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Put away your hidden blade: Assassin’s Creed Unity delayed by two weeks

Assassin's Creed Unity delay

I don’t think it’s wise to put much stock in Ubisoft’s release dates. Assassin’s Creed Unity now joins the vast majority of the publisher’s games to be hit with delays. It’s only a very short one, though. Instead of launching in October, it’s been pushed back a fortnight. In the US, folk will be able to get their hands on it come November 11th, while European, African and Middle Eastern customers will have to wait until November 13th. 

“This being a fully next-gen game, it requires a lot of work, a lot of production, and a lot of learning,” says senior producer Vincent Pontbriand. “It’s always hard to be precise and to quantify exactly how much work is involved. So as we get close to the finish we often realize we’re near the target but we’re not quite there yet.”

The extra two weeks will give the team time to make minor adjustments and polish Arno’s Parisian adventurers.

Unity required a bit more effort due to the new generation of consoles. “We rebuilt most of the systems,” Pontbriand says. “Sometimes to improve the experience. Sometimes to improve the gameplay itself. Sometimes to reskin it, to make it look fresh all over again. Or sometimes because we had to make everything online-compatible.”

It does, at least, look like the publisher is sticking to its promise of a simultaneous release7 between PC and consoles. In the past, PC players have been left waiting for Ubisoft games while their console counterparts had been playing for quite some time. Now the disparity is regional rather than based on platforms.

The new launch date coincides with the release of Assassin’s Creed Rogue, which inexplicably won’t be launching on PC.