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Diablo III becomes the last major Blizzard game to get a Chinese launch

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Diablo III becomes the last major Blizzard game to get a Chinese launch

Diablo III occupies a strange rockpool in the space-time continuum. Just two years old, it feels like it’s been with us forever: never not being streamed, and never quite finished - even after Reaper of Souls.

But there’s still one major market on the planet where Diablo III never arrived: China. Blizzard will partner with local internet company NetEase to lower the final of their five series pillars into place in the region.

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Blizzard's Mike Morhaime on inclusivity: "We are challenging ourselves to draw from more diverse voices"

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Blizzard's Mike Morhaime on inclusivity: "We are challenging ourselves to draw from more diverse voices"

Blizzard president Mike Morhaime has said that the studio is making and effort to ensure that its games and stories are as inclusive and epic as possible.

The comments were made in a response to an open letter from a player who has drifted away from Blizzard’s games due to the lack of gender and ethnic diversity in the likes of World of Warcraft and Diablo III. 

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Blizzard tell investors Heroes of the Storm is "more welcoming" than its peers, "already fun"

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Blizzard tell investors Heroes of the Storm is "more welcoming" than its peers, "already fun"

We’re well used to the idea of broken betas and iffy early access by now, but Heroes of the Storm launched in something called Technical Alpha. Blizzard couldn’t have made the thing sound less finished if they’d asked testers to wear hard hats for the duration of play.

But it was good! Noted critics called Heroes of the Storm a triumph. And feedback has been such that Blizzard are now confident enough to tell their investors that the game is “very good" - an accessible entry point to the already hugely popular MOBA genre.

“We think that there is an opportunity to make the genre even more approachable for new players," said CEO Mike Morhaime. “I think that it can skew very hardcore, and there is definitely room for improvement in that area while still maintaining the depth and replayability that exist there."

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Hearthstone's single player adventure Curse of Naxxramas coming "this summer"

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Hearthstone's single player adventure Curse of Naxxramas coming "this summer"

In Hearthstone, we’ve become used to conducting our card games down the pub - surrounded by light, laughter, and human(oid) warmth, or at least the ambient, audible suggestion of it. It's all rather lovely going by Nick's Hearthstone review.

The announcement of single player adventure Curse of Naxxramas promised to change all that - to sling us into a dank dungeon, where alone we might face down fungal horrors and oversized arachnids across the board.

At least now we know it’ll be summer outside.

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What you sow: Diablo III: Reaper of Souls sells 2.7 million copies in first week

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What you sow: Diablo III: Reaper of Souls sells 2.7 million copies in first week

Blizzard took a risk with Diablo III’s first ever expansion: they separated Loot 2.0 out into a free update, and let it stand by itself. Our Reaper of Souls review says that it worked: a new campaign, Crusader class and adventure mode proved enough meat to pull in current and relapsed players alike, to the tune of 1.5 million thwarted Malthaels - and 2.7 million copies in the first week.

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Don’t call it a decline: World of Warcraft subscriptions are back up a bit

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Don’t call it a decline: World of Warcraft subscriptions are back up a bit

MMO doomsayers like to characterise World of Warcraft’s twilight years the way Telltale describe The Walking Dead - like a man slipping inexorably down a hill, desperately grasping for things to hold onto.

In actuality, Blizzard are playing ongoing WoW development more like Tiny Wings - keeping their heads down to ensure the highest possible peak after each trough. Mists of Pandaria came out at the tail end of 2012, and first annual expansion Warlords of Draenor isn’t due till later this year - but the books have already turned up again.

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Blizzard want World of Warcraft expansions to become an annual occurrence

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Blizzard want World of Warcraft expansions to become an annual occurrence

As Blizzard are likely reminded whenever they forget not to read news stories like this one, World of Warcraft’s subscriber base is falling. Not like a stone, but a spinning jenny. Gracefully, but steadily.

Even so, more of their staff are being sent to Azeroth’s coalface than ever before, and fewer returning to work on other projects. So what fearsome workflow paradox is gobbling up some of PC gaming’s most talented developers?

The nebulous, ever-changing Next Expansion, it turns out.

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Blizzard already working on next expansion after Warlords of Draenor

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Blizzard already working on next expansion after Warlords of Draenor

Blizzard are changing their game plan when it comes to future expansions to the world of Azeroth. For the first time, Blizzard are already hard at work at their next expansion for World of Warcraft, the one after the recently announced Warlords of Draenor. Understanding that they need to keep the playbase engaged and subscribed, Blizzard will be releasing these expansions on “a faster cadence".

