Tomb Raider PC system requirements read like a quiet celebration of our fair platform | PCGamesN

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Tomb Raider

Tomb Raider PC system requirements read like a quiet celebration of our fair platform

Until this morning I’d never heard of programming specialists Nixxes, but it seems that for the last fourteen years my PC’s fans have been roaring in dull applause of their efforts. For that’s how long Nixxes have sat on the banks of the cross-platform release river, nudging big games towards PC-destined currents with a long stick. They’ve most recently worked on Deus Ex: Human Revolution, Hitman: Absolution, and now a comprehensive port of Tomb Raider.

“The team at Crystal intended to make the game of their careers and we are extremely proud of the part we have played in the project’s development,” said Nixxes director Jurjen Katsman.

Crystal Dynamics head Darrell Gallagher added: “With over a decade of experience working alongside AMD and Nixxes at Crystal Dynamics alone, we had rock solid partners on board to create a superb Tomb Raider experience for PC gamers around the world.”

The result is a features list boasting full Steamworks integration, lovely SSAO-enabled lighting, high res textures, especially pretty shadows and cloths and more detailed, if toadless, tessellation. Elsewhere, there’s support for gamepads and Steam Big Picture Mode.

CA have also partnered with AMD to support Eyefinity - that ludicrous six-monitor display tech.

But you don't need that. Here are all the ingredients you’ll really need to play Tomb Raider, which actually seems more than willing to slow its pace to walk in step with low spec rigs:

Minimum system requirements for PC

  • Windows XP Service Pack 3, Windows Vista,7,8 (32bit/64bit)
  • DirectX 9 graphics card with 512Mb Video RAM, e.g. AMD Radeon HD 2600 XT, nVidia 8600
  • Dual core CPU, e.g. AMD Athlon64 X2 2.1 Ghz (4050+)
  • Intel Core2 Duo 1.86 Ghz (E6300)
  • 1GB Memory (2GB on Vista)

Recommended system requirements for PC

  • Windows Vista, Windows 7 or Windows 8
  • DirectX 11 graphics card with 1GB Video RAM, e.g. AMD Radeon HD 4870, nVidia GTX 480
  • Quad core CPU, e.g. AMD Phenom II X2 565, Intel Core i5-750
  • 4GB Memory

Can you run Crystal Dynamics’ intended opus? And more pertinently, will you?

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Most pertinently, is it worth it? I'm betting the answer is no.

This isn't Crystal Dynamic's opus. This is Square Enix demanding an Uncharted clone, nothing more. There's very little "tomb raider" about this game, yeah? In the mindless rush to pursue "realism", they've effectively turned their back on anything that made Tomb Raider worthwhile or unique. There's no wondeful vistas, no grandeur, no world cultures, no puzzles, and no interesting main character. There's an "origin story" - like anyone cares about that - and a bland, desaturated, generic island setting that does everything to appear uninteresting.

Also, the platforming has been removed, basically - everything (like Uncharted) is now super on-rails. Tomb Raider was never Mario, but it still was skill based. The Uncharted way of doing things removes all skill; hence, there's no gameplay. No challenge to overcome, nothing to make exploring interesting. Instead it's been replaced by hollow, overproduced setpieces. Setpieces that will be really, really old hat if you've played any Uncharted or perhaps Ninja Theory's Enslaved. Or any number of games - how many games now have featured a "run towards the screen while some vehicles rolls after you, and narrowly avoid being crushed by it" sequence this generation? *sigh* Since when can you have an "opus" when you're so uninspired?

But all of that is nothing compared to what they did to Lara Croft. I don't care what crazy feminists say, ever since Crystal Dynamics took over the series, she's been a wonderful character. Powerful, smart, athletic, a weapons expert - she's everything you want in a main video game character. She's the kind of person you want fighting monsters and exploring these locales. This new Lara is a wuss. A bruise factory. An inexperienced annoyance. Telling an "origin story" may work when you're rebooting a movie, but not for gaming. Play to our medium's strengths. You want MORE CAPABLE characters, not LESS. How fun would Mario be if we went back to his origin? And made him realistic? Do you think a video game starring an out-of-shape, middle aged plumber tripping on mushrooms would be fun? Running for 15 feet than stopping for a breath? Jumping and getting barely 8 inches off the ground? Yeah, that sounds real fun. Crystal Dynamics would make that game, and Square Enix would spend millions trying to convince idiots it's cool. Just like what happened to Tomb Raider here. *sigh*

Alienware - Game VictoriousTurtle Beach
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