Battlefield 1’s last They Shall Not Pass map, Prise de Tahure, is nighttime urban warfare | PCGamesN

Battlefield 1’s last They Shall Not Pass map, Prise de Tahure, is nighttime urban warfare

Battlefield 1

EA and DICE have just released Prise de Tahure, Battlefield 1's second nighttime map and the final map for expansion They Shall Not Pass. It’s set in the cold of France, as German stormtroopers battle French raiders in urban trenches. 

Check our list of the best FPS games for similar. 

If you own the expansion or a Premium Pass, this new map should be playable right now. Premium Trials will be available, however, so you will get opportunities to try the new stuff before throwing down cash. 

As tradition dictates, it also comes with a patch. Here be the notes: 

Maps and modes

  • Soissons: Adjusted Flag D capture area in Frontlines to improve map balance.
  • Nivelle Nights: Fixed a bug where the Out of Bounds grayscale screen-effect would sometimes fail to enable.
  • Nivelle Nights: Fixed an issue where field kits in sector five in a Rush game could be used before the sector was active.
  • Fort de Vaux: Players should no longer be able to get on top of the fort around the courtyard area.


  • Updated the Map Voting system to exclude the previous map (as well as the current map) from the random selection pool to prevent the possible A-B-A-B map play pattern.
  • Game will now cancel matchmaking whenever backing out of the Operations globe screen. This to prevent a lingering blur state of the globe.
  • Synchronised damage taken effect to the actual shooter networked state. Previously it lead to out of sync effects where the shooter was not yet visible.
  • Fixed a rare client crash that could occur when a player joined late and a player just dropped/picked up a weapon.
  • Fixed a disconnect issue that could occur when loading a map.


  • Premium Friends - Non-Premium players' score will now show 0 throughout the match on all Scoreboards and End-of-Round screens.


  • Added new setting to allow for limited number of specific kits.
  • Added setting for round time limit multiplier.
  • Added setting for Unlimited Magazines.
  • Countdown stops if players drop: Lowered the required player count for countdown to start game round to the minimum number of players required to finish a game if preround is enabled. The player count is unchanged if preround is disabled.
  • Implemented a latency soft lock option where players with a ping higher than 100ms higher get kicked automatically.


  • Fixed issue where the "Player-Created Content" option was grayed-out, unusable, and set to "Hide" after booting the title without a network connection.
  • Fixed the wrong transport driver chase camera caption in the controls UI.
  • The networking issues icons will not show up in Spectator Mode anymore.

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