What Borderlands 3 would need to be intimidates Randy Pitchford

Pitchford on Borderlands 3

What would Borderlands 3 be like? It’s a question Gearbox have been mulling over, even though the game isn’t currently in development. 

The answers intimidate head honcho Randy Pitchford. “We imagine what that might be, and frankly it scared us,” he told Game Informer in the latest issue. “It’s like, ‘That’s so crazy and so big that I’m not sure we can succeed’.”

With Borderlands 2 upping the ante compared to the original, the expectation would be that Borderlands 3 would continue that escalation.

“There’s a point where it’s like, ‘What should the next Borderlands be? Should there be another Borderlands, and what should it be?’,” Pitchford said. “We had that discussion and there was this weird mixed bag. On one level it’s like, ‘Woah’. If you’re going to do something that’s called Borderlands 3 and it’s going to be done in this next-generation environment, there’s a whole bunch of ideas that come around of what has to happen in order for that to live up to what that needs to be.”

The next Borderlands title is Borderlands: The Pre-Sequel, being developed by 2K Australia. Its lunar setting, with alien gravity, dwindling oxygen and butt-stomping, “changes the nature of the pressure of what Borderlands 3 had to be” for Gearbox, said Pitchford.

While the game is not being developed at the moment, that doesn’t mean Gearbox has said farewell to the series. But right now, Battleborn is the focus.

The studio’s peculiar first-person MOBA was revealed yesterday. On Twitter, Pitchford described it as an “FPS; hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic Battleborn Heroes!” Which is a bit of a mouthful.

Cheers, Game Informer via Videogamer.