7 Days to Die Review | PCGamesN

7 Days to Die Review

How good an FPS is 7 Days to Die?

92
Matt Purslow (after 6 hours play time)

1163 days ago

No. The build quality of 7 Days to Die is fairly shonky, and one of the main effects of this is that as a shooter it feels spectacularly cheap. There's little fun to be had killing zombies.

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

It's fairly bad. Hit registration is wonky among other problems.

Dobsy (after 11 days 8 hours play time)

783 days ago

Not bad for a Unity made, open world survival crafting game. I'd compare it favourably to Fallout 3. Bows are the most fun to shoot due to the arc of the arrows, but the guns feel pretty solid, weighty and have good effect on targets. I have played worse true FPS games.

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What can you craft in 7 Days to Die?

92
Matt Purslow (after 6 hours play time)

1163 days ago

The staples of the survival genre, from sticks through to machine-guns. There's a Minecraft-like system in place that allows you to dig up the ground and build structures, so forts and defences are the most interesting constructs you can craft.

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

Just about everything.

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How deep is the crafting in 7 Days to Die?

92
Matt Purslow (after 6 hours play time)

1163 days ago

There's a lot to create, but when your nearest competitor is arguably Minecraft then it's very shallow. If compared to other, more standard survival games, then there's a solid amount of depth to crafting, and the ability to reinforce structures is welcome.

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

The crafting in the later updates (ignoring the other answer in this category that was posted a long time ago) goes pretty deep. It's one of the game's few really good features.

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How open is 7 Days to Die to explore?

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

There's nothing to stop you from exploring wherever you want to go.

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What strategies have you learned to survive in 7 Days to Die?

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

Build a base near or on the water with a tunnel going to your mine and an area for gardening and hunting. The only thing standing between you and survival is the broken leg feature, which punishes you for doing things like running down hills too quickly and standing within 10 feet of a crawling zombie.

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How much fun are the weapons in 7 Days to Die?

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

Melee weapons have been almost entirely nerfed and are practically useless. Ranged weapons have also been nerfed. Headshots usually just stun zombies now. I consider that not fun at all. Also, guns, which used to be quite fun, have been almost entirely nerfed. You no longer find full guns, just gun parts of varying quality that must be put together and then break almost immediately. Just stick to the bows.

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How gory is 7 Days to Die?

92
Matt Purslow (after 6 hours play time)

1163 days ago

Nothing unsurprising; zombies bleed when hit, but there's no dismemberment or much in the form of actual gore and guts.

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novahux (after 51 days 15 hours play time)

829 days ago

Sometimes the friend you want to hang out with most has a few warts and poops themselves occasionally.

Dobsy (after 11 days 8 hours play time)

783 days ago

As of Alpha 13, there is dismemberment and a reasonable animation system that reacts to where you hit/shoot the zombies. There's some blood, but it's not a particularly gory game.

BAD BD 518 (after 10 hours play time)

749 days ago

The game is decent
but often servers have ultra high ping for players if you build to much stuff in it.
so the game still needs a lot of netcode / game engine work done to it yet.

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How scary are the zombies in 7 Days to Die?

92
Matt Purslow (after 6 hours play time)

1163 days ago

Not really all that scary; they shuffle and moan as do any other zombies. There are runners, that feel a lot like the running headcrab zombies from Half-Life 2, which are more unsettling. Overall though they feel more frustrating than scary; overpowered at night and able to destroy any work you did in the day.

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

They can be scary, particularly at night when they are running. Also, there is something unsettling about how relentless they are at trying to destroy whatever you build.

Dobsy (after 11 days 8 hours play time)

783 days ago

During the day, not really scary, although they do sometimes have a habit of sneaking up on you while you're busy looting. At night, they can induce quite a panic as they become fast and agile. They can quickly destroy unprepared structures in large groups and generally mess up your day! But that's all part of the fun.

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How much freedom does 7 Days to Die give you?

