It needn’t be fate or anything so dramatic, just good sense - Bungie’s Destiny, uncurtained yesterday after a decade spent in musty isolation, really ought to be on the PC. Persistence, class-based combat, massively multiplayer shooting - these are all things we’re au fait with, to say the least.
None of that seems to matter, though. We’ve heard Bungie refer to Destiny explicitly as a “console shooter” about half a hundred times over the weekend, and seen studio co-founder Jason Jones claim that nobody plays shooters with mouse and keyboard post-Halo, “’cause nobody wants to”.
Activision man Eric Hirshberg told Eurogamer at a press event that the publisher’s approach is “platform agnostic”.
"Until there are official announcements from the first parties obviously we can't comment on any platforms that might be forthcoming, but what we can say is we are building Destiny to be wherever gamers are."
Talking specifically on the possibility of a PC version of Destiny, Bungie COO Pete Parsons said: "We would absolutely love to be on the PC. If you talk to the people upstairs, we play it on all platforms. So, stay tuned."
Stay tuned. Perhaps best to dampen that hope with preemptive tears, though - here’s that ambiguous Jason Jones speech in full, courtesy of Destructoid:
“We did a bunch of ambitious things on Halo deliberately to reach out to people. We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game – almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo ’cause nobody wants to.”
Destiny, then - the cooperative, online “shared world shooter” that reportedly won’t exist on PC. Precisely how much sense does that make to you lot?