System Shock 2's SHODAN voice actress on board for Dota 2 announcer pack

The Crew is a playground, promises new trailer: "If you can see it, you can drive there"

Riot on bringing back Featured Gameplay Modes: "No mode is off the table"

Total War: Rome II patch 8.1 puts a stop to inappropriate use of flaming projectiles

total war rome 2 creative assembly sega

No matter how many times a teacher says not to, schoolchildren will always throw flaming projectiles when they shouldn’t. It’s a fact of life as embedded in our cultural history as salting the earth of your neighbour’s garden when they go on holiday. But not in Rome II. Creative Assembly are going back on centuries of tradition to make sure their siege artillery only use flaming projectiles when it is appropriate, “when attacking walls and towers”.

The 8.1 patch “fixes” many other “bugs”, too.

Other changes see your troops better trained. They no longer “march off in a random direction when reforming on a siege tower.” And a ‘No open flames’ sign has been put up next to the boiling oil because troops must have been setting that, already pretty nasty stuff, on fire. It was burning battering rams when poured over the side of the parapets. But the sign should put a stop to that “boiling oil no longer causes incendiary damage”.

Here are the full patch notes lifted from the Total War wiki:

Patch 8.1 - Build 9066.483605

Technical and Performance Issues

Battle

  • Fix for dark squares which appeared on the battle terrain, whilst using the "Shader Model 3" graphics setting.

  • Improved performance on the medium Rome siege map.

Campaign

  • Resolved an issue that caused the UI to become unresponsive when the Triumph video plays at the end of a campaign.

Gameplay Improvements

Campaign

  • Improved AI parameter balancing: increased tactical focus and aggression, especially for major factions in both Grand Campaign and Gaul Campaign.

  • Improved campaign AI raiding behaviour. AI factions are now more likely to raid during campaigns.

Battle

  • Siege artillery now uses flaming projectiles appropriately (when attacking walls and towers).

  • Fixed an issue in siege battle AI which could lead to the general's unit exposing itself to attack when trying to use its special abilities to support assaulting units on walls.

  • Fixed a range of issues with the AI's interaction with walls in siege battles, enabling the AI to conduct a more effective assault using siege towers and ladders.

  • Improved the tactical co-ordination between different sub-groups of units when assaulting the walls in siege battles. When the AI attempts to enter the settlement via the gates, it is now able to do a better job of first eliminating the threat of boiling oil.

  • Fixed an issue which caused units to march off in a random direction when reforming on a siege tower.

  • Improved the behaviour of units when a unit on the ground is ordered to melee-attack a unit on the walls.

  • Boiling oil no longer causes incendiary damage (so won’t burn battering rams for example).

  • Improved pathfinding when attacking units on walls with units on the ground or vice versa.

  • Improved attacking siege AI’s interaction with walls, and its use of battering rams.

Usability Improvements

Campaign

  • Fixed a bug that made it impossible to exchange units during a multiplayer campaign, unless the "Turn time" option was set to "unlimited".

  • Fixed a progression blocker in the Grand Campaign, which occurred when a "Triumph" video played (celebrating a high ranking Roman General). This prevented the player from continuing the game, by making the games UI become inactive.

Cheers, VG247.

Login or Register
1
+1
-0
MX1's picture
2

NOTE TO PCGAMESN:

Please play all patches and check the validity of any and all of CA's patch notes. I've been playing the game since September, and many times their patch notes say one thing and the gameplay is another(much like their advertising, previews, and pre-release footage).

Patch 8.1 does not fix siege battes. It changes behaviour for a minimal amount of time, then the AI reverts to the exact same tactics we've encountered basically since the games launch.

Yes, a few bugs and performance is marginally better, BUT that in now way means anything in the patch notes is anywhere near rooted in reality. Its fantastical at this point, meaning they're either fanboii's notes, or a fantasy world where the game works.

