Assassin’s Creed VR is a bit of a no-brainer. Not because scrambling up masonry in a headset associated with nausea issues sounds like fun - it absolutely doesn’t. But because Ubi’s animus concept, minus a dash of DNA, pretty much is VR. Surely there’s some way to apply Abstergo's experiments to the Rift?
Apparently so - but it’s coming via the Assassin’s Creed film starring Michael Fassbender that wrapped in January. Ubisoft have partnered with Fox and visual effects studio Practical Magic on the “experience”. Yep: it’s explicitly “not a game”.
Just announced: Assassin's Creed VR experience - based on the film - is coming this year from FOX & Practical Magic. pic.twitter.com/YZUCJwfPY3
— Ubisoft (@Ubisoft) March 15, 2016
The VR project was filmed alongside the movie, in locations including Malta, Spain and the UK. The film is expected just before Christmas, so I imagine we can expect a - to use AC parlance - synced release.
Ubisoft have their own VR projects in the works, including Eagle Flight - which appears to pull its landscape from Assassin’s Creed Unity’s Paris. How would you like to see the animus experience adapted for the Rift?