Arc Raiders blueprint list - updated for Riven Tides

Full list of all 80 blueprints for Arc Raiders and what you'll need to craft them, from the humble Anvil to the devastating Wolf Pack.

Arc Raiders blueprints: a soldier aims their weapon to the sky, with another in the background breaching a storage container.

Where can you find Arc Raiders blueprints? Topside can, in theory, provide everything you need in Arc Raiders. The only issue, really, is that topside is also full of Arc drones that want to fill you with bullets, and a ton of players that likely want to do the same. Becoming self-sufficient is vital for success, but for that, you'll need blueprints.

The thrill of seeing a blueprint pop up in Arc Raiders is hard to beat - downing huge, robotic enemies and turning the tides on a Raider ambush are all very well and good, but knowing you've secured an item for all your future excursions is the hit we're all after.

All 80 Arc Raiders blueprints

Here is every blueprint in Arc Raiders and what you'll need to craft them:

Blueprint Crafting Ingredients Workbench
Angled Grip II 2x Mechanical Components
3x Duct Tape
Gunsmith II
Angled Grip III 2x Mod Components
5x Duct Tape
Gunsmith III
Anvil 5x Mechanical Components
6x Simple Gun Parts
Gunsmith II
Aphelion Rifle 3x Magnetic Accelerator
3x Complex Gun Parts
1x Matriarch Reactor
Gunsmith III
Barricade Kit 1x Mechanical Component Utility Station II
Bettina 1x Adv Mechanical Components
3x Heavy Gun Parts
3x Cannister
Gunsmith III
Blaze Grenade 1x Explosive Compound
2x Oil
Explosives Station III
Blue Light Stick 3x Chemicals Utility Station I
Bobcat 1x Magnetic Accelerator
3x Light Gun Parts
2x Exodus Modules
Gunsmith III
Burletta 3x Mechanical Components
3x Simple Gun Parts
Gunsmith I
Canto 2x Adv Mechanical Components
5x Magnet
3x Medium Gun Parts
Gunsmith III
Combat Mk. 3 (Flanking) 2x Adv Electrical Components
3x Processors
Gear Bench III
Combat Mk. 3 (Aggressive) 2x Adv Electrical Components
3x Processors
Gear Bench III
Compensator II 2x Mechanical Components
8x Wires
Gunsmith II
Compensator III 2x Mod Components
8x Wires
Gunsmith III
Complex Gun Parts 2x Light Gun Parts
2x Medium Gun Parts
2x Heavy Gun Parts
Refiner III
Crash Mat 1x Electrical Components
1x Durable Cloth
Utility Station I
Deadline 3x Explosive Compound
2x Arc Circuitry
Explosives Station III
Defibrillator 9x Plastic Parts
1x Moss
Medical Lab II
Dolabra 3x Shredder Gyro
3x Magnetic Accelerator
2x Vaporizer Regulator
Gunsmith III
Equalizer 3x Magnetic Accelerator
3x Complex Gun Parts
1x Queen Reactor
Gunsmith III
Explosive Mine 1x Explosive Compound
1x Sensors
Explosive Station III
Extended Barrel 2x Mod Components
8x Wires
Gunsmith III
Extended Light Mag II 2x Mechanical Components
3x Steel Springs
Gunsmith II
Extended Light Mag III 2x Mod Components
5x Steel Springs
Gunsmith III
Extended Medium Mag II 2x Mechanical Components
3x Steel Springs
Gunsmith II
Extended Medium Mag III 2x Mod Components
5x Steel Springs
Gunsmith III
Extended Shotgun Mag II 2x Mechanical Components
3x Steel Springs
Gunsmith II
Extended Shotgun Mag III 2x Mod Components
5x Steel Springs
Gunsmith III
Fireworks Box 1x Explosive Compound
1x Sensors
Explosives Station III
Gas Mine 4x Chemicals
2x Rubber Parts
Explosives Station I
Green Light Stick 3x Chemicals Utility Station I
Heavy Gun Parts 4x Simple Gun Parts Refiner II
Hullcracker 1x Magnetic Accelerator
3x Heavy Gun Parts
1x Exodus Reactor
Gunsmith III
Il Toro 5x Mechanical Components
6x Simple Gun Parts
Gunsmith I
Jolt Mine 1x Electrical Components
1x Battery
Explosives Station II
Jupiter 3x Magnetic Accelerator
3x Complex Gun Parts
1x Queen Reactor
Gunsmith III
Light Gun Parts 4x Simple Gun Parts Refiner II
Lightweight Stock 2x Mod Components
5x Duct Tape
Gunsmith II
Looting Mk. 3 (Safekeeper) 2x Adv Electrical Components
3x Processors
Gear Bench III
Looting Mk. 3 (Survivor) 2x Adv Electrical Components
3x Processors
Gear Bench III
Lure Grenade 1x Speaker Component
1x Electrical Components
Utility Station II
Medium Gun Parts 4x Simple Gun Parts Refiner II
Muzzle Brake II 2x Mechanical Components
8x Wires
Gunsmith II
Muzzle Brake III 2x Mod Components
8x Wires
Gunsmith III
Osprey 2x Adv Mechanical Components
3x Medium Gun Parts
7x Wires
Gunsmith III
Padded Stock 2x Mod Components
5x Duct Tape
Gunsmith III
Powered Descender 1x Power Rod
1x Turbine Compressor
Utility Station
Pulse Mine 1x Crude Explosive
1x Wires
Explosives Station II
Red Light Stick 3x Chemicals Utility Station I
Remote Raider Flare 2x Chemical
4x Rubber Parts
Utility Station I
Seeker Grenade 1x Crude Explosives
2x Arc Alloy
Explosives Station II
Shotgun Choke II 2x Mechanical Components
4x Wires
Gunsmith II
Shotgun Choke III 2x Mod Components Gunsmith III
Shotgun Silencer 2x Mod Components
8x Wires
Gunsmith III
Showstopper 1x Adv Electrical Components
1x Voltage Converter
Explosives Station III
Silencer I 2x Mechanical Components
4x Wires
Gunsmith II
Silencer II 2x Mod Components
8x Wires
Gunsmith III
Smoke Grenade 14x Chemicals
1x Canister
Utility Station II
Snap Hook 2x Power Rod
3x Rope
1x Exodus Module
Utility Station III
Stable Stock II 2x Mechanical Components
3x Duct Tape
Gunsmith II
Stable Stock III 2x Mod Components
5x Duct Tape
Gunsmith III
Tactical Mk. 3 (Revival) 2x Adv Electrical Components
3x Processors
Gear Bench III
Tactical Mk. 3 (Defensive) 2x Adv Electrical Components
3x Processors
Gear Bench III
Tactical Mk. 3 (Healing) 2x Adv Electrical Components
3x Processors
Gear Bench III
Tactical Mk. 3 (Smoke) 2x Advanced Electrical Components
3x Processor
Gear Bench III
Tagging Grenade 1x Electrical Components
1x Sensors
Utility Station III
Tempest 1x Magnetic Accelerator
3x Medium Gun Parts
2x Exodus Modules
Gunsmith III
Torrente 2x Adv Mechanical Components
3x Medium Gun Parts
6x Steel Springs
Gunsmith III
Trailblazer Grenade 1x Explosive Compound
1x Synthesized Fuel
Explosives Station II
Trigger Nade 2x Crude Explosives
1x Processor
Explosives Station II
Venator 2x Adv Mechanical Components
3x Medium Gun Parts
5x Magnets
Gunsmith II
Vertical Grip II 2x Mechanical Components
3x Duct Tape
Gunsmith II
Vertical Grip III 2x Mod Components
5x Duct Tape
Gunsmith III
Vita Shot 2x Antiseptic
1x Syringe
Medical Lab III
Vita Spray 3x Antiseptic
1x Canister
Medical Lab III
Vulcano 1x Magnetic Accelerator
3x Heavy Gun Parts
1x Exodus Modules
Gunsmith III
White Flag 10x Fabric
3x Plastic Parts
Medical Lab I
Wolfpack 2x Explosive Compound
2x Sensors
Explosives Station III
Yellow Light Stick 3x Chemicals Utility Station I

