I’m sure DICE would agree that the only crashes happening in Battlefield should be deliberate - the result of downed whirlybirds, crumbling dams or toppled skyscrapers.
That’s not been the case during its scattered release across various days and timezones in the last couple of weeks, however. Wedged between the more entertaining bugs like insta-kill low walls and silencers that silence the whole map, there’s been an awful lot of plain old back-to-the-desktop guff to put up with.
The client crashes remain - but today DICE have pulled the game closer to competency by tackling some of the more persistent server crashes.
The developers have released hotfixes nearly every day this week. Here are the notes for the latest:
- Fixed two of the most common server crashes (All platforms)
- The “admin.say” command should now work properly (PC)
- The “vars.preset” command should now work better in conjunction with other vars settings (PC) (It is now easier for server admins to set a server preset)
- Fixed a bug in the queue system regarding GUID (PC)
- Fixed various minor bugs (PC)
“Since the launch of Battlefield 4, some fans playing online have been experiencing various issues with the game,” wrote DICE at the weekend. “Thanks to your feedback, many of these problems have been resolved, but there are still a number of bugs that we are actively working on.
“The main focus is to fix as many crashes as possible, starting with the issues affecting a large number of players.”
Server crashes had previously disconnected players, throwing out their round stats in the process. Have you encountered any of that nonsense?