Lethal League is a fighting game about launching a ball into your opponent's face

Goat Simulator 1.1 improves on perfection with front-leg balancing and parkour. There's video

The 11 best Football Manager 2014 players

Richard Garriott reveals Shroud of the Avatar: a spiritual sequel to Ultima

Today, Richard Garriott, the creator the celebrated Ultima series, is launching a new project: a episodic co-operative RPG named Shroud of the Avatar: Forsaken Virtue. The game is a hybrid of the kind of offline storytelling that were the hallmarks of the Ultima series, combined with an online backend that allows small groups of players to co-operate and share their world.

Shroud of the Avatar has been in development at Richard’s new company, Portalarium, for over 10 months. Today marks the announcement of the game, but also a Kickstarter effort which Garriott hopes will both help fund the project (to the tune of a million dollars) but to also source feedback from the RPG community.

“It’s not a traditional MMO,” says Richard. “Even though there’s a persistent world and we have a client server MMO backbone operating behind it, we’re really trying to provide the story driven experience while allowing you to play with family and friends. While leaving a mark on the world.”

The game plays in two phases: there’s an outdoor overworld that’s used to navigate the setting, then, as you get to a point of interest, the game will turn into an over-the-shoulder third person RPG. Players will be given the choice to pick on their quest, go exploring, or crawl through dungeons, or engage in hobby activities including crafting, farming or looking after in-game pets.

The first episode, of which the crowdsourcing funds will be put towards is named Foresaken Virtue. The goal is for the episodes to be self funded after the first has been released, and sees the player fighting “a malevolence with a very specific battle plan.” Your quest is to discover why attacks are occurring in this world.

Garriott is keen to impress that the game has all the trademarks players expect from an Ultima game: the design began after Garriott laid out his beliefs of what an Ultima game should feel and play like in a long treatise on his blog. Design work took around six months, while full production has only started in the last month. The game’s being built in the Unity cross platform engine.

We’ll have more on Shroud of the Avatar very soon.

Login or Register

Football Manager

The 11 best Football Manager 2014 players

Lethal League is a fighting game about launching a ball into your opponent's face

Goat Simulator 1.1 improves on perfection with front-leg balancing and parkour. There's video

Red Orchestra 2 will be free forever on Steam - so long as you click the button today

Hazard Ops closed beta sign-up begins ahead of third-person pulverising in May

Mojang's Minecraft 1.8 world generator heralds "the return of floating islands"


Enemy Starfighter — At the crossroads of Homeworld, Myth, and TIE Fighter

2K plan Steamworks support for Borderlands, Civs III and IV post-Gamespy shutdown


I've found the first few pages of the BioShock film script

Apocalypse Now: Survarium will be open to everyone this week, but only for one day

Tesla Effect: A Tex Murphy Adventure has been delayed for two weeks; mutants not to blame

BlizzCon 2014 will open its doors to orcs, zerg and even Kel'Thuzad on November 7th

Eve Online

Win an EVE Source book by spinning us a yarn

Watch 30 minutes of Nazis falling over in Wolfenstein: The New Order

The Candyman cometh: World of Warcraft gets eggcited about Noblegarden

Assassin's Creed: Unity could introduce co-operative murder at E3

Hazard Ops is a cover shooter that forefronts all the rocket-wielding dinosaurs Gears forgot