Blizzard tend to spend weeks in consultation with the StarCraft 2 community over even the smallest alteration to the curvature of an alien butterfly’s wings, mindful of the earthquakes it could cause internationally - especially as the StarCraft World Championship Series 2013 gets underway.
Emboldened by a week’s worth of testing, examining ladder stats, watching tournament matches and gathering feedback from pros, however, the dev team is now ready to tweak a single number in the game’s exquisite battle equation. Spore Crawler damage has been increased from 15 + 15 when fighting biological enemies to 15 + 30.
French Zerg master Ilyes 'Stephano' Satouri will end his career as a StarCraft 2 progamer on August 15 to resume the academic career he halted two years ago. He is the second member of Evil Geniuses to announce their retirement in the past week.
Gosh, that’s a mouthful. The StarCraft 2 World Championship Series, Blizzard’s first ever hash at a unified annual tournament, has been ticking over for about a month and a half now. Victories have been hard-won, dreams crushed, and it's about time for the regional finals. They begin next week.
Following his dismissal from the StarCraft 2 team Evil Geniuses Greg ‘IdrA’ Fields has decided to retire from competitive play.
Speaking with JP “itmeJP" McDaniel in a new episode of Real Talk, Greg Fields told the host that “I am not going to continue as a competitive player" because “it’s just got to the point where competition isn’t enjoyable for me anymore."
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What are eSports tournaments for? If you’re a fan, you’re looking for drama, suspense, and passion. Tournaments have to be more than just demonstrations of skill.
Two examples: over the weekend at Dreamhack, Sweden’s mercurial Protoss, NaNiwa, faced off against Brood War legend Jaedong in front of a delirious home crowd. The combination of star power, a close series, and the crowd’s fever-pitch excitement made it an unforgettable series.
Meanwhile, the League of Legends Championship Series is about narrative; about the long game. The story of this weekend wasn’t the prize pool, or the possibility of relegation. It was the astonishing twists and upsets that came from young teams that have finally come into their own.
The success of both Dreamhack and the LCS stand in sharp contrast to the stumbles of Blizzard’s Starcraft 2 World Championship Series.
ESEA have now issued a formal apology and explanation, claiming that “an employee acting on his own and without authorization to access our community through our company’s resources" is responsible for activating beta code that the company never intended on using.
The ESEA server client, commonly used as an anti-cheating measure in games of Counter-Strike, StarCraft 2 and Team Fortress 2, has been discovered to carry malware that uses unsuspecting players’ graphics cards to mine Bitcoins.
Users of the client have reported that their GPUs have overheated and been disabled by the bitcoin mining process.
Poor DreamHack, we all cried. Left out of the StarCraft 2 World Championship Series, shunned from the cool kids’ table where Blizzard and its new pals MLG, ESL, and OGN / GOMTV were planning to revolutionize StarCraft 2.
Now, after weeks of confusing mixed-signals, a troubled North American qualifying tournament, and some problematic tournament rules that may quash the kind of vibrant regional play the WCS was supposed to encourage, DreamHack is looking like a pretty great alternative. While Blizzard and its partners put the WCS back on the rails, StarCraft fans can spend this weekend enjoying the start of the 2013 DreamHack open series in Stockholm. Play starts at 10 AM UK / 5 AM Eastern on the DreamHack Twitch stream.
Dota 2 veterans No Tidehunter and StarCraft 2 independent Johan ‘NaNiwa’ Lucchesi have been spliced together to form a new eSports team: the Alliance. The new organisation has been pulled together beneath the banner of gaming hardware specialists Razer, will focus its efforts on both Dota and SC2, and is actively looking to expand its StarCraft roster in the coming months.
Blizzard are ploughing ahead with preparations for their recently-announced World Championship Series. In lieu of a previous season from which to pull qualifying players, the Irvine monolith have cherry-picked 24 likely suspects each from America, Europe, and Korea to take part in the upcoming Premier League.
Even as Blizzard announced a unified tying-together of StarCraft 2’s international leagues last week, the wheels of 2013’s Championship Series were already turning. WCS Korea is happening as we speak, and the WCS America and WCS Europe leagues are nearly upon us.
As such, the Craft’s men and women in Irvine have seen fit to detail plans for this year’s Series, and to release a list of competition dates - which run from last Thursday to the end of May.
Blizzard have bought up IGN Pro League tech and assets from its former owners, and hired former IPL staff to form the core of a new San Francisco team focused on producing "high-quality web and mobile content" in support of existing Blizzard games.
Since last we spoke about this year’s BlizzCon, it’s become a rather different prospect. For one thing, we now know that it’ll play host to the very first instance of the StarCraft 2 World Championship Series Global Finals. And it’s difficult to imagine that the annual Warcraft, StarCraft and Diablo gettogether won’t also feature Hearthstone, Blizzard’s newly announced CCG. With that in mind, it might be time to start scraping together spare change to fund a trip to Southern California.