What qualified the Total War lot to make a first-person Alien game? The "wide scope" of Creative Assembly | PCGamesN

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Alien: Isolation

What qualified the Total War lot to make a first-person Alien game? The "wide scope" of Creative Assembly

It’s odd to think it now, but when Sega greenlit a couple of Alien shooters, Colonial Marines was the safe bet. An action-heavy FPS in the hands of developers who’d made their name with the same - Gearbox. Now, though, it’s the strange survival shooter from the studio that’s made almost nothing but Total War for 14 years that we’ve pinned our hopes on. How on Earth did that come about?

“It is natural for people to put us into boxes,” says Alien: Isolation creative lead Alistair Hope. “But the scope of Creative Assembly is wider than perhaps with other firms.”

Creative Assembly have never made a shooter, a horror game, or anything in first-person. Its previous forays into action resulted in 2005’s Spartan: Total Warrior, and 2008’s Viking: Battle of Asgard. Neither are particularly fondly remembered.

But Hope suggests this is a transition the studio have undergone before.

“I used to work for Creative Assembly when all we built were sports games, and when we made Total War I remember vividly people saying: ‘What do you know about strategy, you make sports games?’,” he told MCV.

“We found it difficult to get people to believe we could make RTS games.”

A malleable studio culture helped, then - but so did hiring some “experienced people”.

“The fact we were making an Alien game was the industry’s worst kept secret,” said Hope. “And that helped persuade people to contact us. And when we told them it was Alien plus survival horror, they’d respond nine times out of ten with: ‘Where do we sign’. 

“We had people from Rockstar, Lionhead and Ubisoft, and we were able to help those UK studios that closed, so people from Bizarre and Real Time Worlds joined us.”

The result, our Alien: Isolation hands on suggests, is a BioShocky homage to Ridley and Ripley that seems to have turned out better than it had any right to. What do you make of the footage thus far?

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Shriven's picture
1752

Never forget Rome II.

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MX1's picture
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^this + this^.

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Dog Pants's picture
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I have a funny relationship with horror games. I like the idea but I don't really enjoy them. They feel like easy games with huge difficulty spikes. However, the environment here looks so nice I that even if it turns out awful think I'd pick it up cheap to have a wander about. On a Rift it would be amazing to explore the Nostromo. I'd have to turn off the alien though for fear of literally shitting myself.

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Shriven's picture
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This on a Rift would be beyond terrifying. It would need to come with some psyc sessions for PTSD.

Alienware - Game VictoriousTurtle Beach
Playing With Myself: Alien: Isolation

Alien: Isolation

Playing With Myself: Alien: Isolation

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Creative Assembly gamejam and auction to raise money for Surrey Hospital

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Alien: Isolation Oculus Rift support enabled with a couple of .ini changes

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Here's the Alien: Isolation advert currently upsetting telly-watchers

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Alien: Isolation

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Alien: Isolation trailer reveals survivor mode. Challenge your friends to play with your predator

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Alien: Isolation PC system requirements published ahead of October release date

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Alien: Isolation PC trailer shows why it’s silly to run from an alien

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Gamescom 2014: Hands-on with Alien: Isolation

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You'll need to be able to improvise if you plan on surviving Alien: Isolation

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Alien: Isolation's cast-reuniting pre-order DLC will be available after launch too

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Alien: Isolation pre-order trailer alludes to a Ripley-roaring good time

Sigourney Weaver was

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Hands-on with Alien: Isolation — it's got guns and human enemies now

Alien: Isolation

Hands-on with Alien: Isolation — it's got guns and human enemies now

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Alien: Isolation sets the standard for pre-order DLC with Weaver-voiced missions

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Alien: Isolation’s challenge mode shown off at E3

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Alien: Isolation gets Oculus Rift support; it's like having a facehugger on you while you play