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Core gamers aren't as uncomfortable with change as Peter Moore thinks they are

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Core gamers aren't as uncomfortable with change as Peter Moore thinks they are

While I have a penchant for being a horrible cynic, I reckon that the games industry has never had it so good, from the developers to the consumers. It’s tumultuous, sure, with new trends, a crop of strange business models, infant platforms and envelope-pushing tech - but damn is it exciting. 

EA COO Peter Moore seems to agree. In an interview with Games Industry International, he says that he believes we are entering a “golden age of gaming". There’s a but, though. There’s always a but. And this time, we’re the but. Moore says that EA’s trying to grow gaming, but because it’s “not the way it used to be," we core gamers don’t like that. 

But he’s wrong about what so-called core gamers take issue with, because change has nothing to do with it.

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Epic's Fortnite starts building up to alpha, while more details start to trickle out

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Epic's Fortnite starts building up to alpha, while more details start to trickle out

Epic’s free-to-play cooperative shooter, Fortnite, is opening its doors a crack. Players can now sign up for the alpha after answering a handful of questions about themselves, from gaming habits to platform preference. 

We haven’t heard much about the gun-toting, resource-gathering game lately, but more details are expected soon with it being on the cover of Game Informer’s May issue

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Nosgoth hands-on: death is better from above

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Nosgoth hands-on: death is better from above

They come from the rooftops as night falls. Growling, snarling things. The humans huddle together in a courtyard, eyes frantically darting, bows and guns constantly shifting targets. A shadow passes over them, huge, bat-like wings blocking out the moon. Bolts, arrows and alchemical grenades fly into the air, and the hideous vampire flees. It was a diversion. There’s a streak of grey flesh, and one of the creatures fells a hunter. The rest of the humans run and hide in buildings as their companion is dragged off into the night.

I didn’t expect to enjoy Nosgoth, Psyonix’s free-to-play 4v4 multiplayer arena game, as much as I have been. It’s a simple premise: humans and vampires beating the crap out of each other, but the interesting range of abilities and ease with which one’s life can end gives it surprising tactical depth. It can be tense and nerve-wracking, savage and empowering, and most importantly - there’s buckets of blood.

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Video with a Vampire: Watch humans and vampires not get along in Nosgoth

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Video with a Vampire: Watch humans and vampires not get along in Nosgoth

Every time I hear about Nosgoth, the hole in my chest that was once filled by Legacy of Kain gets larger. It's not the game we dreamed of, but team-based PvP can be a hoot, so it might still be worth making room for. Nosgoth is going to be entering closed beta soon (and you can register for a chance to play now), and to celebrate, Square Enix and Psyonix have put together a trailer filled with throats being ripped out and head-exploding arrows. Oh my.

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Blizzard head dismisses idea of World of Warcraft going free-to-play

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Blizzard head dismisses idea of World of Warcraft going free-to-play

Few discussions on the subject of free-to-play MMOs go by without some speculation in regards to World of Warcraft adopting the increasingly popular freemium model. After almost a decade of charging subscriptions, isn't about time Blizzard called it quits? No, not according to Blizzard CEO Mike Morhaime. 

"We've always taken the business model on a case by case basis," the CEO explains as BlizzCon. "In the case of World of Warcraft, the first 20 levels are free. It wasn't designed as a free-to-play game. I don't see that type of transition happening in World of Warcraft, although we are always looking for new ways to make the game more accessible."

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Wildstar producer on the exaggerated death of subbed MMOs: "free-to-play's not a magic bullet"

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Wildstar producer on the exaggerated death of subbed MMOs: "free-to-play's not a magic bullet"

We’ve talked a couple of times to Carbine Studios’ Jeremy Gaffney in the last few months. He’s currently promoting his promising subscription MMO, Wildstar, and on each occasion he’s made the same broad point: in the massively-multiplayer market, things are not necessarily as they seem.

“Games that look very successful in free-to-play may or may not be making profit," he told us most recently. And then added, cryptically: “Games that look unsuccessful in subscription may actually be more profitable."

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Wildstar producer on why developers haven't copied League of Legends' business model: "It's so hard to do"

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Wildstar producer on why developers haven't copied League of Legends' business model: "It's so hard to do"

Jeremy Gaffney is executive producer on Carbine and NCsoft’s sci-fi MMO Wildstar - and no, he won’t tell us whether it’s free-to-play or not. Get him talking about business models, though, and he’ll declare his admiration for the three-week update cycle that keeps League of Legends players keen.

But there’s a reason, he says, that developers haven’t sought to emulate LoL’s model. It’s simply too much to ask, too often.

