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Bus Simulator 16 releases in just over a week, system requirements and launch trailer revealed

Bus Simulator system requirements

Bus Simulator is just around the corner, waiting for you to stick out your arm and wave it awkwardly around a bit to make it slow down enough for you to jump on. The size and definition of that arm, and the end of this terrible metaphor, has now also been revealed with the official system requirements. They’re fairly friendly on the minimums while letting you ramp it up if you like. There’s also a launch trailer including pretend radio man being very excited about busses.

If you’re wanting to be on wheels but a little faster, here’s the best racing games on PC.

Here’s the system reqs, via Steam, first hitting the minimums:

  • OS: Windows 7/8/10 64 bit
  • Processor: Intel Core i3 with 3.3 GHz / AMD Phenom II X4 96OT with 3.0 GHz or comparable processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 470 (1 GB VRAM) or comparable graphics card
  • DirectX: Version 9.0
  • Storage: 4500 MB available space

And here’s the recommendeds:

  • OS: Windows 7/8/10 64 bit
  • Processor: Intel Core i5 with 3.40 GHz / AMD FX-8320E with 3.2 GHz or comparable processor
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660 (2 GB VRAM) or comparable graphics card
  • DirectX: Version 9.0
  • Storage: 4500 MB available space

Screenshots and trailers would suggest it’s never going to look the prettiest, so I wouldn’t worry too much about losing out if you’re just running the basics. Meanwhile, try to be as hype about the concept of busses as this guy:

The mention of multiplayer is interesting to me. Simulators have done a good trade on remaining friendly to the single-player preferring crowd, but that doesn’t mean they can’t or shouldn’t go multiplayer if they can work out how to do it without comprimising their main draw. Assuming the servers can hold up, I want to see how communities build around that sort of thing, or if it’s left as a rarely used extra.

Game’s out on March 2nd after a month-and-a-bit delay from January.

Thanks, PCG.