) in Supcom, the downside to the player being that it also typically involves almost an order of magnitude more resources to maintain.

- A 'Campaign' was never a part of the project, and the devs were always direct in stating this. I'm sorry but it was always going to be a multiplayer focussed title. In its stead you've got the Galactic War game mode, which they're developing now (basically along the lines of Star Wars: Battlefront, a larger meta-game tieing together the singleplayer battles. Or possibly FTL.).

- Map navigation is certainly a bit more awkward compared to a flat map, but it's actually surprigly fast to pick up as well. I would recommend turning on "Pole Lock" in the options if you're getting disoriented. This locks planet rotation vertically, makes it a lot easier to understand when you're starting off.

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Apocalypsy's picture
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I totally agree, but still the game doesn't do it for me. I've got my hopes up for etherium. Hope they'll show it on E3.

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subedii's picture
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I can appreciate that. For me it's probably the opposite. Personally C&C style games like Etherium (am I thinking of the right game?) don't appeal to me as much as they used to.

That said, I was also a bit on the non-plussed side with PA until the recent update. Now I'm starting to see more of the potential of where it's coming from.

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Belimawr's picture
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when they charge $90 for an alpha and the game gets cheaper the closer it gets to complete, I would never have expected much from it, it was just an attempt to grab as much money as they can while still having the excuse it's early access.

if anything this game is the biggest reason why early access should be abolished.

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subedii's picture
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The $90 charge was to match the KS tier where Alpha access was granted. Once they left Alpha, the price dropped. The alternative is that they release at regular price, and everyone who backed them at Kickstarter at that tier would have been shafted. You think there was an outcry over the pricing then? Every major gaming site from here to Alaska would have castigated them for a move like that. And with good reason.

If it was purely a 'cash grab' then they would have charged it at regular price. They would have made a LOT more money that way.

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Belimawr's picture
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but look at most other kickstarters a large majority give the beta/alpha before they give the full game, the developers of this consciously chose to charge people more even at kickstarter knowing people wouldn't see through their lies before the game launched allowing them to make a larger profit.

the main reason the price is coming down is most likely to counter a lot of the people playing it calling it because it is just another plain game that was over hyped to the point where stupid and gullible people were willing to toss $90 down the drain for the chance to play an unfinished game.

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subedii's picture
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"but look at most other kickstarters a large majority give the beta/alpha before they give the full game"

As far as I've seen, Alpha Access has _almost always_ been associated with higher price tiers than the base game when it comes to Kickstarters. I'm actually hard pressed to find any well known KS projects where that wasn't the case. The base tier is typically just the game on its own, on release.

And as I said, the price came down when it left Alpha.

Personally I don't think their mistake was charging the $90. That was just matching the alpha tier. However, I do believe it may have been a mistake for them to stick the game on Early Access. Or at least that soon.

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