Dragon's Dogma: Dark Arisen
4 days 12 hours
Warhammer: End Times - Vermintide
1 day 1 hour
NECROPOLIS: BRUTAL EDITION
15 days 14 hours
11 days 4 hours
Kerbal Space Program
8 days 11 hours
ARK: Survival Evolved
8 days 9 hours
Ditto. But ArmA 3 Apex is out in about 4 weeks time. Coop campaign and a new, huge map. Maybe that'd be your kind of thing? I know i'll be playing it in the meantime.
I think people read the story, they just have a different opinion of what parts of realism they're willing to forgo. And what counts as "cool". Making assumptions like that because people don't agree with you is a cop-out.
DICE made their choice accordingly, rather than giving in to current 'trends'. It's not sexist to be against shoehorning. I'd say the opposite, in-fact.
Absolute 100% realism was never the intention with Battlefield as pointed out in the article, so I am not sure why you're using it as an argument.
I enjoyed it, on mute.
How would Battle.net itself take away from the community feel? Or do you mean the cross-server side of things?
Back in vanilla, there were just the WoW forums and IRC for my original server. And the community thrived, imo, from the state of the game itself. The way you had to interact with people a lot more, instead of using the dungeon finder. How co-operation and manners were the primary method, so that someone would summon you to the dungeon entrance. PvP happened a lot more through people being forced to congregate in those areas too (especially on Raid nights), and the competitiveness between guilds and the two factions is what brought out a lot of the community 'spirit' and comradery.
More legs on the ground, due to the absence of flying mounts, also ensured you always ran in to someone in any zone with quite a nice frequency. Each encounter fuelling those fires a little bit more, either through a chance to group up with a new-found friend, or a PvP encounter with a foe.
In my opinion (and experience), anyway.
I only have one complaint about Kerbal. It's the only game that makes me put off playing it quite often, because of the amount of content updates they give it. I call it "wait until next patch" syndrome. By the time the kinks of a new one are worked out, the next one seems right around the corner.
Edit - 6 days 16 hours. Well, obviously it's not as effective a deterrant as i thought...
oh, I know, haven't played it in like 6 months for the same reason :)
having the same problem with Paradox grand strategy games BTW ¬_¬
Thx @Fattox I took COBITREASUREDELUXE :)
Having played before DBM was even a thing, and also with DBM, i woudn't say you were exaggerating. It's become a standard thing for people to use (many guilds demand it), which makes most new mechanics that Blizzard try adding to bossfights pretty redundant, which is a shame, imo.
It also becomes something of an arms race, where Blizzard has to add more and more complexity to boss mechanics, to the point where it's almost impossible to do without addons (on any harder difficulty.) Even if it's possible without, it's still mandatory if you want to participate in any semi-serious raiding guilds. It's a vicious circle, really.
They've added quite a lot of the warnings previously reserved for DBM to the default UI now.
I never understood why they didn't make it versus MP like Left4Dead. I think i would have played it a lot more if that type of game mode was in. I mean, the co-op campaign was a bit short, and i wasn't really interested in grinding for loot. It just seemed so obvious a thing to add (imo) that i actually expected it to show up in a patch shortly after release.
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