Star Wars: The Old Republic's Galactic Stronghold expansion delayed until August

1C dips into King's Bounty once more and pulls out Dark Side

A hack between friends: Watch Dogs flaunts its multiplayer shenanigans

eScalation: League of Legends player numbers now double those of 15 months ago

League of Legends player numbers: fairly strong, all told.

If the League of Legends community of January 2014 were to take on its former October 2012 self in hand-to-hand combat, they’d almost certainly win. Why? Because the fist-to-face rate of 67 million people is at least twice that of 32 million people. Fact.

Riot Games are “tremendously appreciative” this afternoon. If you’re even a once-a-month LoL player, you get to soak up some of that appreciation - because you’ve contributed 0.000001 of the 67 millions they’ve amassed in players over the past five years or so.

Riot didn’t come to that number by simply adding up player accounts present and past. No: each of those 67m players are active, booting up League of Legends at least once per month.

These days, more than 27 million play LoL every day: again, more than double the equivalent figure from October 2012 (12 million). And more than 7.5 million are playing simultaneously at peak play time on an average day - 4.5 million more than were doing the same in 2012.

None of this is exactly a surprise to you lot, who’ve watched LoL scale the walls of eSports and become a Coca-Cola sponsored, Staples Center-filling, US government-moving bona fide pop culture phenomenon. A game that makes Dota 2 look small. Dota 2: the most-played game on Steam by some margin. But it's ludicrous to see, when you step back and take stock, isn’t it?

Login or Register
1
+1
-0
TenClub's picture

Reading news like this makes me really happy. It just goes to show that PC gaming dominates every other platform and is untouchable really. I don't play the game but that's really amazing to see. 67 million per month just wow.

League of Legends

Riot Games manager talks the "hard realities" of working full-time on League of Legends

Riot name League of Legends' "first true tank support" champ: Braum, Heart of the Freljord

Silence is (too) deadly: Riot explain crowd control nerfs in League of Legends

Riot have deployed "more human-like" bots in League of Legends - but they still can't jungle

League of Legends pro fined over "one of the highest harassment scores" in LCS history

Snow Leopard is feeding: Riot bump up minimum specs for League of Legends on Mac

League of Legends

League of Legends Champion Review: Vel'Koz, the Eye of the Void

Even esports had a montage: watch the Katowice 2014 highlights

Riot rejig League of Legends champion Twitch: they've had their sights set on him "for years"

League of Legends gets a new mode for a week, making everyone a death-dealing god

Everybody wants to be a Captain: Riot take action to quicken League of Legends Team Builder queues

Uncharted game director leaves Naughty Dog for "really innovative stuff" at Riot Games

Starcraft

As progaming team Quantic implode, a new installment of a sadly common eSports story

Riot pull Night Hunter Rengar skin from League of Legends test servers, refund players

Riot believe Team Builder helps League of Legends players uncover their "inherent" good

League of Legends' Team Builder is live in North America; lead developer responds to feedback

Weekend in Paris: Riot bring Europe "a little love" with League of Legends All-Star 2014

Riot roll out beta Team Builder for League of Legends, lay foundations for "great teamwork"

League of Legends

League of Legends Champion Review: Yasuo, the Unforgiven

League of Legends 4.3 brings minor tweaks and teases Vel'Koz

The eye to avoid: Riot cast their champion spotlight over Vel'Koz

Riot apologise for League of Legends disconnections, lag and login queues as arms race against hackers "continues to grow"

Blizzard rumoured to be modelling Heroes of the Storm's free-to-play on LoL

Super Hexakill: League of Legends gains six-player mode on February 20