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Dying Light first impressions

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Dying Light first impressions

Hello! This isn’t a review. Sorry! As you might already know, press weren’t given review codes for Techland’s zombie parkour romp, Dying Light, until yesterday, and a day is not long enough to digest this rather large game. 

I’ve taken a break from caving in zombie skulls with rusty pipes and leaping across buildings like an urban ninja to share my early impressions, though. After this, it’s back to the slums of Harran with me. 

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Dying Light’s ‘Be The Zombie’ mode is no longer a pre-order exclusive

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Dying Light’s ‘Be The Zombie’ mode is no longer a pre-order exclusive

Dying Light releases on PC on January 27th, and on that date there will be a small change to your previously scheduled launch. Where once the game’s asynchronous ‘Be the Zombie’ multiplayer mode was a pre-order bonus reserved only for those with enough interest to buy the game before release, it’s now available to one and all, no matter when you slap down the cash. 

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Dying Light physical release to be delayed outside of the US; digital release remains unaffected

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Dying Light physical release to be delayed outside of the US; digital release remains unaffected

Techland’s zombie parkour game, Dying Light, will see a short delay in offering physical copies of the game to regions outside of the United States. The delay will affect the physical console and PC versions of the game, which won't make it in time for the January 27th release date. The digital release however will remain on schedule.

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Ampisound's live-action Dying Light parkour video will make you dizzy

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Ampisound's live-action Dying Light parkour video will make you dizzy

Techland’s parkour and zombie game, Dying Light, is due out at the end of the month, so it’s time to start asking the question, how helpful is parkour when attempting to avoid zombie-related death? 

Conveniently, Ampisound, the folks that created the excellent Mirror’s Edge parkour POV video, took advantage of a recent zombie outbreak in Cambridge, and you can see that it’s an effective way to avoid being eaten by the undead for at least a wee while. 

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Dying Light intro cinematic explains what's up with zombie-infested Harran

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Dying Light intro cinematic explains what's up with zombie-infested Harran

Techland’s Dying Light isn’t due out until next month, but don’t let that stop you from watching the intro cinematic in an effort to trick your brain into thinking you’re just about to play it. Though I would suggest being nicer to your brain, it’s the only one you’ve got, and nobody likes to be tricked. 

Dying Light’s intro paints the scene with an exciting… news report. It’s unusual that so many zombie games still use news reports for exposition, when clearly Twitter will be the first place people look when the dead rise from their graves. Anyway, direct your eyes below for the trailer. 

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Dying Light system requirements, now with less crazy

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Dying Light system requirements, now with less crazy

Techland has released the system requirements for the free-running, zombie-slaying action romp, Dying Light. These system requirements are actually the second batch. The first demanded 16GB of RAM in the recommended list, and a GTX670 as a minimum GPU. Thankfully, this seems to have been a mistake, and the list has been updated with more reasonable requirements. 

Have a look at them below. 

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Techland have Dying Light prepared for Oculus Rift’s release: “If they’re ready, we’re ready”

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Techland have Dying Light prepared for Oculus Rift’s release: “If they’re ready, we’re ready”

VR is the biggest thing in PC gaming right now, and developer Techland knows it. Showing us their zombie survival game Dying Light, the star of the show was the Oculus Rift. A virtual reality version of their dead city is they’ve been working hard with, battling against framerates and dual-image rendering, but they think they’ve cracked it. 

“You can already plug in Oculus and play and it’s pretty good," explains the game’s lead designer Maciej Binkowski. “We’re definitely going to support Dying Light when it releases." 

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Watch skeletons being victimised in Hellraid's first 20 minutes

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Watch skeletons being victimised in Hellraid's first 20 minutes

Techland really know how to make first-person melee incredibly satisfying. Dead Island - for all its flaws, like the awful quests and boring narrative - held my attention for as long as it did because flailing around, dismembering zombies was just so much damn fun. 

The studio’s fantasy first-person hack and slash romp, Hellraid, looks to be continuing this tradition. Indeed, it’s particularly evocative of Dark Messiah of Might & Magic, which I ended up devouring after I grew tired of Oblivion’s rubbish combat back in 2006. 

Some of the devs played through the first 20 minutes on Twitch a wee while ago, and you can watch the whole, violent affair below. 

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Dying Light trailer demonstrates how to kill zombies like it's night and day

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Dying Light trailer demonstrates how to kill zombies like it's night and day

A new Dying Light trailer that’s bound for this year’s Gamescom has surfaced, showing just exactly what we can expect from the parkour zombie survival game. You’ll be punching, jumping on, slicing and blowing up zombies left and right with various weapons and scenery. And you can share the fun in four player co-op; it’s all quite fun and carefree by the looks of it.

But when the sun sets, you’ll become the hunted.

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Techland's Hellraid has been given a glossy new coat of blood

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Techland's Hellraid has been given a glossy new coat of blood

Hellraid is Dead Island developer Techland’s gorey first-person hack and slash RPG, and we’ve not heard much about it for a while. That’s because Techland have been presumably rather busy making significant changes. 

So it’s being re-announced: a new Hellraid, not the old Hellraid. That means a new engine, new combat systems both for melee and magic, and a crafting system. 

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Dying Light producer dismisses "lazy" link to linear Mirror’s Edge

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Dying Light producer dismisses "lazy" link to linear Mirror’s Edge

The decision to turn Mirror’s Edge 2 open-world seems logical enough; the free-running dream made real. It’s the urban equivalent of Skyrim’s distant-mountaintop promise: If you can see a rooftop, you can hop, slip and slide your way there.

But Mirror’s Edge was never really about choice. Sure, its greatest pleasures were to be found sourcing new routes in its Time Trial mode - but were those really choices, or optimisations?

Tymon Smektala would probably suggest the latter. He’s working at Techland on the Dead Island developers’ free-roaming zombie jumparoo, Dying Light, and is a little tired of the comparisons to DICE’s flawed opus.

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Call of Juarez: Gunslinger PC review - Print the legend

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Call of Juarez: Gunslinger PC review - Print the legend

I could append a ton of qualifiers to how much I loved Call of Juarez: Gunslinger. “For a $15 game..." or “Approaching it with low expectations" or “As Western shooters go..." But they don’t do justice to the sheer delight I took in playing it.

Gunslinger is a thoroughly conventional shooter, but it approaches its straightforward task with such style, simplicity, and humor that playing it was like being a bubble in a glass of champagne. I was propelled along by its effervescence, struck at every turn by its canny use of limited resources to create something unique and sometimes even beautiful. In this, more than anything else, it is a kindred spirit to the Hollywood Westerns that helped make the frontier such an indelible part of American culture.

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Dying Light crosses Dead Island with Mirrors Edge and sprinkles it with I Am Legend

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Dying Light crosses Dead Island with Mirrors Edge and sprinkles it with I Am Legend

I Am Legend was a fine film - not great, certainly - but it was solid and compelling, particularly as a result of the clear danger that nighttime presented protagonist Robert Neville. At night the monsters filling the city were able to hunt him freely, uninhibited by the sun’s harmful rays.

Techland are taking frames out of the film’s reel with their latest project: Dying Light. It sees you searching the game’s Rio de Janeiro-styled city for supplies by day and holding up in buildings by night, fighting off hordes of hunting creatures.

And all with a dash of first-person freerunning to keep us entertained.

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