Battlefield 4’s netcode is the subject of today’s community tested update

Battlefield 4 netcode update

With all the Battlefield: Hardline talk, you might have forgotten that Battlefield 4 is still kicking about and still needs a bit of work. Today, DICE has rolled out an update to improve the game’s netcode, minimising the delay between input and action.

It’s the first update to be developed using the Community Test Environment, where premium members can test and provide feedback on developing features. “The number of changes possible in this update would be difficult to pull off without the continued support from our community, both through direct constructive feedback and telemetry data gathered on the CTE,” said DICE.

DICE has added a feature to Battlefield 4 nicknamed the “high frequency bubble”. It allows the client to update at a higher rate within a certain radius of the player, so the server will update the client more often. “This normally results in a smoother, more ‘correct’ player experience,” says DICE.

The feature is turned off by default, but can be accessed by going to gameplay options and switching it to either high, medium or low, depending on your bandwidth.

A few other tweaks have also made their way into today’s update.

• Improved/reduced explosion induced camera shake

• Character collision improvements

• Fix to reduce object damage mismatch between client/server.

• Fix explosion packs not being able to be shot sometimes

• Improvements for client side packet loss

• Client crash fixes

• AMD Mantle multi-GPU improvements

• Carrier Assault game mode reports bug fix

• High Frequency Network update

  • Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
  • Added option to control client side update rate setting