Borderlands 3 confirmed for when Gearbox finish working on Battleborn | PCGamesN

Borderlands 3 confirmed for when Gearbox finish working on Battleborn

In a PAX East panel last night, Gearbox CEO Randy Pitchford confirmed there would be another Borderlands game, though it may not be obviously named.

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"Obviously, there is going to be another Borderlands," said Pitchford after a fan asked about Borderlands 3, though warned: "We don't even know if we're going to call it that."

He also confirmed that Battleborn art director Scott Kester would reprise his role for the next game after directing Borderlands 2's visuals.

The story is being handled by Mikey Neumann, who wrote the first game as well as being the voice of legendary mechanic Scooter.

Neumann also said there was a possibility he would be voicing a new character in the latest game as a high-pitched son of Scooter's called Scooper.

If you've not played Telltale's (frankly excellent) Borderlands adventure, there's a reason Scooter may not be in the next game – which Pitchford says his wife was not happy about. Scooper is apparently Neumann's attempt to appease her, though Pitchford isn't certain he'll make the final cut.

The current plan is to wrap up production on Battleborn and the subsequent DLC for the multiplayer class-battler, which could contain some easter eggs for Borderlands 3.

"There's already a lot of Borderlands easter eggs in Battleborn," Pitchford said. "But they're all from previous Borderlands games. So what if we put easter eggs for future stuff in the DLC? We could do that."

No release date, no platforms, but hey, at least they're working on it.

Subnautica
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2 Years ago

It's funny, I was never into Borderlands before Pre-Sequel. There's something about the humour in general that didn't click with me. For the most part, it was schadenfreude, I think.

As someone who's endured a great deal of prejudice, pain, and general shittiness throughout sizeable portions of their life. I have great difficulty laughing at that. I can't help it. I admit to being one of those terrible, awful people that actually use the option to turn off gore, wherever it may exist.

The only thing I really enjoyed, per se, was Claptrap. And then only at times, when he wasn't using his position as someone who'd endured much as a justification to be horrible to others. Every now and then, though, he'd make me laugh.

For the vast majority of the time, though? I just felt bad for him. It wasn't a comfortable experience. I didn't have fun.

And then an Australian troupe of talented developers decided to bin the schadenfreude and replace it with Crocodile Dundee in Space. That worked so much more for me on so many levels. Not only was it the '80s again with cheesy, silly, shamelessly happy films, but it was also unabashedly Aussie. It called on cultural markers that, were you not familiar, would baffle you.

This lead to even Brits on forums being riled up by how alienated they were by Pre-Sequel. Gosh, our cousins down under might have developed their own culture, mannerisms, and eccentric logologies? Can't have that! Certainly, I'd expect perhaps more insular cultures to be alienated by the Pre-Sequel, but... Well, let's just say that from what I saw? Shame on you, Britain.

Not being entirely a sheltered baby, though, I quite enjoyed it. I am somewhat familiar with Australian culture and it's not entirely through Crocodile Dundee, either. And there were a number of markers shared by both British and American culture, though I felt that those may have required a certain age to appreciate since it relied on occasionally archaic slang.

I loved it, though. It was a marvel to, for once, have a culture that wasn't just British, overly generically European, or American in a video game. Used to be that we'd be exposed to Japanese culture, too, not that that happens much any more, though.

Suffice it to say? The Pre-Sequel was the entirety of my experience with Borderlands. And I adored it, I won't lie. It even had happy Claptraps, oh, and successful gay couples which didn't carry the more usual negative subtexts games have when they're trying to be progressive. It was lovely. It really was. And it taught me that most people probably value the qualities of a video game's underlying mechanics over anything else.

Not unlike how a rich person may be quite into the details of the engine and specifications of their latest automobile without realising how incredibly ugly (or at least aesthetically challenged) it is, and how it has no real history (or even story) behind it. It's just a thing that has big numbers. People like big numbers.

I think it's part and parcel of being autistic, I suppose. I don't really know. Anyway, once the Claptrap DLC rolled around, it was more than a bit obvious that Gearbox were back in control. I knew that their Australian team had already been disbanded by that point (some rot about games being too expensive to develop there). And it was back to the usual, tiring, overly done and not even slightly self aware schadenfreude that plagued the IP from day one.

I preferred Crocodile Dundee in Space. At least that was self aware. The thing is? Not many people are going to be thinking about this, are they? It's going to be a mechanically sound shooty-shooty-bang-bang game with crass, schadenfreude-laden humour and that's what they want. As always, I'm happy to see anyone get what they want, but with so much of that sort of thing being out there, I do lament the loss of 2K Australia. Because with the Pre-Seuqel, they did a Really Good and Unusual Thing. I like Really Good and Unusual Things.

It's difficult to not be cynical, really, when I just have this overwhelming feeling that the third game is just going to retread the same grounds that the first and second did. Oh, there's going to be new mechanics and all that. It'll be shiny, too. But it won't at all grow the world in the way that the Pre-Sequel did. And it'll nary have a character as memorable, either.

And Claptrap will certainly go back to suffering, too.

The status quo.

Further Thoughts: I guess one thing that might be interesting is that Battleborn itself doesn't seem to rely on that same cheap schadenfreude to get its kicks. It's got a little more depth than that, which is funny when you consider the target audiences.

Maybe. Just maybe. Maybe some of that will bleed back through to Borderlands, but I have my doubts. I have doubts because Battleborn is a very different sort of thing. I think Borderlands needs that... How can I put this? That teenager sense of being 'edgy.' It needs it because that's the biggest part of its identity when 2K Australia aren't developing it.

We'll see.

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