SimCity news, mods, guides and videosSubscribe to RSS - SimCity

All aboard the local-motive: SimCity offline mode coming today via update 10

Comments 2
All aboard the local-motive: SimCity offline mode coming today via update 10

I guess this is it, then. Once you’re done downloading Update 10 for SimCity, you’ll be able to turn the internet off once and for all. You’ll retreat into the personal middling town-building simulation you’ve always wanted, and never grace our front page again.

Thanks for reading. You’ll see us again in the PCGamesN Post-Apocalyptic Pamphlet, shoved hastily through your postbox by a member of the Rebel Alliance against Skynet in 2018. Until then, enjoy life in offline mode, courtesy of Maxis.

Read and Comment

Night-mayor nearly over: SimCity offline mode is just a spot of "final testing" away

Comments 4
Night-mayor nearly over: SimCity offline mode is just a spot of "final testing" away

“Too little, too late" is the refrain I hear most often in the comment threads for articles like this one - and perhaps that’s true. Maxis certainly have a long way to go in re-earning our faith, and there are still inherent problems with SimCity’s simulation that will likely never be solved - at least not in this iteration.

But in the very near future, it’s going to become a game you can play on the train, or for 40 minutes during a power cut until your laptop battery drains to nothing. Which is something, right?

Read and Comment

When Bradshaw said offline SimCity required "significant engineering", she was right - Maxis

Comments 3
When Bradshaw said offline SimCity required "significant engineering", she was right - Maxis

In the 10 months since SimCity’s release, a formula has been developed for effective protest against its always-online requirement. First, complainants point to the mod released shortly after the game itself that had the game working offline in truncated form. Then, they point to former Maxis VP Lucy Bradshaw’s assertion that an offline mode wouldn’t be possible “without a significant amount of engineering work". Somewhere between those two points, they find evidence of malevolent intent.

The thing is, says Maxis lead engineer Simon Fox, “she’s right". It’s taken a dedicated team six and a half months of rewriting “core parts of the game" to make single player SimCity make sense.

Read and Comment

Spotlight

?

Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Maxis wants you to mod SimCity, but only if you play by their draconian rules

Comments 1
Maxis wants you to mod SimCity, but only if you play by their draconian rules

Maxis apparently really wants people to mod SimCity, according to a recent blog post encouraging the modding community to grow. When I think of SimCity, I rarely think of freedom and creativity, with its weird limitations and restrictions, but that doesn't mean modders have to be so restricted. 

I'm joking, of course, because Maxis has a bunch of caveats for modders, a list of rules, which they hope will ensure "the safety and integrity of the SimCity experience". The sound you're hearing is my head smashing through my desk and sending my mouse, selection of brightly-coloured pens and slighty-too-full ashtray flying across the room. 

Read and Comment

SimCity: Cities Of Tomorrow PC review

Comments 3
SimCity: Cities Of Tomorrow PC review

Since SimCity came out in March, there have been eight patches for the troubled city building game. At times, the Cities of Tomorrow expansion feels like patch number nine. Its future-themed additions are smartly designed to counter the GlassBox engine's intractable problems. 

Were you annoyed by the cramped quarters you were given to build within in the original game? Cities of Tomorrow doesn't make the space larger, but instead introduces MegaTowers. 'Build up, not out!' pleads one of your citizens.

Were you annoyed by the pathfinding, which left your highways neglected while cars piled up on small roads and sims failed to find the shops opposite their house? Those eight patches made progress on the issue, but Cities of Tomorrow introduces elevated railways, skyways to connect MegaTowers, and drones, and each help keep sims indoors and off the streets.

Read and Comment

SimCity: Cities of Tomorrow comes with more maps for everyone

Comment
SimCity: Cities of Tomorrow comes with more maps for everyone

SimCity: Cities of Tomorrow might not allow you to build actual cities, but it will be launching with a bunch of new regions for players to construct their tiny toy towns in. Four new regions will rise out of the oceans, all tailored around the new features being introduced in the futuristic expansion.

The maps will be available to all players for free, including those that don't buy Cities of Tomorrow, meaning that you can still play with those who own the expansion. 

Read and Comment

Maxis "exploring the possibility" of a SimCity offline mode, but "will not be providing bigger city sizes"

Comments 2
Maxis "exploring the possibility" of a SimCity offline mode, but "will not be providing bigger city sizes"

In a mammoth new blog post that begins: ‘We’re listening’, Maxis Emeryville studio manager Patrick Buechner admitted that SimCity’s lauch “wasn’t what anyone on the team hoped for". 

“We think about this every single day," he wrote. “but we’re proud of how far we’ve come over the past few months."

Bitterness will give way to a bittersweet future: we might well be getting that offline SimCity we’ve been clamoring for, but won’t be playing it on planes any larger than those we’re building on currently.

Read and Comment

SimCity: Cities of Tomorrow expansion summons commercialist dystopia

Comments 1
SimCity: Cities of Tomorrow expansion summons commercialist dystopia

Blade Runner is set in 2019 and depicts a city of towering monolithic superstructures that house district-sized populations and bathe the ground beneath them in gaudy neon colours. We’ve only six years left until that vision of Los Angeles is upon us, but you’ll be able to make it much sooner in SimCity’s upcoming expansion: Cities of Tomorrow. The expansion pack will also include every other staple of the dystopian skyline, including massive clouds of infectious fog and surveillance drones.

