The WildStar head start officially began this morning with a relatively smooth launch. The schedule was slightly pushed back due to some load issues, but were quickly fixed. Carbine has already brought online extra servers, as the preliminary servers filled up within seconds.
The servers were scheduled to come online for players that pre-ordered at 8AM GMT this morning, however the sheer number of players trying to login resulted in delays. Carbine even reported suffering from a temporary DDOS attack which exacerbated the issue.
As of now the game is running smoothly, with only a few specific issues causing headaches. Carbine have set up a forum post to detail current issues which is updated regularly with statuses and fixes.
We are still working to resolve the issues posted here; https://t.co/Q114rTrKgI We completely understand frustrations & trying to fix ASAP
— WildStar (@WildStar) May 31, 2014
We’ll have our review in progress up shortly, which will be updated daily with our latest opinions and experiences, before coming up with a final review and verdict in a couple of weeks.
I’ll be playing on the Eko server on the Dominion side if you would like to say hello.
Are you playing WildStar today?