Total War Battles: Shogun had barely managed to spread its scent around the App Store before it started rubbing itself against Steam. “iPhone port!", we squealed, before having our mouths forcibly shut by its undeniable quality. Shogun is the first shot fired by a team at Creative Assembly put together to work on “mid-core" games - not casual fare, but deep strategy to be played on lesser-powered devices, including wee PCs like tablets and laptops.
"The plan was to address the entire digital space, and you obviously have to start somewhere," said Total War Battles lead designer Renaud Charpentier. "Smartphones are just the harder thing to do, so it was a good first target, but our plan for what to do next was really to become a digital team that will address all the devices and stores that you have access to."
"When you look at the market, probably 20 to 30 per cent of the games are confident, and maybe 60 to 70 per cent are not good enough," Total War Battles: Shogun lead designer Renaud Charpentier told Edge.
"Usually, they run. Most of them don't crash - most are competent technically. Most of them look okay or even good, but they play like shit."