At times during this, the last Dishonored dev diary scheduled before its release into the wild, even the cameraman seems swept up by Arkane’s player-driven-gaming rhetoric. He jettisons framing conventions, instead crouching in the shadows behind the heads of Smith, Colantonio, Antonov and co. Film from any direction, or not at all. See parts of Harvey Smith’s skull the designer never intended.
The latest diary from the developers of Dishonored, Arkane Studios, follows up 'Inception' and 'Immersion' with 'Experience'. It details many of the ways you can stab, shoot, and in other ways harm people in the world of Dunwall.