Love Loadout? You can play the campaign beta on Steam for free

Heroes of the Storm enters final phase of technical alpha on Monday

Australians can download the uncensored Left 4 Dead 2 today via DLC

Star Citizen

Star Citizen minimum specs revealed; also "players will be given full control" and "encouraged to mod the game"

Star Citizen seems almost too phenomenal a concept to become reality, a persistent galactic universe that invites players to form any kind of career they desire, with a level of depth applied across the board that we only occasionally see applied to narrow shards of a game's universe. Partly, this is because we are at the stage where we know very little about how the game will work, only sighting a little of what Wing Commander developer Chris Roberts wishes to make.

The new FAQ does something to ground Star Citizen's concept in reality: the specs your machine will need to run the game as well as something of how the server systems and modding will work.

PC Gamer spotted this one earlier today, the full FAQ can be read over here but these are definitely the highlights:

"Is Star Citizen an MMO?
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

"How will modding work?
Players will be given full control of their game! When operating private servers, players will be able and encouraged to mod the game. It doesn’t stop there, though: we hope to institute a ‘mod approval’ process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well.

"Is Star Citizen “free to play”? A subscription game?
To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can’t be acquired through honest (and fun!) gameplay."

And, perhaps most importantly, to run Star Citizen you will need at least a "4GB dual core PC with a GTX 460 or greater." Though, "If you’re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater you will get the full experience."

So coupling the microtransactions with the games moddability and 'mod approval' system, it sounds as though Robert Space Industries are aiming for something akin to Valve's Steam Workshop - somewhere community creations can be sold, earning a little for the creator and the developer.

If you haven't already, you must read Paul's preview of Star Citizen, just to get a glimpse of its potential awesomeness.

Login or Register
Alienware - Game VictoriousNvidia Shield - Titanfall
Gang Beasts Early Access review

Gang Beasts

Gang Beasts Early Access review

Survival racer Distance coming to Early Access this fall

Survival racer Distance coming to Early Access this fall

The Masterplan breaks into Steam Early Access

The Masterplan breaks into Steam Early Access

Wayward Tide: Starbound developer Chucklefish's next game is a co-op swashbuckler

Wayward Tide: Starbound developer Chucklefish's next game is a co-op swashbuckler

Double Fine's Hack 'n' Slash snuck out early

Double Fine's Hack 'n' Slash snuck out early

Clockwork Empires Early Access review

Clockwork Empires

Clockwork Empires Early Access review

Paradigm: an adventure game that pits a mutant musician against an evil sloth

Paradigm: an adventure game that pits a mutant musician against an evil sloth

Building gaudy ships in Gratuitous Space Battles 2

Building gaudy ships in Gratuitous Space Battles 2

Lost in the woods: Campo Santo shows off the Firewatch PAX demo

Lost in the woods: Campo Santo shows off the Firewatch PAX demo

The Binding of Isaac: Rebirth will make you uncomfortable on November 4th

The Binding of Isaac: Rebirth will make you uncomfortable on November 4th

Bedlam asks ‘What if I could take Doom’s BFG into a fantasy RPG?’

Bedlam

Bedlam asks ‘What if I could take Doom’s BFG into a fantasy RPG?’

"Modern Transport Tycoon" Train Fever launches this week, with 150 years worth of trains

Gratuitous Space Battles 2 puts on quite the light show

Gratuitous Space Battles 2 puts on quite the light show

Campo Santo reveal first trailer for Firewatch at PAX

Campo Santo reveal first trailer for Firewatch at PAX

The Journey Down: Chapter Two review

The Journey Down: Chapter Two

The Journey Down: Chapter Two review

Facepunch Studios announce Arcade: want to

Facepunch Studios announce Arcade: want to "let players design their own arcades"

Maia 0.44 ramps up the danger with catastrophic earthquakes and suspicious aliens

Maia 0.44 ramps up the danger with catastrophic earthquakes and suspicious aliens

Prison Architect alpha 24 turns prisoners into snitches

Prison Architect alpha 24 turns prisoners into snitches

Not going to PAX Prime? There are bundles for that

Not going to PAX Prime? There are bundles for that

S.W.A.P is a first-person shooter with body-swapping and no guns

S.W.A.P is a first-person shooter with body-swapping and no guns