Assassin’s Creed 3 PC to be “less buggy than the console versions”; extra DirectX 11 support means double texture resolution


We don’t get Assassin’s Creed 3 until November 23rd, but we’ve watched with interest as our console-tied peers spent their first hours with the game alternating between excitement, bemusement and irritation like a troupe of Cole Phelps’. The cause of that irritation? Mostly insta-fail stealth sections and some particularly rude and intrusive bugs. The former we’ll have to judge for ourselves next week, but many of the latter are due to be plucked out in a patch before we encounter them.

“[The PC version] will include all of the console patches out at the time (so, that includes any patches we might be releasing in between now and PC launch). In addition, PC has a special patch designed to ensure that everything runs as smoothly as possible,” said Ubisoft community fella Gabe Graziani in a Reddit Q&A.
“We’ve added extra DX11 support for the PC version, so you’ll notice some significant increases in texture resolution (double-res in most cases, but quadruple in some), tessellation (which is like, the new DX11 hotness) and some other shader improvements,” he continued.
“I would say it will be less buggy than the console versions at console launch, but that the console and PC versions will be comparable at PC launch.”
Do you consider yourself reassured? Let us know your thoughts in the comments.

Thanks, Eurogamer.