Less than a year ago, Notch wrote a blog post explaining why Minecraft hasn’t been released on Steam. Post-Steam Workshop, however, Valve’s platform has become a place where Mojang can do, in Notch’s words, “pretty much all the things we wanted to do”. So, why not do?
Notch told PC Gamer: “Since I made that blog post, Minecraft has kept growing very fast (and it’s selling faster than ever), which combined with us not being on Steam leads to some potentially interesting strategic positions.
“I’m not quite sure what those are, but we’re a bit wary to submit Minecraft to Steam without knowing more about what we want to do.”
While a fan of the service as a user, the thought of a single entity taking 30% of all sales continues to drive him to ideological hand-wringing. “I’m hoping for a future where more games can self-publish and use social media and friends to market their games. Perhaps there’s something we could do to help out there? I don’t know. If nothing else, we might work as an inspiration for people to self-publish.”