Star Wars: The Old Republic News | PCGamesN

Star Wars: The Old Republic News | PCGamesN

Star Wars: The Old Republic expansion leaked: Knights of the Fallen Empire

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Star Wars: The Old Republic expansion leaked: Knights of the Fallen Empire

Update: Knights of the Fallen Empire has been confirmed.

EA and Bioware have spilled the beans early on Knights of the Fallen Empire, the next expansion heading to Star Wars: The Old Republic. Details are naturally sparse, but players will be able to create a brand new level 60 character instantly, recruit new and existing companions, all to explore a new “continuous story" which will be released on a regular basis.

Best of all, it’ll be free to all subscribers, and launches on October 27th.

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Star Wars: The Old Republic is actually pretty good now, as long as you subscribe

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Star Wars: The Old Republic is actually pretty good now, as long as you subscribe

I want to introduce you to a game. It’s a fast-paced Star Wars RPG, in which occasionally other players wander past you. It’s got lightsabers and space combat and Jedi houses and bounty hunters and, if you go full dark side, you can fire lightning from your fingertips. 

It’s called Star Wars: The Old Republic, and thanks to a series of changes, it’s no longer the ugly stepchild of the MMORPG world. It’s actually quite good. 

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Star Wars: The Force Awakens' speeder bike has been spotted in SWTOR’s beta server

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Star Wars: The Force Awakens' speeder bike has been spotted in SWTOR’s beta server

It looks like Star Wars: The Old Republic is set to start introducing crossovers with the new trilogy of films. @SWTOR_miner found a version of the chunky speeder bike shown off in the first Star Wars: The Force Awakens trailer hidden away in SWTOR’s beta server’s data files.

It looks satisfyingly meaty compared to the speeders in the original trilogy which had a tendency to hit trees and explode.

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Star Wars: The Old Republic beefs up pirate planet flashpoints for level 60 players

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Star Wars: The Old Republic beefs up pirate planet flashpoints for level 60 players

With Shadow Realms banished, Star Wars: The Old Republic has once again become the primary concern of BioWare Austin. Imagine each letter of its overlong name taking up an individual day in their calendar. And then repeating, for emphasis.

The MMO’s latest update, 3.1, finds pirate haven Rishi awash with blood yet again. Two co-operative flashpoints have been retuned to match the level 60 cap introduced in Shadow of Revan.

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The Old Republic resurrects 300 year old protagonist as villain in Shadow of Revan

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The Old Republic resurrects 300 year old protagonist as villain in Shadow of Revan

If The Old Republic really was Knights 3, 4, 5, 6 and 7 as it was first pitched, then this week’s expansion is sequel number eight. After deviations into dogfighting in Galactic Starfighter and cosmetic player housing, Shadow of Revan is a nod to the series' original playerbase, and a final act for its first protagonist and sometime plot point.

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BioWare grant 12x XP boosts to Old Republic subscribers who pre-order Shadow of Revan

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BioWare grant 12x XP boosts to Old Republic subscribers who pre-order Shadow of Revan

This might just be the best way to play Star Wars: The Old Republic - stuffed with stellar single-player stories but hampered by the trickling rate of XP in free-to-play.

BioWare are desperate to force-pull you back into their MMO ahead of its upcoming nostalgia-fuelled expansion, Shadow of Revan. To that end, they're offering a faintly ludicrous 12x storyline XP boost to players who pre-order the expansion and subscribe before December 1.

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Stark Revan mad: The Old Republic's next expansion has been revealed

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Stark Revan mad: The Old Republic's next expansion has been revealed

Star Wars: The Old Republic’s getting another expansion, and it’s all about Knights of the Old Republic’s Revan - who’s popped up a few times in the MMO, along with the delightful HK-41, but hasn’t been focused on until now. 

Shadow of Revan pits both Republic and Imperial forces again the titular villain-turned-hero-turned-villain-again. He’s put together an army of loopy Revanites with one goal: demolish both factions and probably other megalomaniacal stuff. 

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Star Wars: The Old Republic subscribers are about to get player housing

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Star Wars: The Old Republic subscribers are about to get player housing

BioWare’s first MMO will never be the game Galaxies fans want it to be. And that’s fine - Star Wars: The Old Republic is quite good in its own right. But it can learn lessons from its predecessor, and ensure players are inhabiting its world rather than just passing through.

That’s what next week’s Galactic Strongholds expansion is all about: habitation. Or as BioWare put it, "customizable bastions of personal luxury".

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Obsidian are still "really interested" in doing a Knights of the Old Republic 3

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Obsidian are still "really interested" in doing a Knights of the Old Republic 3

You simply must take another look at Star Wars: The Old Republic. There are at least a couple of worthy Knights of the Old Republic sequels buried in BioWare’s MMO - and one, the Imperial Agent plotline, is the most compelling story ever told about a glorified janitor. 

But we get it: it’s entirely reasonable to be put off by fast-resetting quests, conspicuous mounts and noisy allchat. That’s why whenever Obsidian talk about the possibility of an honest-to-god, single player KOTOR 3, we stop and listen.

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Star Wars: The Old Republic preps for largest story expansion since Rise of the Hutt Cartel

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Star Wars: The Old Republic preps for largest story expansion since Rise of the Hutt Cartel

In retrospect, overarching MMO plotlines can sound like supervillain whack-a-mole. The Galactic Republic and Sith Empire might be at war, but together they’ve bopped the Hutt Cartel’s invasion of Makeb on the head, and given the Dread Masters of Oricon a good malleting.

For now, though, Star Wars: The Old Republic’s next major storyline is swathed in mystery, preceded by two new flashpoints that make up its prelude. It might be time to take another look at Star Wars: The Old Republic.