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It was Diablo III's console version who stuck the last nail in the auction house's coffin

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It was Diablo III's console version who stuck the last nail in the auction house's coffin

Imagine if all Diablo III trading business was conducted inside an actual coffin. Madness! All cramped gold transactions over peoples’ shoulders and swords passed gingerly between peoples’ hips. But it’s not - that was actually a metaphor, and in any case the auction house is due to close in March.

As it turns out, Diablo III’s rather successful console port has had something to do with that.

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Blizzard have “more resources focused on building content for World of Warcraft than ever before”

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Blizzard have “more resources focused on building content for World of Warcraft than ever before”

The headline news for the Blizzard bit of Activision’s earnings call last night was that World of Warcraft subscriber numbers are still declining, and appear to be picking up speed. That’s a disconcerting thought for Azeroth’s inhabitants, who can see Blizzard pumping cash into what they hope will be new floats for the company to bob along on once WoW is fully deflated - Hearthstone and Heroes of the Storm.

But Blizzard haven’t begun the long, finickety process of pulling out of WoW just yet. Indeed, they’ve upped its budget to ensure that “it can continue having a long and happy life".

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eSports exploding, say eSports executives at MIT-Sloan Sports Analytics Conference

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eSports exploding, say eSports executives at MIT-Sloan Sports Analytics Conference

Last Friday, while rumors swirled that IPL 6 was definitely cancelled and the LCS “super week" continued its marathon, a small audience gathered on the second floor of the Boston Convention and Exposition Center to hear the heads of Blizzard, MLG, Twitch, and the Houston Rockets basketball team talk about how eSports have grown in the last two years.

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StarCraft 2 2.0.4 patch adds new replay features and revamps menus

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StarCraft 2 2.0.4 patch adds new replay features and revamps menusA substantial Wings of Liberty patch for Starcraft 2, which will bring the game up to version 2.0.4, is “on the horizon" according to a post on the game’s official forum. The patch will revamp the menu screens, as well as Clans and Groups, and add new replay features.

Blizzard have warned their community that it’s not a small patch, either, and took the opportunity to remind players that it’s worth leaving the the StarCraft 2 launcher running in the background to pre-load the patch, since the launcher has background downloading enabled.

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StarCraft 2 Heart of the Swarm intro video released sans game

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StarCraft 2 Heart of the Swarm intro video released sans gameAnd so this curious and probably irreversible trend for throwing the opening cinematics of games out of the nest without a game to back them up continues. Sometime in March, we’ll boot up Heart of the Swarm for the first time and go, “Oh yeah. I remember this one."

Silliness aside, Blizzard have a track record when it comes to shellshocked, foreground-heavy animation, and I think they’ve succeeded in capturing at least a smidgen of HotS’s Zerg-infused essence. Check out their efforts below.

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Heart of the Swarm beta expanded with pre-order access

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Heart of the Swarm beta expanded with pre-order accessWhile the release of Starcraft 2’s second episode is currently slated for 2013 and consequently ages off, in a couple of weeks it’ll be due out ‘this year’, which means ‘imminently’. To prepare for that binary switch, Blizzard are making room for more players in their ongoing beta test. Any players who pre-purchased the game before December 18th are now flagged for beta access, and any who digitally pre-order from now on will be added to the beta “in waves" every week or so.

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Blizzard's Mike Morhaime on the future of StarCraft 2 eSports, Heart of the Swarm, and community concerns

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Blizzard's Mike Morhaime on the future of StarCraft 2 eSports, Heart of the Swarm, and community concernsAs president and CEO of Blizzard, Mike Morhaime underlines Blizzard’s commitment to StarCraft and its thriving pro community every time he appears at a tournament. It’s an increasingly important message to send: during the autumn, the StarCraft community seemed to be getting morose about its own future, and Blizzard’s ability to help it grow. Since then, Blizzard have been pushing back and trying to reassure the community that not only will Heart of the Swarm be a strong expansion, but that Blizzard hear and understand the the community’s concerns. With Morhaime in the audience, they can hardly miss it.

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Blizzard CEO refutes Starcraft II free-to-play speculation: “The math just isn’t there”

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Blizzard CEO refutes Starcraft II free-to-play speculation: “The math just isn’t there” One of the current questions and arguments that surrounds eSports is the role of free-to-play in growing the eSports community. On the one hand, there’s the belief that free-to-play games, with low barriers to entry, are better placed to grow and accelerate community growth.

On the other hand, there are the games that aren’t free-to-play that are doing just fine, thank you. Like Starcraft II.

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