Project blueprint rewards

Arc Raiders blueprints: a screen shoting the requirements to beat a challenge in a videogame.

Projects like the Trophy Display offer blueprint rewards for each stage, which can be a blessing if you're struggling to find them out in the wild. The Trophy Display blueprint rewards are:

  • Stage 1: Light Gun Parts
  • Stage 2: Vita Shot
  • Stage 3: Shotgun Silencer
  • Stage 4: Bobcat
  • Stage 5: Snap Hook

The Bobcat blueprint is arguably the most valuable on this list, with it being one of the most devastating close-range weapons in all of Arc Raiders. With the Trophy Display project not being the most difficult to complete, it's well worth going for as early as you can.

Where to find Arc Raiders blueprints

As with a lot of items in Arc Raiders, you can find blueprints almost anywhere. To give yourself the best chance at finding blueprints, though, you'll want to search in the areas with the highest loot rarity. Places like Control Tower in Dam Battlegrounds and Departure Building in Spaceport have a lot of containers, giving you a decent chance at finding a blueprint. Locked rooms will also generally have a lot of containers to search through, giving you another shot at finding a blueprint.

Certain Arc Raiders map conditions also increase the volume and rarity of loot you'll come across, so if you're heading topside specifically for blueprints, the best time is during things like Hurricane or even Night Raid. These conditions are generally tougher, so make sure you're prepared before heading in.

Arc Raiders blueprints: an explorer's inventory, with a blueprint highlighted.

If you find a blueprint and happen to be running an augment with a safe pocket, make sure you put it straight in there, as you'll keep it even if you die. Arc Raiders Hatch Keys are also a great item if you can afford them, that way you can make a quick - and quiet - escape should you find something valuable.

Once you have all the Arc Raiders blueprints in your back pocket, it's time to move on to the next level. Check out our Arc Raiders expedition guide to find out how to complete the ultimate challenge, and what each stage requires of you.