Viktor Antonov News | PCGamesN

Viktor Antonov News | PCGamesN

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The Art of Free to Play: Viktor Antonov on designing Battlecry's beautiful world

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The Art of Free to Play: Viktor Antonov on designing Battlecry's beautiful world

We're told game design has to be unsentimental and iterative. But Viktor Antonov, creative director on Bethesda’s Battlecry and the celebrated artist of behind Half-Life 2's City 17 and Dishonored's Dunwall, disagrees.

“I come from a less experimental philosophy and a commitment to a strong concept," he said. “If you’re called by a client as an architect and you make a building, you won’t experiment and destroy buildings before it’ll function.

“Battlecry was a one-shot concept. It was very precise and it’s gone into production exactly as it was planned."

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What Dunwall's designer did next: Bethesda-backed multiplayer arena battler Battlecry

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What Dunwall's designer did next: Bethesda-backed multiplayer arena battler Battlecry

We’ve known for a good while that Bethesda had opened a new studio in Austin named BattleCry, to work on a free-to-play multiplayer game. We didn’t know what the game was called, but we probably could have guessed: it’s Battlecry.

Set in an alternate 20th century where gunpowder has been banned but gutting your opponent is a-okay, it’s a third-person competitive affair from Viktor Antonov: the world designer behind Dishonored’s Dunwall and Half-Life 2’s City 17.

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Dishonored art directors redesign London’s Shard skyscraper

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Dishonored art directors redesign London’s Shard skyscraper

Just as gaming’s best stab at New York lies not with Crysis 2 but in the profound greys of Liberty City, London’s finest digital incarnation is known by another name: Dunwall. Dishonored’s steampunk clock towers and dilapidated docklands are ripped straight from the capital - and what is Samuel the Boatman but a transplanted cabbie?

In acknowledgement of the game’s debt to the city, Arkane art directors Viktor Antonov and Sebastien Mitton have applied Dunwall’s aesthetic and thematics to real-life LDN skyscraper/obelisk The Shard. See the results after the break.

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Dishonored dev diary discusses the creative process, from concept to conclusion

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Dishonored dev diary discusses the creative process, from concept to conclusion

At times during this, the last Dishonored dev diary scheduled before its release into the wild, even the cameraman seems swept up by Arkane’s player-driven-gaming rhetoric. He jettisons framing conventions, instead crouching in the shadows behind the heads of Smith, Colantonio, Antonov and co. Film from any direction, or not at all. See parts of Harvey Smith’s skull the designer never intended.

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Alienware - Game VictoriousTurtle Beach
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Path of Exile

Path of Exile: The Awakening gets out of bed July 10, includes 2 new challenge leagues

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Burnout Paradise

The 10 best racing games on PC

Devilian is Trion's Diablo inspired MMO, with a devilish twist

Devilian

Devilian is Trion's Diablo inspired MMO, with a devilish twist

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Nvidia Showcase

Nvidia showcase: Nine new games for the NVIDIA SHIELD Android TV

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Her Story

Her Story PC review

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Path of Exile

We got our bloody hands on 100 Path of Exile: The Awakening codes, and we're giving them away

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Turmoil

We’ve got 100 copies of oil-rush tycoon game Turmoil to give away. Fancy drilling for some black gold?

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Space Dust Racers

Making it in Unreal: Space Dust Racers sticks aliens and AIs in automobiles

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Starcraft II

Why is Blizzard releasing a beta of Starcraft II's new free campaign?

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Crossout

E3 preview: Crossout is a Mad Max inspired car MMO from the the War Thunder developers

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Batman: Arkham Knight

What's happening with our Batman: Arkham Knight review

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Rust

My Rust character has a small penis and that's okay with me

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Dota 2

The best Dota 2 custom games

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FINAL FANTASY® XIV: A Realm Reborn™

Final Fantasy XIV: Heavensward review in progress

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The 22 best strategy games on PC

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Sword Coast Legends

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Cities: Skylines

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ESA

Copyright is a place where nothing ever happens: how the ESA blocks game archiving

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Tales from the Borderlands

Tales from the Borderlands PC review

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World of Warcraft

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League of Legends

Fnatic at 8-0 following win over founder xPeke's Origen team

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Sunset

Tale of Tales abandons game dev after poor sales for Sunset, art-funding cuts

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Kingsmen

Making it in Unreal: Kingsmen goes medieval on the XCOM formula

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Steam Summer Sale

Praise GabeN - it's the Steam Summer Sale encore!

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Here's every trailer for every PC game from E3 2015

Lego Worlds Early Access review

LEGO Worlds

Lego Worlds Early Access review

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Out of Reach

Out of Reach is a siege-ready island survival game; 200 Steam keys have washed up on our shores

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Steam Summer Sale

Steam Summer Sale day 8: the best deals

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E3 2015

E3 2015 Day 3 live blog: live blog with a vengeance

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Steam Summer Sale

Steam Summer Sale day 7: the best deals

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CONSORTIUM: The Tower Prophecy

Making it in Unreal: engage in first-person policing in Consortium: The Tower Prophecy

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E3 2015 Day 2 live blog: live blog harder

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Starcraft II

Blizzard announces Whispers of Oblivion, a free mission series for StarCraft 2

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No Man's Sky

Hello Games confirm No Man's Sky for simultaneous launch of PC and PS4

Heroes of the Storm recruits Leoric and Monk heroes in the Eternal Conflict expansion

Heroes of the Storm

Heroes of the Storm recruits Leoric and Monk heroes in the Eternal Conflict expansion

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Guild Wars 2

ArenaNet show off Guild Wars: Heart of Thorns Guild Halls and detail pricing

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Arma 3

Bohemia Interactive announce Tanoa expansion for Arma III