I'm sorry to have to say these things, but I've seen and experienced it all from the start of this games launch and false statements have become quite the sore subject for anyone that actually plays the game.

Alienware - Game VictoriousNvidia Shield - Titanfall
Total War: Rome II PC Review thumbmail

Total War™: ROME II

Total War: Rome II PC Review

Total Yaaar: Rome 2 gets a swashbuckling culture pack thumnnail

Total Yaaar: Rome 2 gets a swashbuckling culture pack

Grudge match: Rome II DLC pits Carthage against Rome in the Second Punic War thumnnail

Grudge match: Rome II DLC pits Carthage against Rome in the Second Punic War

Total War: Rome II Beasts of War DLC introduces throwing bees, snakes, scorpions thumnnail

Total War: Rome II Beasts of War DLC introduces throwing bees, snakes, scorpions

Total Figure Skating: Olympic skaters add Total War to their routine at Sochi thumnnail

Total Figure Skating: Olympic skaters add Total War to their routine at Sochi

A new way to be trampled: Total War: Rome II updated with geographically accurate elephants thumnnail

A new way to be trampled: Total War: Rome II updated with geographically accurate elephants

Placing authenticity over accuracy in Total War: Rome II thumbmail

Rome 2: Total War

Placing authenticity over accuracy in Total War: Rome II

Total War: Rome 2 modding is a go with the release of the Assembly Kit thumnnail

Total War: Rome 2 modding is a go with the release of the Assembly Kit

Close-up combat: Rome II: Caesar in Gaul DLC out now thumnnail

Close-up combat: Rome II: Caesar in Gaul DLC out now

Leaky Xenomorphs: Alien Isolation concept art appears thumnnail

Leaky Xenomorphs: Alien Isolation concept art appears

Come Caesar these screenshots of Total War: Rome II's Gallic campaign thumnnail

Come Caesar these screenshots of Total War: Rome II's Gallic campaign

Creative Assembly field Total War: Rome II's first standalone expansion pack: Caesar in Gaul thumnnail

Creative Assembly field Total War: Rome II's first standalone expansion pack: Caesar in Gaul

Total War: Rome 2 hands-on: a new endgame thumbmail

Rome 2: Total War

Total War: Rome 2 hands-on: a new endgame

Total War: Rome II coming to SteamOS

Total War: Rome II coming to SteamOS "early next year", Steam Controller support to follow

Total War: Rome II sells more than 800,000 copies in a month thumnnail

Total War: Rome II sells more than 800,000 copies in a month

Rome 2 DLC spills gallons of blood and severs a legion of heads for Halloween  thumnnail

Rome 2 DLC spills gallons of blood and severs a legion of heads for Halloween

Total War: Rome II reinforced by three (temporarily) free new playable factions thumnnail

Total War: Rome II reinforced by three (temporarily) free new playable factions

Creative Assembly's Alien: Isolation is a BioShock-inspired FPS, apparently thumnnail

Creative Assembly's Alien: Isolation is a BioShock-inspired FPS, apparently

Creative Assembly developers make the case for Total War: Arena thumbmail

Total War: Arena

Creative Assembly developers make the case for Total War: Arena

Rome 2: Total War patch brings new faction, a fix list as long as your spear and Steam Workshop support thumnnail

Rome 2: Total War patch brings new faction, a fix list as long as your spear and Steam Workshop support

Creative Assembly on patching Rome II:

Creative Assembly on patching Rome II: "We’re achieving in weeks what, on previous projects, took months"

Total War: Rome II is patched for a fourth time, starts to look like a lecturer’s jacket thumnnail

Total War: Rome II is patched for a fourth time, starts to look like a lecturer’s jacket

Creative Assembly

Creative Assembly "confident" that Total War: Rome II SteamOS port is possible

Creative Assembly GM Tim Heaton ran Relic following SEGA takeover thumnnail

Creative Assembly GM Tim Heaton ran Relic following SEGA takeover