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Take another look at Star Wars: The Old Republic. It's quite good.

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Take another look at Star Wars: The Old Republic. It's quite good.

Whatever it was that draws millions to Star Wars, many were unconvinced that The Old Republic had it. The feeling of adventure, heroism, mysticism and drama just wasn’t quite right. In the old days, SWTOR just didn’t feel “Star Wars-y" enough for core fans. It’s not an opinion I ever held, but I am an extremely patient person and SWTOR, in the early days, was tailored to a player like me. But I struggled to argue with the naysayers on a critical point, it was a poor MMO.

Over two years have passed since Star Wars: The Old Republic launched.  And it has changed almost beyond recognition.

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Star Wars: The Old Republic made $165m in 2013, according to SuperData report

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Star Wars: The Old Republic made $165m in 2013, according to SuperData report

Despite Guild Wars 2, Wildstar, and its own efforts to split its playerbase into have-mounts and have-mount-nots, Star Wars: The Old Republic remains one of the best PC MMOs around. 

That’s reflected in the findings of SuperData Research, who report that SWTOR made $165m last year. They say BioWare’s first MMO accounts for 8% of the market for MMOs with subscription options.

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MMOs are stagnating and need to stop relying on Pavlovian trickery

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MMOs are stagnating and need to stop relying on Pavlovian trickery

The modern MMO is a curious dichotomy. It’s a risky genre in flux: subscriptions are out, free-to-play with microtransactions is in, and the threat of declining player retention looms over the games like a giant blade waiting to fall. Yet MMOs struggle to do anything new. They go through the same song and dance, aping design and features from games covered in cobwebs. 

It’s a genre that should be so broad that few MMOs look alike, but barring a few exceptions like PlanetSide 2 and EVE Online, they all share so much DNA they could be the product of rutting cousins. When you fire up a new MMO, the sense of “been there, done that" is so pervasive that it begs the question: “why are we doing this again?"

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Star Wars: The Old Republic celebrates May the Fourth by showering players with free droids and bonus XP

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Star Wars: The Old Republic celebrates May the Fourth by showering players with free droids and bonus XP

With Sunday being May 4th, Star Wars Day, BioWare’s no longer canon Star Wars: The Old Republic is planning a celebratory weekend. The jedi won’t be participating, of course, because fun probably leads to the dark side like every other damn thing. Bloody jedi. 

BioWare’s celebrating with an XP bonus weekend and a free mini-pet for all players. 

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Star Wars: The Old Republic's Galactic Stronghold expansion delayed until August

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Star Wars: The Old Republic's Galactic Stronghold expansion delayed until August

Star Wars: The Old Republic’s housing expansion has been delayed. As anyone who has ever watched Grand Designs can tell you, it always takes longer than you think it will to build a house. And BioWare is building a few. 

“We have been listening to what you, our players, were hoping to see from the Galactic Strongholds expansion," said senior producer Bruce Maclean. “When playing early builds of Galactic Strongholds it became that clear that our June Early Access date was simply not enough. For this to truly feel like an expansion, it needs to include the full set of features, including those originally coming later in the year.“

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EA’s plan for Star Wars: CEO wants Arkham-style "deep, immersive storylines", not film tie-ins

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EA’s plan for Star Wars: CEO wants Arkham-style "deep, immersive storylines", not film tie-ins

Andrew Wilson likes Arkham Asylum! And we thought he was only into sports games and the Democracy 3 clone that is high-level management.

The EA CEO would like to replicate Warner Bros. and Rocksteady’s success with the Arkham series, if possible: greenlighting games which stand apart from the films but thread themselves nicely into the extended universe.

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Pyramid scheme: The Old Republic's PvP Huttball to get a vertical makeover on April 8

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Pyramid scheme: The Old Republic's PvP Huttball to get a vertical makeover on April 8

One of those things that must have made KOTOR seem such a prime candidate for MMOification - besides its cooldown-based combat system and setting in bloody Star Wars - was its proclivity for minigames. 

In 2003, a player might have interrupted their journey of extraordinary self-discovery to play a few rounds of pazaak and watch the pod-racing, before decamping to the Ebon Hawke for a spot of turret target practice. 

These are precisely the sort of embedded distractions MMO players like to get involved in. In SWTOR, that’s manifested as something called Huttball: “the most brutal game in the galaxy", funded by its slimiest residents. To date it’s had a single PvP warzone to its name - but BioWare Austin have built a new one in portrait, on the atmospherically poisonous adopted homeworld of the Hutt: Quesh.

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SWTOR: Galactic Starfighter now available to everyone along with a gargantuan patch

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SWTOR: Galactic Starfighter now available to everyone along with a gargantuan patch

Star Wars: The Old Republic’s latest expansion, Galactic Starfighter, has now been made available all players. Previously, premium players were the only ones getting to flit around space and engage in some starfighter PvP.

Galactic Starfighter lets players customise their own ship, engaging in PvE and PvP battles. Along with the doors being opened to everyone, a recent update adds a slew of new features from the Bomber role to a team deathmatch mode.

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Star Wars: The Old Republic's 2014: two new expansions and a storyline to span "the whole year"

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Star Wars: The Old Republic's 2014: two new expansions and a storyline to span "the whole year"

SWTOR’s 2013 wasn’t anything at all like its 2012: last year its live team witnessed the game’s playerbase shift from subscription-only to primarily free-to-play; instigated the release of its first proper expansion; and oversaw mammoth construction of an all-new PvP dogfighting mode to banish the memory of on-rails space combat.

In 2014, BioWare Austin hope, there will be no paradigm shifts. Free-to-play will continue to draw in thousands every day, and there’ll be another two expansions - one about the size of a Hutt Cartel, the other as big as a Galactic Starfighter.

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