Brian Fargo doesn't believe in Kickstarter fatigue - but devs have to be "filling a niche" | PCGamesN

Brian Fargo doesn't believe in Kickstarter fatigue - but devs have to be "filling a niche"

Wasteland 2 was one of the early, explosive Kickstarter videogame successes.

Chaos Reborn Kickstarterer Julian Gollop echoed a common sentiment two weeks ago when he declared crowdfunding “much more difficult now than it was even a year ago”.

The theory is that Kickstarter users are a savvier bunch with slightly lighter wallets than those that funded Wasteland 2. But inXile head Brian Fargo doesn’t think the golden age is over.

“I don’t think it’s so much it’s a Kickstarter fatigue, but if there isn’t a strong demand then I think it’s very difficult. I think that’s where some people are hitting some problems.”

Some of the projects that have failed to meet their targets is “Kickstarter doing its job”, Fargo told Digital Spy.

“Which is saying, ‘We don’t really want that, or there’s already too much like it’,” he explained. “I think it worked very well for us, and it worked well for Schafer, because it’s quite honest to say this game wouldn’t have existed without it, period, because we’re a middle-ground developer, we’re not two guys.”

The projects that succeed most dramatically on Kickstarter, according to Fargo, are those that fill a “hole in the marketplace”. And most of those holes have now been filled.

“It’s getting harder to find things where people resonate and think, ‘I really want some of those things’,” he said - but pointed to Mega Man creator Keiji Inafune’s Mighty No. 9 as a recent exception.

“Kickstarters continue to do million dollar [fundings], there’s a lot of board games and other things that hit,” said Fargo. “They’re still working, but you truly got to be filling a niche. It feels like there’s always too many of them. It's just hard to do well.”

How has your attitude to Kickstarter changed personally? Are you warier about splashing $20 on a distant prospect than you were two years ago?

Cheers, Develop.

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Stinkflipper Incarnate avatarMrJinxed avatarZeusington avatarAever avatar
Stinkflipper Incarnate Avatar

I don't think my attitude to Kickstarter has changed a lot, but Fargo is right. Give me a super-interesting project, and I'm there. But things that would have been super-interesting two years ago aren't necessarily as interesting now that Kickstarter's been around for a while. If someone comes around with another old-school RPG, for instance, it'll have to be really interesting for me to back it.

I think basically I want much more specific things from Kickstarter now than I did two years ago. Either exactly the right type of game, or from developers that I already respect a lot.

MrJinxed Avatar
3 Years ago

Fargo needs to start working on the kickstarter that made him millions already. It has been well over a year, yet not a single line of code has been written (Torment: Tides of Numenera). He's one of the developers who are breaching our trust in crowd funding.

If he wanted to wait 1½ years or more before starting to do actual work on the project, then he should have waited with the kickstarter. Instead he milked kickstarter when it was hot, and we're left here looking at shitty statements from him how kickstarter this kickstarter that.

Zeusington Avatar
3 Years ago

I agree wholeheartedly. I also think one could emphasize the notion that the success of various kickstarters a year or two ago have opened the gates for people trying to get in on the cash cow. What was barren and in demand then is saturated and tired now.

You can't create demand for a product in an established sector. You either have to make something totally new in a vacuum or capitalize on an existing demand.

Aever Avatar
3 Years ago

Recipe for Kickstarting your game: pick a well loved game from the good ol' times, know what the hell are you doing and make a successor. Alternatively, yeah, find a hole in the market (like it was with space combat sims) ... but those tend to close up fast.

Also, when the big Kickstarted projects start releasing we'll see if Kickstarter has a future or not. If those are successful, people will probably be more willing to risk their money (which is what KS is ...).