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SMITE gets revamped hero called 'Hun Batz', has very calm lady narrate his adventures

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SMITE gets revamped hero called 'Hun Batz', has very calm lady narrate his adventures

Videogames have a real problem with naming things sometimes. 'Hun Batz' is the latest hero for SMITE, the third person free-to-play MOBA-action keyboard-destroyer, and is easily the oddest name for a character in a fantasy game I've heard. Hun Batz replaces Sun Wukong, who was removed for a revamp. In any case, a soothing lady narrates HUN BATZ's announcement video. She is so soothing I feel a bit sleepy now. I might actually use the Hun Batz announcement video as some sort of bed time storyesque sleeping aid.

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Star Wars: The Old Republic’s free to play option has “proven to be successful”

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Star Wars: The Old Republic’s free to play option has “proven to be successful”

The Old Republic’s free to play option, launched back in October in response to black slope-sliding subscriptions, has reportedly paid off.

The news comes as BioWare push out The Old Republic 1.7, which introduces that Reputation system and an Ilum event: the first in the dev team’s attempt to build a newly “dynamic, ever changing universe".

More on all of that beyond the jump.

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TERA going free to play on February 5th

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TERA going free to play on February 5thTERA will be making the transition to free to play on the 5th of February. The transition will be powered by an item shop, which will include boosts and cosmetic items. Some new content is also coming with this update including a new dungeon, 3v3 PvP arenas and a new addition to the political system.

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The nine best free games on Steam

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The nine best free games on Steam

Why nine? Whyever not? Tim and I sorted through the many free-to-play games that Steam had to offer and we didn't just pick our favourites, we also looked at just how "free" these free-to-play games really are. In other words, does opening your wallet cut corners or grant you special favours?

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Blizzard CEO refutes Starcraft II free-to-play speculation: “The math just isn’t there”

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Blizzard CEO refutes Starcraft II free-to-play speculation: “The math just isn’t there” One of the current questions and arguments that surrounds eSports is the role of free-to-play in growing the eSports community. On the one hand, there’s the belief that free-to-play games, with low barriers to entry, are better placed to grow and accelerate community growth.

On the other hand, there are the games that aren’t free-to-play that are doing just fine, thank you. Like Starcraft II.

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Here's what free to play Star Wars: The Old Republic players won't get

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Here's what free to play Star Wars: The Old Republic players won't getBioWare have drawn a line around precisely what you will and won't get as a free to play player of Star Wars: The Old Republic, releasing a helpfully updated chart listing features exclusive to paying space adventurers. Where subscribers get three crew skills, for example, free players get one. Where subscribers get unlimited space missions, free players get three a week. How many space missions can you handle? How many is healthy?

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Dust 514 could be "coming out next month"

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Dust 514 could be "coming out next month"In an interview with Fox Business, the President and CEO of Sony Computer Entertainment America Jack Tretton might have made a bit of a faus pax, letting something slip that perhaps should have stayed unslippen. While talking about how the Playstation 3 is gearing up for a wave of free to play games, he mentioned Dust 514 in passing. Specifically a release date next month.

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Blizzard "looking at" the possibility of Starcraft II multiplayer going free to play

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Blizzard "looking at" the possibility of Starcraft II multiplayer going free to play

During a panel about eSports at the Valencia eSports Congress, Dustin Browder, Lead Designer on Starcraft II, was asked whether Blizzard had any plans for free to play in regards to their strategy behemoth. Free to play opens up the game to a huge number of people, and the more people that play, the more likely it is that you’ll unearth talent for your pro eSports scene.

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Shootmania Storm will be free to play on launch

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Shootmania Storm will be free to play on launch

ShootMania Storm, Nadeo’s community driven eSports FPS with buildable levels and all sorts of tournament features, is going to be (mostly) Free to Play, Ubisoft has announced. Essentially you get a stripped down version of the game if you don’t pay, but a whole raft of features if you do. Which sounds pretty Free to Play to me.

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Star Wars: The Old Republic servers now merged

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Star Wars: The Old Republic servers now merged

In the run up to become a free to play game, Star Wars: The Old Republic is making sure everything is neat and tidy for the incoming influx of new players by consolidating servers into one high density cluster, in a way that sounds a little like a black hole forming. A black hole of high population MMO fun.

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Funcom’s new CEO on Secret World’s future: “we definitely have the tools to turn The Secret World into a free-to-play game”.

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Funcom’s new CEO on Secret World’s future: “we definitely have the tools to turn The Secret World into a free-to-play game”.It’s no secret that, err, The Secret World hasn’t been a stellar success. Very low sales, multiple layoffs from within the team and declining subscriber numbers all point to a game with severe struggles. Frankly, The Secret World deserves better. What happens next? What can Funcom do to build on their investment? One option is obviously to go free-to-play.

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