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Bioshock Infinite and Tomb Raider performance improved by new Nvidia drivers

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What with all the chasing in Bioshock Infinite and the running away in Tomb Raider, DeWitt and Croft need all the help they can get to perform their best. That’s why both characters recommend blood doping updating your Nvidia drivers.

Nvidia’s latest drivers see up to a 40% performance increase in Irrational’s 20th century floating island shooter and a staggering 70% boost in the recently released Tomb Raider.

The sexily named GeForce 314.22 WHQL Drivers see gains across the board in both games, with all resolutions receiving a boost in frames per second and, er, graphics. All the graphics are better, graph tells us so:

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These aren’t the only improvements out: Square Enix have released a patch for Tomb Raider that, among other things, increases the number of save slots available on PC from a measly three to 99.

Other changes include:

  • Introduced “Last Campsite Save”, which automatically saves your progress up to the last campsite you have visited
  • Added stereoscopic 3D reticle
  • Fixed issues with the discovery of the Unworthy campsite.
  • Fixed a problem that occurred when traveling back to the Sacred Hall Basecamp after that story has been completed
  • Fixed a playthrough stopper in Chasm Bridge
  • Fixed a playthrough stopper that could occur when loading a saved game created in the Coastal Forest after upgrading the axe but before opening the gate
  • The active selection in the main menu no longer changes due to the rotation of the menu itself
  • Fixed Mouse and Aim Sensitivity slider settings getting rounded to coarser values on save
  • Fixed a crash in multiplayer that could occur while migrating hosts
  • Added functionality to activate and deactivate DLC multiplayer maps during matchmaking. Maps can also be manually activated and deactivated in the new ‘Match Making’ menu in the ‘Options’ menu.
  • (DX11) Fixed a few self-shadowing artifacts in the beach
  • (DX11) Various performance optimizations
  • (DX11) Improved sunlight shadow quality
  • (DX11) Lens flares now render correctly in stereoscopic 3D
  • (DX11) Improved exclusive fullscreen windowed transitions
  • (DX11) Fixed occasional crash on startup related to stereoscopic detection

Cheers, Eurogamer.