Assassin’s Creed Unity comes from Ubisoft’s most darling studio in Montreal, where men and women have been animating hoods for absolutely yonks. But there’s a second Assassin’s Creed game in development at Ubisoft Quebec – one of the publisher’s many support studios, who’ve now graduated to the creative directorial spotlight.
Ubisoft announced via their blog that Quebec will be lead developer on a future Assassin’s Creed – but would say no more about it.
Ubisoft have mastered the art of piling on developers internationally to get their intricate open-world games finished. Ubi Quebec have typically formed a part of these teams – and as such they’ve been involved in every PC-first Assassin’s Creed release since 2010. That means Brotherhood, Revelations and Assassin’s Creed III – as well as its laudably absurd Tyranny of King Washington DLC.
Quebec finally took the wheel for Assassin’s Creed IV: Black Flag’s Freedom Cry expansion, and are now ready for their “next big step”.
Their publishing overlords have been funding a gradual increase in staff and office space over the past couple of years, and the studio plans to be 426 people big by the end of 2017.
Ubi Quebec managing director Nicolas Rioux compared his studio’s rise to that of Montreal, where he worked from 1997 to 2005.
“I was in Montreal in the beginning, too,” he said. “It was the same story. We started to work on some projects, and each year we were building confidence in ourselves while working toward delivering bigger and bigger projects.”
For this new Assassin’s Creed, they’re “in charge of everything” – including collaboration with other Ubisoft studios.
What would you like to see them do with the series? The last time it was allowed to leave Montreal’s walls, Julian Gollop built a disguise-driven stealth game with a lady protagonist in Assassin’s Creed: Liberation.