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Start building early: Landmark is on sale for the next day

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Start building early: Landmark is on sale for the next day

If you fancy putting your creative prowess to use, then Landmark might be your cup of voxel tea. It’s not finished yet, but it’s still floating about in Early Access, so you can buy your way in early. The cheapest pack, the Settler Pack, would normally set you back £14.99/$19.99, which is a little pricey for a game that will be free at launch. You get early access, a title and a pickaxe for your cash. 

If it’s the price that’s been keeping you away, then you might be a bit more interested now. All packs are 66 percent off for the next day, which is quite the discount. We got Mr. Cobbet to check it out back in March, so take a gander at his Landmark closed beta review to see if it tickles your fancy. 

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Wind of Change: SOE adding weather to H1Z1 and PlanetSide 2

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Wind of Change: SOE adding weather to H1Z1 and PlanetSide 2

Auraxis, the location of PlanetSide 2’s global war, is a large, diverse globe - expanding still with the introduction of a new continent, Hossin. But it’s one where the weather never changes, unless you count drop pods raining down from above as a weather phenomenon. 

Weather effects have been teased by SOE since before launch, and it’s one of the things the team’s been wanting to add for a long time. Amid all the new content, it’s still not been forgotten, as CEO John Smedley revealed on Twitter earlier this evening.

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Hit it: PlanetSide 2 hit detection problems encountered, fixed

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Hit it: PlanetSide 2 hit detection problems encountered, fixed

You’ve got a sneaky Vanu soldier in your sights, and she hasn’t spotted you. You take a deep breath, look on either side of the ridge you’re perched on - just to make sure you’re alone - and then you fire, right at the Vanu’s skull. Nothing happens. She scarpers, and you’re left without a kill. 

If this has happened to you, then you might have been a victim of dodgy hit detection. SOE’s John Smedley explained, on Reddit, that it may have affected up to 20 percent of players at one point or another. A fix is up on the public test server at the moment. 

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Landmark's Player Studio: "Players are better with our tools than we’ll ever be"

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Landmark's Player Studio: "Players are better with our tools than we’ll ever be"

Player Studio just makes sense in Landmark. A game about creation and sharing is the perfect place for a marketplace for user-created items. And it’s integral to SOE’s free-to-play model, their take on which is one of the best in the business, never punishing players who don’t want to spend a penny, but offering them plenty of incentives to part with cash. 

We had a chat with Landmark designer David Georgeson about the anticipated impact of Player Studio, and how it - along with player feedback and experimentation - has informed Landmark’s development timeline. 

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H1Z1: a sandbox where you can build a fortress and then set fire to brawling wolves and zombies

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H1Z1: a sandbox where you can build a fortress and then set fire to brawling wolves and zombies

In the bowels of E3, we’re at the mercy of zombies. Not sleep-deprived, hungover journalists, but the rotting, walking cadavers that populate SOE’s new post-apocalyptic survival MMO, H1Z1. 

It’s a single server, no resets and 64 square kilometres (at the moment) of forests, deserts, towns and zombies. And at first, it sounds a lot like DayZ. That was always going to be the hurdle for SOE, that immediate comparison that everyone leaps to. 

But this isn’t DayZ, and ex-Counter Strike pro, now H1Z1 senior designer, Jimmy Whisenhunt offers plenty of reasons why the two games are different and can co-exist. 

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H1Z1 trailer asks what your evil ways will be

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H1Z1 trailer asks what your evil ways will be

When the apocalypse hits, what manner of evil will you commit to survive? That’s the question at the heart of this splattery-good trailer for Sony’s open-world zombie MMO H1Z1. Alongside such questions comes footage of skidding automobiles, grand fortresses, and many, many dead people. 

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H1Z1 will be a massive sandbox, where you can farm, build a town or drive around hunting zombies

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H1Z1 will be a massive sandbox, where you can farm, build a town or drive around hunting zombies

H1Z1, SOE’s post-apocalyptic MMO, was unofficially revealed yesterday when details emerged from the Game Talk Live podcast before it aired. What we knew was vague, though - there’d be forts, PvP, zombies and burning stuff down. 

Now that the cat’s out of the bag, SOE head honcho John Smedley has taken to Reddit, providing a plethora of details about the upcoming MMO. It’s now sounding like less of a zombie MMO, and more of a humongous multiplayer survival game that just happens to also have zombies. Like DayZ, admittedly, but perhaps more ambitious.

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H1Z1 is a post-apocalyptic MMO from SOE where you can burn everything down

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H1Z1 is a post-apocalyptic MMO from SOE where you can burn everything down

Sony Online Entertainment’s newest title, H1Z1, is a post-apocalyptic MMO that’s lousy with the walking dead. SOE president John Smedley made the reveal on the Game Talk Live podcast, which goes live later today. 

"H1Z1 is an MMO that allows players to take on the role of an apocalypse survivor who is in a world that is filled with zombies," Smedley said on the podcast. "A world! Not just a little tiny server."

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Why every PC gamer should try Planetside 2

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Why every PC gamer should try Planetside 2

Planetside 2 is like one big Michael Bay movie; a massively multiplayer first person shooter with explosions as far as the eye can see. It’s a brilliant mix of troop combat, vehicle warfare, and ridiculous aerial assaults. Sometimes you need to take a step back from the front lines and admire the carnage. Thank Auraxis, then, for YouTube. 

Here’s what we think are the best videos to demonstrate why Planetside 2 is just so exciting. There’s glory, failure, rage, and bombers falling out fo the sky. And don’t forget: you can join in the action. Planetside 2 is free to join, and free to play. There's no reason not to try it.  

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Planetside 2 roadmap shows plans for the next six months of development

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Planetside 2 roadmap shows plans for the next six months of developmentThe teething problems of an MMO can be many. The teething problems of a free-to-play MMO can often go unforgiven by its fledgling community, and once they’re gone it can be awhile till they come back, if ever. When the free-to-play MMO is Planetside 2, unique on the PC in its many-playered first-person shooteridge, all these problems are compounded.

SOE’s recently introduced roadmap should do wonders then to show which game problems the developer is aware of and in what order they plan on addressing them. Similarly it’s reassuring to see some of the new features we can look forward to.

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