Where can you find Arc Raiders blueprints? Topside can, in theory, provide everything you need in Arc Raiders. The only issue, really, is that topside is also full of Arc drones that want to fill you with bullets, and a ton of players that likely want to do the same. Becoming self-sufficient is vital for success, but for that, you'll need blueprints.
The thrill of seeing a blueprint pop up in Arc Raiders is hard to beat - downing huge, robotic enemies and turning the tides on a Raider ambush are all very well and good, but knowing you've secured an item for all your future excursions is the hit we're all after.
All 80 Arc Raiders blueprints
Here is every blueprint in Arc Raiders and what you'll need to craft them:
| Blueprint | Crafting Ingredients | Workbench |
| Angled Grip II | 2x Mechanical Components 3x Duct Tape |
Gunsmith II |
| Angled Grip III | 2x Mod Components 5x Duct Tape |
Gunsmith III |
| Anvil | 5x Mechanical Components 6x Simple Gun Parts |
Gunsmith II |
| Aphelion Rifle | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor |
Gunsmith III |
| Barricade Kit | 1x Mechanical Component | Utility Station II |
| Bettina | 1x Adv Mechanical Components 3x Heavy Gun Parts 3x Cannister |
Gunsmith III |
| Blaze Grenade | 1x Explosive Compound 2x Oil |
Explosives Station III |
| Blue Light Stick | 3x Chemicals | Utility Station I |
| Bobcat | 1x Magnetic Accelerator 3x Light Gun Parts 2x Exodus Modules |
Gunsmith III |
| Burletta | 3x Mechanical Components 3x Simple Gun Parts |
Gunsmith I |
| Canto | 2x Adv Mechanical Components 5x Magnet 3x Medium Gun Parts |
Gunsmith III |
| Combat Mk. 3 (Flanking) | 2x Adv Electrical Components 3x Processors |
Gear Bench III |
| Combat Mk. 3 (Aggressive) | 2x Adv Electrical Components 3x Processors |
Gear Bench III |
| Compensator II | 2x Mechanical Components 8x Wires |
Gunsmith II |
| Compensator III | 2x Mod Components 8x Wires |
Gunsmith III |
| Complex Gun Parts | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts |
Refiner III |
| Crash Mat | 1x Electrical Components 1x Durable Cloth |
Utility Station I |
| Deadline | 3x Explosive Compound 2x Arc Circuitry |
Explosives Station III |
| Defibrillator | 9x Plastic Parts 1x Moss |
Medical Lab II |
| Dolabra | 3x Shredder Gyro 3x Magnetic Accelerator 2x Vaporizer Regulator |
Gunsmith III |
| Equalizer | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor |
Gunsmith III |
| Explosive Mine | 1x Explosive Compound 1x Sensors |
Explosive Station III |
| Extended Barrel | 2x Mod Components 8x Wires |
Gunsmith III |
| Extended Light Mag II | 2x Mechanical Components 3x Steel Springs |
Gunsmith II |
| Extended Light Mag III | 2x Mod Components 5x Steel Springs |
Gunsmith III |
| Extended Medium Mag II | 2x Mechanical Components 3x Steel Springs |
Gunsmith II |
| Extended Medium Mag III | 2x Mod Components 5x Steel Springs |
Gunsmith III |
| Extended Shotgun Mag II | 2x Mechanical Components 3x Steel Springs |
Gunsmith II |
| Extended Shotgun Mag III | 2x Mod Components 5x Steel Springs |
Gunsmith III |
| Fireworks Box | 1x Explosive Compound 1x Sensors |
Explosives Station III |
| Gas Mine | 4x Chemicals 2x Rubber Parts |
Explosives Station I |
| Green Light Stick | 3x Chemicals | Utility Station I |
| Heavy Gun Parts | 4x Simple Gun Parts | Refiner II |
| Hullcracker | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Reactor |
Gunsmith III |
| Il Toro | 5x Mechanical Components 6x Simple Gun Parts |
Gunsmith I |
| Jolt Mine | 1x Electrical Components 1x Battery |
Explosives Station II |
| Jupiter | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor |
Gunsmith III |
| Light Gun Parts | 4x Simple Gun Parts | Refiner II |
| Lightweight Stock | 2x Mod Components 5x Duct Tape |
Gunsmith II |
| Looting Mk. 3 (Safekeeper) | 2x Adv Electrical Components 3x Processors |
Gear Bench III |
| Looting Mk. 3 (Survivor) | 2x Adv Electrical Components 3x Processors |
Gear Bench III |
| Lure Grenade | 1x Speaker Component 1x Electrical Components |
Utility Station II |
| Medium Gun Parts | 4x Simple Gun Parts | Refiner II |
| Muzzle Brake II | 2x Mechanical Components 8x Wires |
Gunsmith II |
| Muzzle Brake III | 2x Mod Components 8x Wires |
Gunsmith III |
| Osprey | 2x Adv Mechanical Components 3x Medium Gun Parts 7x Wires |
Gunsmith III |
| Padded Stock | 2x Mod Components 5x Duct Tape |
Gunsmith III |
| Powered Descender | 1x Power Rod 1x Turbine Compressor |
