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Assassin's Creed Unity system specs are as steep as Notre Dame

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Assassin's Creed Unity system specs are as steep as Notre Dame

It’s going to be a cruel Christmas. Over in the console kingdom, developers have tired of pulling along owners of older machines, content to let customers slide backwards down the hill on their sleds if they won’t buy a new box. And in the PC province, system requirements have taken a sudden and uncomfortable lurch upwards, like so much rum butter in your oesophagus.

To Shadow of Mordor and The Evil Within add Assassin’s Creed Unity, which is calling for the head of your ageing graphics card to be separated from its body.

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Ubisoft’s Jade Raymond leaves to “pursue my other ambitions and new opportunities”

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Ubisoft’s Jade Raymond leaves to “pursue my other ambitions and new opportunities”

Ubisoft producer Jade Raymond has announced she’s leaving the company to pursue “other ambitions and new opportunities." Raymond was producer on the original Assassin’s Creed as well as Watch Dogs and Splinter Cell: Blacklist. She was also a key player in founding Ubisoft Toronto.

Her departure will be a significant loss to Ubisoft.

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Ubisoft won't stop PC players from fiddling with The Crew's frame-rate

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Ubisoft won't stop PC players from fiddling with The Crew's frame-rate

What if a roadside threat to a fellow crewster emerged in the 59th frame of a second, and you didn’t spot it? That’s the possibility The Crew beta players lived in fear of, and so in many cases cranked up their frame-rate to an unsupported 60fps.

Ubisoft are reluctant to promise 60 frames-per-second for The Crew on release day, but they won’t impound your sweet ride for chasing those speeds yourself.

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The Crew trailer shows off the in-game Kwik Fit

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The Crew trailer shows off the in-game Kwik Fit

Ubisoft’s upcoming open-world racer The Crew has put a lot of focus on the streets and highways of its interstate playground, but thankfully it hasn’t forgotten what’s at the centre of the experience: cars. The latest trailer for the game puts a series of petrol-guzzling beats in the spotlight, and shows exactly what you can do to them should you wish to spend a few bob on doin’ ‘em up. 

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Ubisoft on the "no respawn rule" for Rainbow Six Siege: "we wanted to revive that lethality and tension"

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Ubisoft on the "no respawn rule" for Rainbow Six Siege: "we wanted to revive that lethality and tension"

Rainbow Six has always been known for its tendency to create tense situations. Ubisoft are keen to capture that same experience, which is why they’ve stuck with their “no respawn rule" for their upcoming addition to the franchise: Rainbow Six Siege.

In their regular “behind the walls" blog series, Ubisoft developers have explained why it’s important to go back to the roots of Rainbow Six. “When you go back to Tom Clancy’s Rainbow Six, you go back to one of the first tactical shooters" said game designer Andrew Witts. "Seeing what makes it tick, deconstructing it and then reassembling it for the current generation. Being a part of that is really cool as a fan of the previous games"

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"Cinematic experience" is a nonsense term and isn't achieved by frame rates

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"Cinematic experience" is a nonsense term and isn't achieved by frame rates

Lately, many AAA developers have been striving for a strange, intangible thing: the “cinematic experience". It’s a term that has become synonymous for developer-imposed limitations, a clarification or an excuse to explain why a game is - usually technically, but sometimes thematically - restricted in some way. 

There is nothing innately wrong with limitations, even within the power fantasies of modern gaming. But problems arise when this crude term is thrown into the mix. It implies a horrible end-goal, where what games really need to be more like are films. 

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We've got 50 codes for Anno Online starter packs that'll make privateers of you

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We've got 50 codes for Anno Online starter packs that'll make privateers of you

Anno Online is the browser-based variant of the jolly old city-builder. Released last year, it’s just this week introduced nautical PvE combat, and naughty pirates to test it out on. There’s a 5€ starter pack designed to ease in new privateers, but we’re prepared to hand this booty over in exchange for just an email address and a promise of future swashbuckling.

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Michael Ironside thinks the recasting of Sam Fisher was a "great idea for Ubisoft"

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Michael Ironside thinks the recasting of Sam Fisher was a "great idea for Ubisoft"

For eight years and six games, Sam Fisher was synonymous with the microfilm-gargling baritone of Michael Ironside, the Canadian actor and Starship Troopers survivor. But he was ousted for last year’s (actually excellent) Splinter Cell entry, Blacklist. Asked about the publisher’s decision in a Reddit AMA yesterday, Ironside waxed entirely unbitterly about his time as the don of Third Echelon.

“I think it’s a great idea for Ubisoft," he said. “They’ve gone to motion capture, and this spring I will be 65 years old. I don't think anyone wants to pay money seeing a 65 year old Sam Fisher bounce around on set, stumbling while he kills people."

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We're giving away 60 booster packs for the new Might & Magic: Duel of Champions expansion

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We're giving away 60 booster packs for the new Might & Magic: Duel of Champions expansion

There’s more than one sort of Magic in the sphere of online card games, you know. Duel of Champions has enjoyed a strong first year since its showing at DreamHack Winter, thanks to some dedicated community service and a gentle approach to monetisation.