92
Matt Purslow (after 6 hours play time)

1163 days ago

As with most of the survival games out right now, 7 Days to Die dumps you in a random spawn location and lets you get on with it. There's freedom to go and peruse anything in the world that you'd like right from the start.

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

You pretty much can do whatever you like. It's kind of like Minecraft in that regard, but with even less structure.

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How good are The Fun Pimps at releasing regular updates?

Dobsy (after 11 days 8 hours play time)

783 days ago

Not bad, I don't have any complaints. I've had the game since alpha 10 and the game has changed a lot since then. The updates come in fits and start but there is usually an update at least once a month.

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

They use to be good, but are working on porting this broken game to consoles now. I don't think it will ever be finished as sales continue to tail off.

92
Matt Purslow (after 6 hours play time)

1163 days ago

Last update was two months ago, and was a hotfix. The support from developers doesn't feel as robust in many other Early Access games, especially of the same genre.

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Should you buy 7 Days to Die now or wait for it to come out of Early Access?

92
Matt Purslow (after 6 hours play time)

1163 days ago

As the game is only in early alpha right now, you'll be waiting a very long time for the game to come out of Early Access. If you're interested, you may as well buy in now. Not that I'd recommend it.

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

The game will never come out of Early Access, so if you really want it (bad idea), you should just go ahead and buy it.

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Would you back another game by The Fun Pimps?

Dobsy (after 11 days 8 hours play time)

783 days ago

Tentatively yes. I'd like them to finish this one first.

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

Not an Early Access one, no.

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How good are the graphics in 7 Days to Die?

Dobsy (after 11 days 8 hours play time)

783 days ago

Not amazing. But not god awful either. They have got better with the move from Unity 4 to Unity 5. Animation has improved as has character models. Textures could use some work in a lot of places.

92
Matt Purslow (after 6 hours play time)

1163 days ago

Not good; it's a very ugly game. If the developers had followed through with a voxel Minecraft-like look, then it would have carried. But 7 Days to Die tries to look realistic, and it's flat textures and basic model work don't look up to scratch,

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

Pretty terrible and somehow it's gotten worse. A friend of mine didn't even recognize that he was in water and drowned. Furthermore, zombies are really washed out and tend to blend in with the environment.

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How does 7 Days to Die run on your PC?

92
Matt Purslow (after 6 hours play time)

1163 days ago

As a quite basic game, it doesn't require all that much horsepower. Expect fine performance on most PCs.

Dobsy (after 11 days 8 hours play time)

783 days ago

With some of the effects, particularly reflection quality, frame rate tanks quite a lot on my Radeon 7970GHz. But it's very scalable, and should run well on a modest system, although it won't look pretty.

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

It runs fine. Of course, it looks terrible, so it should run great.

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How active is the multiplayer community for 7 Days to Die?

92
Matt Purslow (after 6 hours play time)

1163 days ago

There's over 2000 people playing even at non-peak hours, so there's a solid multiplayer community if you're looking for people to team up with, or poor souls to murder and rob.

96
ZedClampet (after 3 days 12 hours play time)

605 days ago

It's died off quite a bit. Get it for SP or co-op, mostly.

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How good are the sounds in 7 Days to Die?

92
Matt Purslow (after 6 hours play time)

1163 days ago

At this alpha stage, they're probably all place-holder, which would explain the general lack of quality. There's nothing outstanding about the game's sound design. Also: frequently the distance between objects making sounds and how close the sound is doesn't correlate, making zombies sound much closer than they actually are.

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Why do gamers stop playing 7 Days to Die after a short period

92
Matt Purslow (after 6 hours play time)

1163 days ago

It's a shonky, half-baked game that, whilst packing a solid idea, just doesn't deliver on its aims right now. Playing is often frustrating, and when it's not it's just rather bland.

Why do gamers keep coming back to 7 Days to Die

Dobsy (after 11 days 8 hours play time)

783 days ago

It's a fun co-op game. Building fortresses and testing out your designs against hordes of enemies is a lot of fun. The proc gen worlds offer a decent kick of discovery, mining and crafting is fun, combat is serviceable; overall it's better than the sum of it's parts.