After being removed by Valve following many, many, many complaints, The War Z has returned to Steam to try its luck a second time. Looking through the game's listed features we can see where the work has gone to avoid a repeat of the last fiasco. It seems to have been largely a cover-up job.
Despite dousing the fires of controversy in bucketfuls of contrition, The War Z is now facing a range of attacks aiming at shutting down the game's servers, according to a post by community manager Kewk over on The War Z forum.
In a lengthy open letter to The War Z community, Hammerpoint Interactive's executive producer Sergey Titov personally apologised for the series of unfortunate events that led to the removal of the zombie survival FPS from Steam. It's a frank listing of errors, a self-flagellating missive in which Titov claims total responsibility for his own "arrogance", which brought about a "perfect storm that affected all of [The War Z's] community members". The War Z has been mired in controversy since launching on Steam on December 17, after promising missing features, accusing players of misreading the game's store page, coming up short on their advertised map size and mistreating critical forum members.
A rocky start, to say the least. But hey, at least this particular stable door is finally closed. The entire letter can be read below.
If imitation is the sincerest form of flattery then Hammerpoint Interactive have all but constructed a shrine to Dean Hall. When I first sat down to play The War Z I resolved to not draw lazy comparisons between it and Hall’s DayZ. That didn’t last. The similarities are so striking that they’re impossible to ignore.
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The War Z has received flack for being very similar to Day Z, some calling it a simple clone. Whether or not that's the case, it looks like they've been copying Riot, makers of League of Legends. The War Z's Terms of Service make explicit references to League of Legends' currency system and there's evidence suggesting Hammerpoint have redacted even more explicit mentions of the game since their copy/paste job was discovered.
DayZ hinted at the zombie game we always wanted, a pervasive world where we could starve, become ill, and, of course, face off against hordes of the walking dead - all while under threat from your fellow player. Well, The War Z is taking a run at the same idea with slightly different emphasises, the space between spawning to armed survivor is shorter. And the guns, once you have them, are more customisable.
Why am I telling you all this when I can just show you?