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Boss Key’s cancelled games include “feudalpunk” dragons and dog-tanks

DragonFlies

In the wake of the closure of Lawbreakers and Radical Heights developer Boss Key Studios, its founder, Cliff Bleszinski, has been speaking about some of the games the team never got to make. And some of them sound amazing.

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The highlight is a project that was codenamed DragonFlies. Cliffy describes it as a game in which “you were ninja/samurai in airships riding dragons fighting zombies with friends in a PvE ‘feudalpunk’ setting on floating islands.” That’s quite a lot to take in, but some of the concept art that was tweeted along with the description looks amazing, and I’m very excited by whatever ‘feudalpunk’ might have meant. Player characters were decked out in stylised takes on traditional samurai gear, and you could hatch, train, and enhance multiple classes of dragons for combat.

<blockquote class=”twitter-tweet tw-align-center” data-lang=”en”><p lang=”en” dir=”ltr”>Here&#39;s one of the games I wanted to do codenamed &quot;DragonFlies.&quot;<br><br>Basically you were ninja/samurai in airships riding dragons fighting zombies with friends in a PVE &quot;feudalpunk&quot; setting on floating islands. (the airships = your &quot;aircraft carriers&quot;, the dragons = your &quot;planes&quot;) <a href=”https://t.co/yX2ivPwezb”>pic.twitter.com/yX2ivPwezb</a></p>&mdash; Cliff Bleszinski (@therealcliffyb) <a href=”https://twitter.com/therealcliffyb/status/996478270282653697?ref_src=twsrc%5Etfw”>May 15, 2018</a></blockquote>

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Sadly, however, the project never got off the ground. Blezinski says he pitched the game to multiple large publishers, including Microsoft, Sony, and EA. The need for a hefty investment, however, meant that it was never picked up.

Another project, codenamed ‘Rover’ was a multiplayer game initially planned for VR that saw teams of five duking it out from within canine-themed Walkers. It was a World of Tanks/Guns of Icarus-style endeavour in which some players would pilot walkers, while other acted as gunners or engineers. The third and final game was another VR endeavour named Donuts, which Cliffy describes as “Mario Kart on water with animals in VR,” intended as a spiritual sequel to Atari’s 1988 arcade game, Toobin’.

Obviously the closure of Boss Key means that none of these games is likely to ever come to pass, at least not in the format that Cliffy suggests. That’s obviously a shame, but it could be that some version of at least one of them finds an audience somewhere else one day.