What do you think? Game developers are so often prepossessed with building dystopias, and they’re very good at that. But it’s astonishing too how close they can come to creating living facsimiles of our own bustling world when they put their mind to it. That's what I think.
Find out more about how the cogs in Maxis’ beautifully systemic machine work in our Steve’s SimCity interview. Also, about how Glass Box handles homeless people. You heard it here first.
Login to comment





































Mintaka commented on SimCity sales ensure it has a "long service life in front of it" as EA learn lessons from a "challenging launch"