Utility Station |
| Pulse Mine | 1x Crude Explosive 1x Wires |
Explosives Station II |
| Red Light Stick | 3x Chemicals | Utility Station I |
| Remote Raider Flare | 2x Chemical 4x Rubber Parts |
Utility Station I |
| Seeker Grenade | 1x Crude Explosives 2x Arc Alloy |
Explosives Station II |
| Shotgun Choke II | 2x Mechanical Components 4x Wires |
Gunsmith II |
| Shotgun Choke III | 2x Mod Components | Gunsmith III |
| Shotgun Silencer | 2x Mod Components 8x Wires |
Gunsmith III |
| Showstopper | 1x Adv Electrical Components 1x Voltage Converter |
Explosives Station III |
| Silencer I | 2x Mechanical Components 4x Wires |
Gunsmith II |
| Silencer II | 2x Mod Components 8x Wires |
Gunsmith III |
| Smoke Grenade | 14x Chemicals 1x Canister |
Utility Station II |
| Snap Hook | 2x Power Rod 3x Rope 1x Exodus Module |
Utility Station III |
| Stable Stock II | 2x Mechanical Components 3x Duct Tape |
Gunsmith II |
| Stable Stock III | 2x Mod Components 5x Duct Tape |
Gunsmith III |
| Tactical Mk. 3 (Revival) | 2x Adv Electrical Components 3x Processors |
Gear Bench III |
| Tactical Mk. 3 (Defensive) | 2x Adv Electrical Components 3x Processors |
Gear Bench III |
| Tactical Mk. 3 (Healing) | 2x Adv Electrical Components 3x Processors |
Gear Bench III |
| Tactical Mk. 3 (Smoke) | 2x Advanced Electrical Components 3x Processor |
Gear Bench III |
| Tagging Grenade | 1x Electrical Components 1x Sensors |
Utility Station III |
| Tempest | 1x Magnetic Accelerator 3x Medium Gun Parts 2x Exodus Modules |
Gunsmith III |
| Torrente | 2x Adv Mechanical Components 3x Medium Gun Parts 6x Steel Springs |
Gunsmith III |
| Trailblazer Grenade | 1x Explosive Compound 1x Synthesized Fuel |
Explosives Station II |
| Trigger Nade | 2x Crude Explosives 1x Processor |
Explosives Station II |
| Venator | 2x Adv Mechanical Components 3x Medium Gun Parts 5x Magnets |
Gunsmith II |
| Vertical Grip II | 2x Mechanical Components 3x Duct Tape |
Gunsmith II |
| Vertical Grip III | 2x Mod Components 5x Duct Tape |
Gunsmith III |
| Vita Shot | 2x Antiseptic 1x Syringe |
Medical Lab III |
| Vita Spray | 3x Antiseptic 1x Canister |
Medical Lab III |
| Vulcano | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules |
Gunsmith III |
| White Flag | 10x Fabric 3x Plastic Parts |
Medical Lab I |
| Wolfpack | 2x Explosive Compound 2x Sensors |
Explosives Station III |
| Yellow Light Stick | 3x Chemicals | Utility Station I |
Project blueprint rewards
Projects like the Trophy Display offer blueprint rewards for each stage, which can be a blessing if you're struggling to find them out in the wild. The Trophy Display blueprint rewards are:
- Stage 1: Light Gun Parts
- Stage 2: Vita Shot
- Stage 3: Shotgun Silencer
- Stage 4: Bobcat
- Stage 5: Snap Hook
The Bobcat blueprint is arguably the most valuable on this list, with it being one of the most devastating close-range weapons in all of Arc Raiders. With the Trophy Display project not being the most difficult to complete, it's well worth going for as early as you can.
Where to find Arc Raiders blueprints
As with a lot of items in Arc Raiders, you can find blueprints almost anywhere. To give yourself the best chance at finding blueprints, though, you'll want to search in the areas with the highest loot rarity. Places like Control Tower in Dam Battlegrounds and Departure Building in Spaceport have a lot of containers, giving you a decent chance at finding a blueprint. Locked rooms will also generally have a lot of containers to search through, giving you another shot at finding a blueprint.
Certain Arc Raiders map conditions also increase the volume and rarity of loot you'll come across, so if you're heading topside specifically for blueprints, the best time is during things like Hurricane or even Night Raid. These conditions are generally tougher, so make sure you're prepared before heading in.
If you find a blueprint and happen to be running an augment with a safe pocket, make sure you put it straight in there, as you'll keep it even if you die. Arc Raiders Hatch Keys are also a great item if you can afford them, that way you can make a quick - and quiet - escape should you find something valuable.
Once you have all the Arc Raiders blueprints in your back pocket, it's time to move on to the next level. Check out our Arc Raiders expedition guide to find out how to complete the ultimate challenge, and what each stage requires of you.

