I’ve been told that a game about shooting mechs till they explode is only as much fun as the variety of mechs in the game (and the size/frequency of the explosions), so, by that reckoning, the latest update to Mechwarrior Online, which brings with it a new stalker mech, the Misery, should make the game 12 times more fun, right?
The update also brings some new trial mechs and the all-important bug fixes.
Watch as Misery takes over the battlefield (never have I wanted more than this current moment to have a picture of a mech holding its head in its hands looking sad):
Here are the update highlights (lifted from here):
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`Mech of the Month – Blackjack (21st)
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Hero `Mech of the Month – Misery (7th)
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Champion `Mech of the Month – Jenner JR7-D(C) (7th)
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New Patterns – Buccaneer (7th) and Cobra (21st)
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New Cockpit Items – BattleMech Statues (7th)
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New Modules – Seismic Sensor, UAV, Advanced UAV. Improved UAV, and UAV Upgrade (21st)
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New Map – Canyon Network (21st)
I’m intrigued by those UAV consumables. Activating one will send a wee drone up into the air for 60 seconds. From there it can spot and target enemy mechs for your companions while also burn through ECM.
I’ve not had a chance to run through the new map yet but according to Piranha Canyon Network is going to be an ambush nightmare. Deep ravines and many a cubbyhole means mechs could be hiding round any corner. Scouts will be key in a map like this, simply as a means of directing the assault mechs out of ambushes and into the main fights.
And here are those bug fixes:
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Fixed friends list size limitation.
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Better incoming message notification.
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Improved message context sensitivity.
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Chat Colour coding/User identification.
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Decoupled Anti-Aliasing from System Spec option.
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Implemented brightness/Gama option.
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Fixed an issue where users were being disconnected during game.
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Fix for possible soft lock users experienced while playing a match.
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Fixed a crash that some users experienced when the end of round screen timer ran out and they were kicked back to the Mech Lab.
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Fix multiple control rebind issues.
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Fix for ‘Mechs losing the ~1km/h with speed tweak.
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Fixed a black screen bug that could happen to users after the loading screen.