Riot "abandoned" rotating camera for League of Legends - but continue to "explore solutions" | PCGamesN

League of Legends

Riot "abandoned" rotating camera for League of Legends - but continue to "explore solutions"

League of Legends, pictured here from its usual angle.

You’re only seeing things from one angle. That’s a fact Riot are continually trying to remind their most sweary and hostile players of in the tribunal - but it’s also literally true of League of Legends, which presents its 3D world from a fixed point in the sky.

That’s beginning to bother players who believe they’re at their competitive peak when fighting up lanes, or down lanes, or speculate they might be at their best when viewed diagonally. Riot are working on a solution for them - but they won’t be freeing the camera from its restraints, an idea that “seems more simple than it actually is”.

“Rotating the map is frequently discussed and was even prototyped internally,” wrote a senior environment artist from Riot’s art team. “We abandoned the idea for several reasons, but primarily because the map did not feel as much like [Summoner’s Rift] when we did it.

“We are in development on various things to accomplish the goal that rotating the map is trying to solve.”

It won’t particularly surprise you to learn that League of Legends is optimised for its single camera angle - but what that means in practice might. 

Any polygon not facing the camera is deleted in order to help maintain performance. What’s more, the game’s art has increasingly been designed to make the most of the fixed angle.

“In Twisted Treeline and Howling Abyss we really embraced this camera to make art that feels very organic by basically adding geometry to paintings,” wrote Riot. “The downside of this technique is that those assets are 1-sided and do not allow much camera manipulation.”

If you're just jumping into League of Legends and want to know what champions to pick, check out our best League of Legends champions for beginners guide.

The problems go beyond the aesthetic. Every art asset on a given map is “carefully placed” to prevent characters and effects from disappearing behind it. Rotating the camera without significant work would mean allowing players to hide all over the map, upending the game’s carefully tuned metagame.

“However,” said Riot, “we are continuing to explore solutions to this problem.”

The developers have “a lot of people” looking into acceptable alternatives to a rotatable camera. Does the current, static angle bother you?

Thanks, Reign of Gaming.

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I have been one personally to advocate this change. i remember getting flamed on the forums for suggesting it. anyways, a solution that i have since thought of would be to simply Polarise the view. Everyone loves playing blue side because of the camera angle. So, have everyone view their game, as being from blue side. The way this would work would be to have one side be "true Blue" and the other side be Purple or "fake Blue" The way this is described is likely best done with an example. Assume all vision. Have two people send toward "top lane" The true blue, would go toward the triple bushes in the top left of the map, and the Purple or "fake blue" would go towards their own "top" which would actually be blues, bottom. I dont know how hard it would be to polarise the field, and field positions, but i wouldnt have thought it to be that hard to simply have a grid and then a translation from say, A-5,which on a chess board inversed would be like H-3. anyways, thats my thought.

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