It’s with that spirit in mind that we usher in new expansion Sins of Betrayal - not with a whimper, but with a big ol’ giveaway. We've got 60 booster packs that fell off the back of a lorry joining the information superhighway. Would you like one?

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Ubisoft has parked The Crew until December 2nd

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Ubisoft has parked The Crew until December 2nd

Ubisoft’s absurd release schedule, which was going to see The Crew, Assassin’s Creed Unity and Far Cry 4 all release not only in the same month, but within a week of each other, has become a wee bit more sensible. 

Unity and Far Cry 4 will still arrive on the 13th and 18th of November, respectively, but The Crew has been pushed back to December 2nd.

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We've got 50 starter packs for Might & Magic Heroes Online. Want one?

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We've got 50 starter packs for Might & Magic Heroes Online. Want one?

We were intrigued by Might & Magic Heroes Online when it launched for English-speaking regions six days ago. It’s a brave match of turn-based tactics with MMO overworld wandering, and I let its ambient sword-clatter play on for about an hour in my browser last week. Oddly soothing stuff.

If you’re planning on giving it a go, you may as well load up your horse with the right gear. We’ve got 50 in-game companions worth seven euros each to give away.

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Far Cry 4 has a lot of tools for destruction

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Far Cry 4 has a lot of tools for destruction

The Far Cry series has always done guns better than the average shooter. It’s not just the selection, but the feel and mechanical love that goes into each one. They’ve all got lovely little notches cut out from years of use, solid kick-back, and a sense of presence that really sells the open-season experience.

Far Cry 4 doesn’t look like it’s bucking the trend anytime soon. This new trailer shows off some of the game’s guns and other death-dealers that will soon be available for hire. 

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Hands-on with The Crew

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Hands-on with The Crew

My Nissan's armed with a short change gear box that lets me change up through gears faster off the start line, giving me an edge in acceleration on the car next to me. I've equipped a set of brakes that will give me the edge on the Rocky's tight mountain turns but their added weight will bring down my top speed. The driver in the car over from me has specced out their Subaru for speed so, given the chance, they'll pull away on the straights.

We may not be using gear with names like Speedy Engine of Quickness with a +1 of accelerating but the Crew is as much an RPG as World of Warcraft, with all the character builds, PvP, coop quests, epic raids, factions, and loot that comes with the genre.

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Might & Magic Heroes Online launch sees turn-based tactics and MMO convention collide

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Might & Magic Heroes Online launch sees turn-based tactics and MMO convention collide

The Might & Magic Heroes series has been around long enough to make it through the confusing IV-V-VI middle stage of roman numeral sequalisation. And like any PC-only series that allows itself to get comfortable, it’s grown an MMO.

Might & Magic Heroes Online is a free-to-play strategy game for generals with names like L33royJank123. It’s launched in English-speaking browsers today.

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Watch Dogs 2 will build on player's ability to "humanise" NPCs through profiling

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Watch Dogs 2 will build on player's ability to "humanise" NPCs through profiling

Watch Dogs’ citizen profiler has proven to be one of its more divisive systems. While some dismissed its randomised text descriptions as shallow, player mileage seemed to vary according to the leaps of imagination they were prepared to take.

Creative director Jonathan Morin wants to push that “space for interpretation" in the sequel, and build on Watch Dogs’ foundations for “systemic contextual narrative".

“You can humanise the people around you," he said of the game’s successes. “That I definitely see as the beginning of something that is quite unique and could push the industry forward."

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Assassin's Creed Rogue sneaks onto Uplay for PC, before sneaking off again

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Assassin's Creed Rogue sneaks onto Uplay for PC, before sneaking off again

Assassin’s Creed Rogue was briefly spotted on the official Uplay reward page, specifically showing availability for not only consoles, but PC too. Ubisoft have mentioned the idea of bringing the game to the PC, saying they’ve “heard a lot of response requesting a PC version" and that “they'll be looking into that very soon".

This has been further confirmed by another spot of the game on the Brazilian Classification Board, which also now notes a PC version of the game.

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Ubisoft wants to remind people that Watch Dogs is still more successful in Europe than Destiny

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Ubisoft wants to remind people that Watch Dogs is still more successful in Europe than Destiny

Publishers are a competitive bunch. Watch Dogs sold well, achieved mostly critical success and is now considered a major franchise by Ubisoft. And in May, the game became the fastest selling IP in both the UK and US. 

But recently, Activision came out with the claim that Destiny now held that title, beating Ubisoft and Watch Dogs’ record. The French publisher wasn’t going to take that sitting down, though. 

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Ubisoft launches Assassin's Creed: Google Streetview Edition

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Ubisoft launches Assassin's Creed: Google Streetview Edition

To promote the imminent arrival of their Parisian stab 'em up Assassin's Creed Unity, the Francophiles at Ubisoft have just launched Project Widow.

It's free to try now, and is pitched as "a unique online experience" in which you can stroll around present day Paris learning all about the sort of nastiness that led to the outbreak of the French Revolution.

That is to say, it's an interactive Google Streetview with some things to click on and Andy Serkis narrating.

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