Oculus Rift News | PCGamesN

Oculus Rift News | PCGamesN

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Oculus Rift will support Mac eventually, but Apple needs to prioritise GPU performance

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Oculus Rift will support Mac eventually, but Apple needs to prioritise GPU performance

Apple Mac owners have been seeing increased gaming support over the last year or so with many Mac supported games finding their way onto Steam. But one thing Apple users can guarantee is that they’ll be left in the cold come VR’s launch. Oculus have explained at E3 that current Macbooks will be unable to support their Rift headset. 

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Oculus will pre-approve games on the Rift store and rate them for comfort

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Oculus will pre-approve games on the Rift store and rate them for comfort

Oculus has explained that the Oculus Rift store platform for VR games will be curated by Oculus in a manner similar to how Apple approves apps on the App Store. All games will have to be vetted before appearing on the store. They will also be rated for comfort and content to help people understand what kind of experience they’ll be in for. 

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LucasArts is creating some exciting stuff with VR thanks to their ILM Experience Lab

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LucasArts is creating some exciting stuff with VR thanks to their ILM Experience Lab

In a studio far, far away, LucasArts have created a partnership with both Light & Magic and Skywalker Sound to delve into the realm of VR. Using technology such as virtual reality and augmented reality, the new joint effort of the ILM Experience Lab is exploring the applications of the new technology; utilizing devices such as Valve’s HTC Vive and the Oculus Rift.

We’ve got a video of their latest tinkerings, and it looks pretty impressive.

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Insomniac Games and Gunfire Games join the list of Oculus Rift developers

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Insomniac Games and Gunfire Games join the list of Oculus Rift developers

The Oculus pre-E3 conference wasn’t just jargon and Phil Spencer’s menacing grin, there were also games. Well, trailers for games. CCP showed up with a Valkyrie video, but they were also joined by Insomniac and Gunfire Games, who showed off Edge of Nowhere and Chronos, respectively. 

If you missed the conference, you can smear your damp eyeballs all over the trailers below. 

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Hands on with Loading Human — the motion-controlled Oculus Rift adventure

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Hands on with Loading Human — the motion-controlled Oculus Rift adventure

Loading Human is an Oculus Rift powered adventure game in which you play a novelist with Alzheimer’s whose fractured memories are being uploaded into a computer by his Nobel Prize winning scientist wife. To enable his fraying mind to be transferred to a hard disk, he must relive his memories one by one, piecing together his experiences and burrowing through his tattered virtual brainscape.

Not content with simply dropping you into the Oculus Rift’s convincingly projected version of reality, Loading Human also employs the use of Razer Hydra, two handheld nunchuks whose positions in space are tracked by a clever motion-sensing, desk-mounted orb. Together with the virtual reality headset, they allow you to move and use your hands inside the game world, picking up and interacting with objects in a genuinely disconcerting way.

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Oculus to livestream pre-E3 briefing event tonight

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Oculus to livestream pre-E3 briefing event tonight

Oculus is mere hours away from hosting its own pre-E3 show today. The contents of the briefing is unknown, but it’s presumed that it will show off the final consumer version of the device, and spill some more details.

The entire show will be livestreamed, and we’ve got the details below so you won’t miss a thing.

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Hands on with the first pornography for the Oculus Rift (NSFW)

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Hands on with the first pornography for the Oculus Rift (NSFW)

Update 19/05/15: With the news that Oculus will not block VR porn, it's worth reminding ourselves what VR porn is actually like.

Frankly, I’m surprised it took this long. Sci-fi authors and theorists have been dreaming of the possibilities of virtual reality sex the moment VR became a thing. Weirdly, though, even though the Oculus Rift has been in the wild for a good few months, there’s actually very few examples of developers attempting porn. 

Until now.

Over the last few days, a lone developer has been breaking new ground with a pair of sexy demos, made in Unity, that illustrate the potential of VR pr0n.

I went hands on. Ish.

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Oculus Rift consumer headset design revealed; "This is only the beginning"

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Oculus Rift consumer headset design revealed; "This is only the beginning"

The earliest versions of the Oculus Rift - even the ones John Carmack would evangelise for use with Doom 3 back when he was at id - were Frankenstein-ian prototypes, held together by sheer enthusiasm and copious amounts of duct tape.

How far we’ve come. Last night, Oculus offered the first look at the consumer version of the Rift - out in the first few months of 2016.

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See GTA V through the eyes of the Oculus Rift with this virtual reality mod

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See GTA V through the eyes of the Oculus Rift with this virtual reality mod

A bunch of modders have gotten GTA V to work with the latest Oculus Rift DK 2, allowing players to use the virtual reality to simulate life in Los Santos. Although Rockstar haven’t provided any official support for the device themselves, modders have been able to use the Oculus Rift by using a third-party program called VorpX, which allows the Oculus Rift to be used within many of today’s games.

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Smell-o-vision is real with the FeelReal Oculus Rift add-on

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Smell-o-vision is real with the FeelReal Oculus Rift add-on

Smell-o-Vision was invented in the 1960s, but it’s safe to say the technology hasn’t really ever taken off. There have been multiple attempts to revive the idea over the decades, and the latest clips onto Oculus’ VR goggles to provide you will a full sense-o-rama experience. FeelReal fills your nose with various odours, as well as spraying you with water and blasting hot or cold air into your face. 

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John Carmack thinks that the future of VR is in mobile tech

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John Carmack thinks that the future of VR is in mobile tech

Since Oculus got everyone sweaty over virtual reality, the focus has mostly been on games, and specifically PC games. But that’s been slowly changing since it was acquired by Facebook, and the Oculus Rift has started to be positioned as this ubiquitous device in the same way the smartphone is now. 

That’s always been the plan, though. At his GDC talk today, John Carmack discussed the potential of mobile VR, and why it was the reason he originally started working with Oculus in 2013. 

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I ate too many egg bagels and span around in a virtual reality chair and now I feel sick

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I ate too many egg bagels and span around in a virtual reality chair and now I feel sick

Roto is an invention that aims to improve the experience of using a virtual reality headset by allowing full 360-degree turning using a special chair that rotates when you apply pressure to a pair of footpads. It operates on the notion that nobody should be allowed to stand up when using any kind of headset that teleports them to unknowable fantasy universes, lest they trip over a cable and die. It's a solid notion and one that I approve of, having once knocked over a stack of Easter eggs while inside Oculus Rift.

Spinning around in a motorised office chair might be the future of virtual reality. It might also be something that isn't the future of virtual reality. It might be a part of some version of one potential future of virtual reality. It might also be the case that virtual reality doesn't have a future to be a part of. I honestly don't know. I'm just a bit dizzy from all the spinning.

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Earthlight is a first-person exploration game set on the ISS using the Oculus Rift and Kinect 2

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Earthlight is a first-person exploration game set on the ISS using the Oculus Rift and Kinect 2

Have you ever wanted to do a spacewalk above the vast and encompassing blue dot that we call home? Well developers Opaque Multimedia are about to offer you the chance to do just that, albeit in the space of virtual reality. Their new game, Earthlight, is a first-person exploration game that’s set on the International Space Station. It’ll use both the Oculus Rift and Microsoft Kinect 2 to provide a full body mapping system, and ensure that immersion is at the forefront of the experience.

“Earthlight demonstrates the very limits of what is visually achievable in consumer-oriented VR experiences," Opaque states. “Featuring the most realistic depiction of the International Space Station used in an interactive VR setting to-date."

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