Quake Champions "is not a MOBA" insists id studio director Tim Willits

Quake Champions logo

When Quake Champions was initially revealed there was some worry based on the name and the mentions of special abilities that it wouldn't be the Arena shooter remembered from the 90s. In an interview with id director Tim Willits, he confirmed that it is definitely not a MOBA, though didn't expand on exactly how large a role the player abilities would have. He also said that no console version is planned, as they want to focus on PC to make Champions as close to Quake Live as possible while building on it with modern gameplay.

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The interview was with German YouTuber Rocket Beans TV and covered a number of community concerns. Here's the highlights:

  • It's really, really not a MOBA.
  • The champions are a natural evolution of Quake and the genre, and don't change the fundamental gameplay. They will bring in new players put provide more things for pros to master.
  • It's still aimed to be a high-speed, twitchy, bloody, mature game. Wasn't inspired by Overwatch.
  • Pro Quake Live players have been contacted about the game, and some have been brought in to play it and they said it was good.
  • The aim is to make a modern version of Quake Live with all the same esports-focused features. Still has spectator modes, competitive servers, rocket jumping and air-control, but in a new engine.
  • No console version is planned. "We want no excuses, no limitations."
  • Unlocked, 120hz framerates are important for pro play, hence them targetting it as default.
  • Holy trinity still in - Rocket Launcher, Railgun, Lightning Gun.
  • The game will soft-launch in an expanding closed beta, so that when it comes out it's as good as it can be.

Here's the full interview:

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nu1mlock avatar0V3RKILL avatarAnAuldWolf avatarBen Barrett avatarExhail #model3reserved avatarFRAGSNATCHER avatar
nu1mlock Avatar
534
1 Month ago

"Unlocked, 120hz framerates are important for pro play, hence them targetting it as default."

That doesn't sound "unlocked" at all. While not capped at 60fps, 120fps isn't "unlocked". I've got a 1440p 144Hz Freesync display, and while I won't complain about 120fps, I'm just pointing out that 120fps (Hz) does not equal "unlocked" framerate.

I'm hoping it'll be as it sounds - that an unlocked framerate is what it'll be. And that they're simply saying that 120fps is the default for esports, which is why they'll offer even more than that.

2
Ben Barrett Avatar
225
1 Month ago

I expect it means they are targeting 120fps (as opposed to 30 or 60) on various specs, but will allow it to be unlocked if you want.

2
0V3RKILL Avatar
95
1 Month ago

yeah I agree with you. they need to let the game go as far as it wants to go depending on your system. That's true unlock. Some might think well then the player with 200fps will have an advantage. I disagree with statements like that. Going over 30fps does help you be a better gamer but ones you go over 70 80 or 120fps is just for beauty. I don't think it makes you a better gamer at that point.

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Exhail #model3reserved Avatar
2

@0V3R - Actually different frame rates each have their own unique advantages in idtech-based games.

This has been researched throughout the years in many idtech games, you might find these to be an interesting read.

http://www.codjumper.com/forums/viewtopic.php?f=4&t=9243

http://bashandslash.com/index.php?option=com_content&task=view&id=51&Itemid=63

I'm sure there is a wealth of information on the subject but that's all the googling I feel like doing right now :).

1
0V3RKILL Avatar
95
1 Month ago

thats very interesting. But, that has to be a problem with the engine and it has to be fixed. what I am referring is the seeing aspect of it. I don't think it makes you a better gamer to see more than 70fps. Does make it look prettier. But, if the engine does what I read in that article then it has to be fixed, or never use it again. Thanks for the article. it was a good read for sure.

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Exhail #model3reserved Avatar
2

From what I've heard elsewhere, the 120 "fps" they are referring to here is the server tickrate, and the game client frame rate is unlocked (although I wonder if it will be subject to the 250fps limit of Quake Live).

1
0V3RKILL Avatar
95
1 Month ago

I personally want a Quake Wars 2. Also make sure you don't release it next to big tittles like the last time. That affected the number of sales a lot.

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FRAGSNATCHER Avatar
1
3 Weeks ago

PLEASE bring back the good old movement - STRAFING included !

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AnAuldWolf Avatar
834
1 Month ago

No, not a MOBA. A hero shooter, and one with oldschool sensibilities. Thought that would've been obvious. Similar to the one that BOSSkey is trotting out, but hopefully with more character. Though the way that games tend to obsess over soulless, humdrum fidelity as opposed to personality, I really do kind of doubt it.

It's hard not to be cynical when the game with the most personality I've seen in a decade isn't even in the Steam top 100.

0