Read and Comment

How EA are teaching SimCity players about the work of the Red Cross

Comment
How EA are teaching SimCity players about the work of the Red Cross

SimCity and the Red Cross have something in common, despite appearances: they both make natural disasters their business. EA have recognised the opportunity to make something quite special of that tenuous link: they’ve developed a Red Cross-branded DLC pack for the game. 

Buy it, and next time you direct a meteor to the centre of your cityscape you’ll find you’ve set a sobering series of events in motion. Tents will pop up across the disaster zone, and aid workers will attend to the critically wounded who would otherwise remain that way. And then, once the tents start to come down, 10 healthy Sims will be released from each back into the wild.

Read and Comment

SimCity Mac installation problems are resolved

Comment
SimCity Mac installation problems are resolved

SimCity launched on Apple Macs at the end of August, but unfortunatley for developer Maxis the release was plagued. It may not have been the disaster that Windows users suffered, but Mac players reported being unable to install the game. Thankfully Maxis appear to have fixed these problems, reporting that Mac installations should be fine now.

Read and Comment

SimCity is out on Mac today, shares Region play with Windows

Comment
SimCity is out on Mac today, shares Region play with Windows

Hello Windows gamers! If you’ve got a copy of SimCity, you now also own it on Mac. You’re welcome.

Hello Mac gamers! I’m here to tell you about a game called SimCity. It’s Maxis’ first new sequel to the venerable city-building series since 2004, and it’s available to download via Origin’s Mac client today. I know! You’ve every right to be excited. Have fun!

Oh, couple of things, though: you might not want to play it for too long. That way you’re less likely to suffer the wailing trees, or the poo outbreaks, or the slow, creeping realisation that many of your decisions don’t appear to be having any measurable impact on the wellbeing of your town.

Oh: and don’t ever, ever express pleasant surprise at the overall functionality of SimCity’s online features in the presence of a PC gamer. Don’t ask.

Read and Comment

SimCity update 7's road bridges and tunnels should put paid to traffic problems

Comments 4
SimCity update 7's road bridges and tunnels should put paid to traffic problems

Traffic of one kind or another has always been SimCity’s problem: whether that’s players piling on unprepared servers at launch, or endless yellow cabs clogging its streets with conspicuous bugginess.

Today, thankfully, we’re talking about intentional traffic jams - the brain-bending bottlenecks that encourage players to find inventive logistical solutions. With the release of SimCity update 7, Maxis will add two more possible solutions to the game: bridges and tunnels.

Read and Comment

SimCity update 7 brings further improvements to traffic. No more rubbish truck clumping

Comment
SimCity update 7 brings further improvements to traffic. No more rubbish truck clumping

Since its release, players have been lining up round the block to complain about traffic congestion in their cities. Update 7 should be significantly improving the issue as it allows drivers to relay information to other drivers before they reach critical junctions. Changes to congestion algorithms mean drivers will be able to take less busy routes when they hit traffic.

Read and Comment

SimCity for Mac due for August 29 release, free for PC version owners

Comment
SimCity for Mac due for August 29 release, free for PC version owners

Sometimes, and you’re going to have to bear with me here, but sometimes it’s no bad thing to be lumbered with the platform on which ported PC games are at best an afterthought, at worst a nice idea soon cancelled. For when SimCity launches more than two months behind schedule on Mac at the end of the month, there will be no server fires. The traffic will not resemble the Great Panic of Max Brooks’ World War Z. The streets will not be slick with bugs and faeces.

Mac gamers: we’re happy that we could take the brunt of the mistakes on this one for you. Really: it’s the only consolation we have.

Read and Comment

SimCity sells two million copies, "is a success" despite "really rough" first week

Comment
SimCity sells two million copies, "is a success" despite "really rough" first week

When it comes to SimCity, it seems every positive has a negative in tow, like an ugly MIB second head. For every evening spent entranced by its intricate simulation, a sudden realisation that it’s not as clever at it appears. For every gleaming fire truck independently winding its way through streets you’ve built, a nee-nawing pine tree.

For EA, SimCity’s monetary success is counterbalanced by memories of that implosive launch - “a major miss".

Read and Comment

SimCity creative director leads upper-tier exodus at Maxis to start new simulation studio

Comment
SimCity creative director leads upper-tier exodus at Maxis to start new simulation studio

Ocean Quigley, former creative director on SimCity and art director of SimCity, Spore, Sim City 4 and SimCity 3000, has left Maxis to set up an indie studio. Alongside Maxis lead gameplay engineer Dan Moskowitz and SimCity simulation architect Andrew Willmott, Quigley has founded Jellygrade - a new simulation-focused outfit already hard at work on their first game.

Read and Comment

Pages

SimCity

How EA could repair SimCity's disastrous launch

SimCity

My first night in SimCity: the wasted time, the good time, the giant fire-breathing lizard time